tModLoader Antiaris

Do you like our project in it's current state?

  • Yes

    Votes: 491 91.9%
  • No (Please, make sure to tell us why don't you like it)

    Votes: 43 8.1%

  • Total voters
    534
I'm so hyped for this I rode a unicycle backwards:cool:
 
Okay...er...I'll just wait here in my chair and hope that this mod will come out soon...
 
Hone you guys do great with this mod. Looking pretty cool already!
 
Royal Gel is pretty useless expert item, do you agree?
Well, no more! By finishing Adventurer's quests you will be able to get a Emerald Net which will allow you to catch slimes (If only you have Royal Gel equipped) and get Emerald Gel. You can make many useful items with this gel!

 
Maybe,it would be better to catch a " slime " that when you use it,it summon a small slimestaff-like slime,and you can craft the " slime " into emerald gel,too i was thinking,tbh the best part in this mod,will be the small story n stuff
 
This mod looks to be much of an improvement over Tremor. Excited for this one!
 
Have any utility or dodge-increasing accessories planned?

Interesting! I also like how the player's armor looks sort of like Megaman or X.

I'm interested in stuff that affects building, locating things, aiding crafting or improves it (A La the Alchemy Station). Maybe furniture (Like old Tremor's banners) and other passive stuff too.

Great idea though, making pre-existing, mostly useless items, useful.
 
Since there's Adventurer NPC with quests, we decided to allow other mods add quests for him too! Because why not?
This is an example quest done in separate mod, you can see the code in the lower part of the screenshot. Pretty easy to do!
The code allows to set quest message, message for finishing the quest, set the quest item & reward for it.
jASGAZJ.png
 
so this is the new mod that is going to be a success rather than tremor zadum? well I read/check the content and Im excited by the look of how this mod of your team are developing I will be waiting for the released in the future.
 
I really love this mod. Tremor was a meh, it got boring after a-while. But this mod I really appreciate because, when I try to code, I can usually get maybe a sword or bow, gun etc. 100% done without any bugs in 5-7 minutes, but adding like a starfury effect, 10-15, and I'm an avid coder. So adding an ENTIRE quest log, and NPC's that have unique attacks, is...stupidly thinkable. I can't do that If I tried (lol), so keep up the good work! Love the mod!
 
I can't even imagine how amazing this will be.
 
so this is the new mod that is going to be a success rather than tremor zadum? well I read/check the content and Im excited by the look of how this mod of your team are developing I will be waiting for the released in the future.
Yeah, we're trying to make this mod way better then Tremor!

I can't even imagine how amazing this will be.
I really love this mod. Tremor was a meh, it got boring after a-while. But this mod I really appreciate because, when I try to code, I can usually get maybe a sword or bow, gun etc. 100% done without any bugs in 5-7 minutes, but adding like a starfury effect, 10-15, and I'm an avid coder. So adding an ENTIRE quest log, and NPC's that have unique attacks, is...stupidly thinkable. I can't do that If I tried (lol), so keep up the good work! Love the mod!
Glad you like it, everything will become even more interesting ;)
 
So will there be a full storyline throughout the entire game's progression? Or just in the beginning?
 
So will there be a full storyline throughout the entire game's progression? Or just in the beginning?
There will be no full storyline, just small lore parts.
 
Well, a little bit is better than none. Still super pumped
 
Back
Top Bottom