Game Mechanics Armor Modifiers

Is this a good idea?


  • Total voters
    4

ikillzombies

Skeletron Prime
Am i the only one who has wanted at some point to have accessory modifiers on my armor? Like, how cool would it be to have warding wooden armor? Or arcane spectre armor?
Not much else to say, really, but i thought that it would be cool.
(Also, let me know if this is in the wrong place)
 
It's not a bad idea, but considering you have set bonuses and modifiers, some armor might be a bit OP.

Still you can add modifiers via third party tools if I recall correctly.
 
I'm very conflicted with this. On one hand, it allows even more specialization of characters, but it also heavily increases the amount of reforging someone might have to do in order to get to that level of specialization. Maybe make a new set of modifiers, like they did for accessories, in order to make Armor reforging seem a bit more unique as opposed to just adding armor into the accessory modifier pool. That, or give armor some of the accessory modifiers (like Arcane or the Defense modifiers), but make new modifiers specifically for armor, such as how much damage your armor resists (In percentage points, not as defense), or a reduction in mana cost for every spell cast.
 
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