There were no spoilers in a while so I decided to fix it.
Here's a new item which is a drop from new mob of the new structure you've seen before
![]()
Finally a new spoiler, pretty exciting. Is that a pet or act like a summon?
orian34
Golem
It must be the work of an enemy stando!!!There were no spoilers in a while so I decided to fix it.
Here's a new item which is a drop from new mob of the new structure you've seen before![]()
zadum4ivii
Official Terrarian
More like a summon, like the Stardust Guardian.Finally a new spoiler, pretty exciting. Is that a pet or act like a summon?
killer rabbit
Terrarian
looks like a new armor too.
zadum4ivii
Official Terrarian
Nope, it's just my setlooks like a new armor too.
Smackydafrog
Terrarian
Bug:
Antlion Queen doesn't check off on boss checklist when defeated.
Antlion Queen doesn't check off on boss checklist when defeated.
orian34
Golem
Fixed but not yet released.Bug:
Antlion Queen doesn't check off on boss checklist when defeated.
Fi
Terrarian
Hello,
I'm having an issue with my items disappearing because of Antiaris. It only happens when I try to click and drag/use an item, but it completely disappears from my inventory as if it was never obtained since it does not appear in my trash box.
Within the first link of the spoiler, they were able to deduce Antiaris being the cause of the disappearing items which therefore validates Antiaris being the reason why the players within the other links are losing their items.
Even the person I quoted above also experienced this issue. I noticed you responded to him and mentioned that the glitch was fixed, but it is still affecting players this present day.
My friend and I have very little mods installed, so it was easy to discover Antiaris being at fault; I just wanted to inform you of this bug, and if it helps, I installed Antiaris through tModLoader's Mod Browser. Also, here is our list of mods:
I'm having an issue with my items disappearing because of Antiaris. It only happens when I try to click and drag/use an item, but it completely disappears from my inventory as if it was never obtained since it does not appear in my trash box.
Within the first link of the spoiler, they were able to deduce Antiaris being the cause of the disappearing items which therefore validates Antiaris being the reason why the players within the other links are losing their items.
think I found a glitch with antiaris on in multiplayer, whenever a player dies for the span of their death timer when any other player clicks an item it dissapears. I am almost 100% sure its antiaris since the item won't disappear when its disabled. Anyone else experiencing this?
Even the person I quoted above also experienced this issue. I noticed you responded to him and mentioned that the glitch was fixed, but it is still affecting players this present day.
My friend and I have very little mods installed, so it was easy to discover Antiaris being at fault; I just wanted to inform you of this bug, and if it helps, I installed Antiaris through tModLoader's Mod Browser. Also, here is our list of mods:
- Item Checklist
- Wing Slot
- Recipe Browser
- Wireless
- Magic Storage
- The Antiaris (v0.1.0.4)
- Calamity
- The Enigma
- Spirit
- Fargo's Mutant Mod: Summons and Souls
- Thorium
Last edited:
Girder
Terrarian
Hi, I'm having trouble with the mod's structures being created on world gen. I'm assuming it's a mod conflict of some sort. The mod's I'm currently using are:
This happens, btw, whether I use vanilla world generation or TerraCustom.
AlchemistNPC.tmod
AnglerQuestAnnouncement.tmod
Antiaris.tmod
AutoTrash.tmod
BetterBuffs.tmod
BossChecklist.tmod
BouncyCoins.tmod
CalamityMod.tmod
CrystiliumMod.tmod
CustomGeneration.tmod
DALib.tmod
EquipableLanterns.tmod
Fargowiltas.tmod
FKBossHealthBar.tmod
FullHealthRespawn.tmod
GadgetBox.tmod
GelatineGalore.tmod
HamstarHelpers.tmod
HelpfulHotkeys.tmod
MaxStackPlus.tmod
MiniBossNPC.tmod
MouseRail.tmod
OmniSwing.tmod
PortableStorage.tmod
ProjectileGlow.tmod
RecipeBrowser.tmod
ReducedGrinding.tmod
SacredTools.tmod
ServerBrowser.tmod
ShorterRespawn.tmod
SpiritMod.tmod
SummonersAssociation.tmod
tDisplay.tmod
TheOneLibrary.tmod
ThoriumMod.tmod
VariablePotionSickness.tmod
VeinMiner.tmod
WheresMyItems.tmod
Wildlife.tmod
WingSlot.tmod
WMITF.tmod
WorldGenPreviewer.tmod
Wormholes.tmod
AnglerQuestAnnouncement.tmod
Antiaris.tmod
AutoTrash.tmod
BetterBuffs.tmod
BossChecklist.tmod
BouncyCoins.tmod
CalamityMod.tmod
CrystiliumMod.tmod
CustomGeneration.tmod
DALib.tmod
EquipableLanterns.tmod
Fargowiltas.tmod
FKBossHealthBar.tmod
FullHealthRespawn.tmod
GadgetBox.tmod
GelatineGalore.tmod
HamstarHelpers.tmod
HelpfulHotkeys.tmod
MaxStackPlus.tmod
MiniBossNPC.tmod
MouseRail.tmod
OmniSwing.tmod
PortableStorage.tmod
ProjectileGlow.tmod
RecipeBrowser.tmod
ReducedGrinding.tmod
SacredTools.tmod
ServerBrowser.tmod
ShorterRespawn.tmod
SpiritMod.tmod
SummonersAssociation.tmod
tDisplay.tmod
TheOneLibrary.tmod
ThoriumMod.tmod
VariablePotionSickness.tmod
VeinMiner.tmod
WheresMyItems.tmod
Wildlife.tmod
WingSlot.tmod
WMITF.tmod
WorldGenPreviewer.tmod
Wormholes.tmod
This happens, btw, whether I use vanilla world generation or TerraCustom.
zadum4ivii
Official Terrarian
It is a known bug and it is fixed for next version.Hello,
I'm having an issue with my items disappearing because of Antiaris. It only happens when I try to click and drag/use an item, but it completely disappears from my inventory as if it was never obtained since it does not appear in my trash box.
Within the first link of the spoiler, they were able to deduce Antiaris being the cause of the disappearing items which therefore validates Antiaris being the reason why the players within the other links are losing their items.
Even the person I quoted above also experienced this issue. I noticed you responded to him and mentioned that the glitch was fixed, but it is still affecting players this present day.
My friend and I have very little mods installed, so it was easy to discover Antiaris being at fault; I just wanted to inform you of this bug, and if it helps, I installed Antiaris through tModLoader's Mod Browser. Also, here is our list of mods:
It's frustrating to lose hard-earned items you may not get again depending on how much RNG favors you, so I really hope this gets 100% fixed soon because I do very much enjoy your mod despite never having tried Tremor.
- Item Checklist
- Wing Slot
- Recipe Browser
- Wireless
- Magic Storage
- The Antiaris (v0.1.0.4)
- Calamity
- The Enigma
- Spirit
- Fargo's Mutant Mod: Summons and Souls
- Thorium
I could release an update but I've lost sources of 0.1.0.4 version D:
What exact trouble do you have?Hi, I'm having trouble with the mod's structures being created on world gen. I'm assuming it's a mod conflict of some sort. The mod's I'm currently using are:
AlchemistNPC.tmod
AnglerQuestAnnouncement.tmod
Antiaris.tmod
AutoTrash.tmod
BetterBuffs.tmod
BossChecklist.tmod
BouncyCoins.tmod
CalamityMod.tmod
CrystiliumMod.tmod
CustomGeneration.tmod
DALib.tmod
EquipableLanterns.tmod
Fargowiltas.tmod
FKBossHealthBar.tmod
FullHealthRespawn.tmod
GadgetBox.tmod
GelatineGalore.tmod
HamstarHelpers.tmod
HelpfulHotkeys.tmod
MaxStackPlus.tmod
MiniBossNPC.tmod
MouseRail.tmod
OmniSwing.tmod
PortableStorage.tmod
ProjectileGlow.tmod
RecipeBrowser.tmod
ReducedGrinding.tmod
SacredTools.tmod
ServerBrowser.tmod
ShorterRespawn.tmod
SpiritMod.tmod
SummonersAssociation.tmod
tDisplay.tmod
TheOneLibrary.tmod
ThoriumMod.tmod
VariablePotionSickness.tmod
VeinMiner.tmod
WheresMyItems.tmod
Wildlife.tmod
WingSlot.tmod
WMITF.tmod
WorldGenPreviewer.tmod
Wormholes.tmod
This happens, btw, whether I use vanilla world generation or TerraCustom.
Girder
Terrarian
Sorry, I should have been a little clearer. Basically none of the structures generate for me anymore. There are no errors or anything generated. If I do go through TerraCustom for the world gen then the Antiaris structure steps are listed (Guide House, Bandit Camp, Submarine, etc), and apparently are proceeded through, but nothing shows up in world.
zadum4ivii
Official Terrarian
Install Microsoft .NET Framework 4.6, it should help.Sorry, I should have been a little clearer. Basically none of the structures generate for me anymore. There are no errors or anything generated. If I do go through TerraCustom for the world gen then the Antiaris structure steps are listed (Guide House, Bandit Camp, Submarine, etc), and apparently are proceeded through, but nothing shows up in world.
[doublepost=1523990562,1523990132][/doublepost]
Actually, I'll try decompiling .tmod file and if everything will go fine, you can expect bugfixes update soon.Hello,
I'm having an issue with my items disappearing because of Antiaris. It only happens when I try to click and drag/use an item, but it completely disappears from my inventory as if it was never obtained since it does not appear in my trash box.
Within the first link of the spoiler, they were able to deduce Antiaris being the cause of the disappearing items which therefore validates Antiaris being the reason why the players within the other links are losing their items.
Even the person I quoted above also experienced this issue. I noticed you responded to him and mentioned that the glitch was fixed, but it is still affecting players this present day.
My friend and I have very little mods installed, so it was easy to discover Antiaris being at fault; I just wanted to inform you of this bug, and if it helps, I installed Antiaris through tModLoader's Mod Browser. Also, here is our list of mods:
It's frustrating to lose hard-earned items you may not get again depending on how much RNG favors you, so I really hope this gets 100% fixed soon because I do very much enjoy your mod despite never having tried Tremor.
- Item Checklist
- Wing Slot
- Recipe Browser
- Wireless
- Magic Storage
- The Antiaris (v0.1.0.4)
- Calamity
- The Enigma
- Spirit
- Fargo's Mutant Mod: Summons and Souls
- Thorium
Girder
Terrarian
That did the trick! thanksInstall Microsoft .NET Framework 4.6, it should help.
Last edited:
Damien Lucas
Terrarian
[doublepost=1524000413,1524000207][/doublepost]Great job guys !
My 14 yo cousin loves this mod but his english is not as good as it should be to understand every single quest in the game ...
I am not always there to translate it for him but i would love to translate all the quests into polish, let me know if you want to add one more language to the list
My 14 yo cousin loves this mod but his english is not as good as it should be to understand every single quest in the game ...
I am not always there to translate it for him but i would love to translate all the quests into polish, let me know if you want to add one more language to the list
zadum4ivii
Official Terrarian
I've finally managed to get 0.1.0.4 sources which means that the update that will fix item disappear bug (And also some others) will be released soon 
zadum4ivii
Official Terrarian
Sorry, I shouldn't have said this too early, the sources I got were somehow broken so I can't release the bugfixes updateI've finally managed to get 0.1.0.4 sources which means that the update that will fix item disappear bug (And also some others) will be released soon![]()

Fi
Terrarian
I've finally managed to get 0.1.0.4 sources which means that the update that will fix item disappear bug (And also some others) will be released soon![]()
Thank you for responding earlier and sparing out of your day(s) work on a patch to fix those bugs.
It seems like the item disappearing bug only happens for the host of the server and not the clients who join the host. He made his own world with Antiaris enabled alone (I'm not sure if he hosted a server for himself or if he simply used Single Player since he's currently not online for me to ask) and he repeated my actions in his own world which led to his own items disappearing.
I'm not sure if that information above will be helpful since you've already made progress with an update, but I hope it does in some shape or form.
Thanks again for working so hard on Antiaris.

zadum4ivii
Official Terrarian
Weapon attack fail is a new mechanic that will be added in upcoming update.
Everything is simple: each weapon has a chance with which, it is logical, its attack will fail. Of course there will be accessories and armor sets which will lower this chance, also there will be chance increasement under different conditions, for example, if a boss is summoned. By the way, expert mode has the chance increased by 5%.
On the screenshot & gif you can see this mechanic for a magical weapon. We're planning on adding this mechanic to other weapon types too.
And yes, this can be toggled on/off via config.
Everything is simple: each weapon has a chance with which, it is logical, its attack will fail. Of course there will be accessories and armor sets which will lower this chance, also there will be chance increasement under different conditions, for example, if a boss is summoned. By the way, expert mode has the chance increased by 5%.
On the screenshot & gif you can see this mechanic for a magical weapon. We're planning on adding this mechanic to other weapon types too.

And yes, this can be toggled on/off via config.
Last edited:
SamTerarrium
Empress of Light
this man is a glorious good at it, I can't wait to see itWeapon attack fail is a new mechanic that will be added in upcoming update.
Everything is simple: each weapon has a chance with which, it is logical, its attack will fail. Of course there will be accessories and armor sets which will lower this chance, also there will be chance increasement under different conditions, for example, if a boss is summoned. By the way, expert mode has the chance increased by 5%.
On the screenshot & gif you can see this mechanic for a magical weapon. We're planning on adding this mechanic to other weapon types too.
![]()
And yes, this can be toggled on/off via config.
EmeraldGriderimore
Terrarian
Hey, for some odd reason, whenever I install this mod, things are missing from my character. Why is this? The stuff that is missing I believe has to do with the tremor mod... Please help!
[doublepost=1524430749,1524430316][/doublepost]Ok, nevermind. it seems that the issue has been fixed. I apologize for the mistake..!! Keep doing good!
[doublepost=1524430749,1524430316][/doublepost]Ok, nevermind. it seems that the issue has been fixed. I apologize for the mistake..!! Keep doing good!
Similar threads
- Replies
- 6
- Views
- 2K
-
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.