Yuyutsu
Dungeon Spirit
Greetings, greetings, folks! My name is Yuyutsu, and I present to you my largest (or, most thought out) suggestion yet! This suggestion aims to expand upon the barren and lackluster Sky/Space biome! Let's check it out!
Asteroid Fields
Good lord, space sucks. And I love space! But the way the entirety of the biome is handled in the game feels extremely boring. There are only two things to do there: look for Floating Islands, and farm Souls of Flight. Terraria is a game all about exploration. However, apart from the two aforementioned points, there is literally nothing else to do out in space. The biome boasts the lowest amount of enemies in any biome(2), and very few unique items. Let's change that!
Asteroid Fields aim to literally fill the empty void of space. It also aims to expand upon the Outer Space aspect of the top of the world. Aliens and alien monsters are quite important through the game, but we never get the chance to fight them head on! Furthermore, Asteroids provide a fun alternative to mining for Hardmode Ores without unleashing the Corruption/Crimson on your world.
When creating Asteroid Fields and their content, I wanted it to resemble another biome: The Underground Snow Biome (particularly in Hardmode). The Underground Snow Biome is entirely optional, but is chock-full of of dangerous enemies, rare loot, and cool Terrain (no pun intended)! That's the essence of Terraria I really want to capture! You should be able to spend hours exploring Asteroid Fields, looking for cool enemies and items!
Overview
Asteroid Fields are multiple structures that generate on World Generation. They spawn in the Space biome, generally above Floating Islands and the like. 2 Asteroid Fields spawn in Small Worlds, 3 in Medium Worlds, and 4 in Large Worlds. They generally spawn away from Floating Islands, though they may overlap.
A singular Asteroid Field spans approximately 450-570 tiles in diameter. Asteroids are made up of Asteroid Blocks, and are anywhere from 4-60 tiles in diameter, and can come in all shapes in sizes, though they're usually oblong.
Here's a rendition a small cluster of Asteroids (unfortunately, I'm not at my actual computer, so I can't pull of any nifty coding tricks this time).
In Prehardmode, Asteroid Fields are extremely barren, sporting only two mechanical enemies, sent by the Protectorate to survey the Asteroid Fields for mining purposes. There don't seem to be any Protectorate members, though... What happened to them? In Hardmode, Asteroid Fields open up to be extremely volatile, filled with enemies from all corners of space. Brace yourself!
As the picture above shows, Asteroids are filled to the brim with ores. The following ores can be found all across Asteroids. They spawn in chunks of 4-26 tiles. Here they are in order of rarity:
- Iron/Lead (Very Common)
- Copper/Tin (Very Common)
- Gold/Platinum (Common)
- Meteorite (Semi-Common) *Spawns post EoW only
- Silver/Tungsten (Semi-Common)
- Cobalt/Palladium (Semi-Common) *Spawns in Hardmode only
- Mythril/Orichalcum (Uncommon) *Spawns in Hardmode only
- Adamantite/Titanium (Rare) *Spawns in Hardmode only
- Luminite (Very Rare) *Spawns post Moon Lord *Only spawns in chunks of 2-9.
Asteroid Fields also contain numerous substructures, which are: Tentacle Clusters, Glowstone Fields, and Protectorate Outposts.
Tentacle Clusters are 10-40 block spheres of Creep Cluster blocks. They're the temporary home of poisonous alien invaders! Watch out!
Glowstone Fields are 20-30 block spheres of Glowstone blocks. A Glowstone Field is surrounded in a blue aura, and standing a field gives the player the 'Regeneration' buff. Glowstone Fields are made from a special type of stone with resonates with matter, causing you to feel good. However, it seems to be doing something strange to the Asteroids and rock...
Protectorate Outposts are small rooms framed in Shielding Panels and Glass Walls. Protectorate Outposts spawn with different combinations of Protectorate Furniture and Mining Crates, but can only be entered in Hardmode. The Protectorate seems to be an organization that has been canvasing Asteroid Fields for mass mining projects, but all the people have vanished without a trace...
Here's a mockup of a Protectorate Outpost.
Substructures are uncommon in Asteroid Fields, and around 4-7 can be found in an Asteroid Field.
Below is the all the content associated with Asteroid Fields!
Energized Alloy
Obtained by: Surveyor Drone, Scrawler
Tooltip: 'Surrounded by a weak Proton Shield.'
Material.
Protectorate Pistol
14 Ranged Damage / Fast Speed / 4% Crit Chance / 1 Knockback / Medium Velocity
Converts bullets into yellow beams of energy. These beams pierce 1 enemy.
Obtained by: 7
Energized Alloy at an Anvil.
Surveyor's Armor
Crafted with 6
/11
/5
Energized Alloy at an Anvil.
Surveyor's Headgear- 4 Defense
- Increases ranged damage by 5%
Surveyor's Bodyplate- 5 Defense
- Increases ranged damage by 4%
Surveyor's Greaves- 4 Defense
- Increases ranged critical strike chance by 3%
Set Bonus: Illuminates the player and nearby surroundings.
Gravity Modulator
Obtained by: Wisp Pots
Tooltip: 'Press 'G' to switch between High and Low gravity zones'
Effect: Accessory. Allows the player to switch between normal gravity (surface) and low gravity (space).
Surveyor Beacon
Obtained by: Mining Crate, Security Drone
Tooltip: 'Summons a Mining Drone to mine ore for you!'
Effect: Light Pet. Mines ores if the player is mining the same ore vein. Mining Power is equal to the strongest pickaxe in the Player's inventory, and mines half as fast as aforementioned pickaxe. Emits some light.
Energy Shield
Obtained by: Mining Crate, Security Drone
Effect: When under 25% health, the player has a 50% chance to any deflect enemy projectiles. The player is surrounded by a glowing orange aura.
Arcbeam
54 Magic Damage / 16 Mana / 4% Crit Chance / High Knockback / Slow Speed
Charges up a beam of electricity in 2 seconds that pierces infinitely and dissipates after 4 seconds or upon hitting a tile. (Functions like the Rainbow Gun, but with a charge time)
Obtained by: Astral Amalgam, Shockhopper
Starlight Staff
34 Summon Damage / 7 Mana / Medium Knockback / Average Speed
Summons 2-4 volatile Starfarers that last for 5 seconds, and try to charge into nearby enemies. Only one school of Starfarers can be summoned at once.
Obtained by: Starfarer
Starrang
47 Melee Damage / Fast Speed / Strong Knockback / High Velocity
Can shoot up to 2 Boomerangs in quick succession. Leaves behind two trails of blue dust.
Obtained by: Astral Amalgam, Astromine
Bulbous Wand
41 Magic Damage / 8 Mana / 4% Crit Chance / Strong Knockback / Slow Speed
Shoots out 1-2 acid blobs affected by Gravity that explode into smaller droplets of acid that do less damage. Inflicts 'Poisoned' debuff for 10 seconds.
Obtained by: Tentablob
I had originally intended for this to be a much larger, post Moon Lord biome suggestion. However, I soon lost motivation. That being said, I'm really happy with how this suggestion turned out! This suggestion took a week and a bit's worth of work, so I really hope you enjoy it!
I'd once again like to thank @TerrorPenguin for his wonderful tile sprites! I'd also like to thank @Snickerbobble. Since this is my first biome suggestion, I had to use others as a formatting reference, and I used their Depths suggestion, one of my favorite on this forum! I suggest you check it out!
Once again, I hope you enjoyed! Have a good one
Good lord, space sucks. And I love space! But the way the entirety of the biome is handled in the game feels extremely boring. There are only two things to do there: look for Floating Islands, and farm Souls of Flight. Terraria is a game all about exploration. However, apart from the two aforementioned points, there is literally nothing else to do out in space. The biome boasts the lowest amount of enemies in any biome(2), and very few unique items. Let's change that!
Asteroid Fields aim to literally fill the empty void of space. It also aims to expand upon the Outer Space aspect of the top of the world. Aliens and alien monsters are quite important through the game, but we never get the chance to fight them head on! Furthermore, Asteroids provide a fun alternative to mining for Hardmode Ores without unleashing the Corruption/Crimson on your world.
When creating Asteroid Fields and their content, I wanted it to resemble another biome: The Underground Snow Biome (particularly in Hardmode). The Underground Snow Biome is entirely optional, but is chock-full of of dangerous enemies, rare loot, and cool Terrain (no pun intended)! That's the essence of Terraria I really want to capture! You should be able to spend hours exploring Asteroid Fields, looking for cool enemies and items!
Overview
Asteroid Fields are multiple structures that generate on World Generation. They spawn in the Space biome, generally above Floating Islands and the like. 2 Asteroid Fields spawn in Small Worlds, 3 in Medium Worlds, and 4 in Large Worlds. They generally spawn away from Floating Islands, though they may overlap.
A singular Asteroid Field spans approximately 450-570 tiles in diameter. Asteroids are made up of Asteroid Blocks, and are anywhere from 4-60 tiles in diameter, and can come in all shapes in sizes, though they're usually oblong.
Here's a rendition a small cluster of Asteroids (unfortunately, I'm not at my actual computer, so I can't pull of any nifty coding tricks this time).
In Prehardmode, Asteroid Fields are extremely barren, sporting only two mechanical enemies, sent by the Protectorate to survey the Asteroid Fields for mining purposes. There don't seem to be any Protectorate members, though... What happened to them? In Hardmode, Asteroid Fields open up to be extremely volatile, filled with enemies from all corners of space. Brace yourself!
As the picture above shows, Asteroids are filled to the brim with ores. The following ores can be found all across Asteroids. They spawn in chunks of 4-26 tiles. Here they are in order of rarity:
Asteroid Fields also contain numerous substructures, which are: Tentacle Clusters, Glowstone Fields, and Protectorate Outposts.
Tentacle Clusters are 10-40 block spheres of Creep Cluster blocks. They're the temporary home of poisonous alien invaders! Watch out!
Glowstone Fields are 20-30 block spheres of Glowstone blocks. A Glowstone Field is surrounded in a blue aura, and standing a field gives the player the 'Regeneration' buff. Glowstone Fields are made from a special type of stone with resonates with matter, causing you to feel good. However, it seems to be doing something strange to the Asteroids and rock...
Protectorate Outposts are small rooms framed in Shielding Panels and Glass Walls. Protectorate Outposts spawn with different combinations of Protectorate Furniture and Mining Crates, but can only be entered in Hardmode. The Protectorate seems to be an organization that has been canvasing Asteroid Fields for mass mining projects, but all the people have vanished without a trace...
Here's a mockup of a Protectorate Outpost.
Substructures are uncommon in Asteroid Fields, and around 4-7 can be found in an Asteroid Field.
Below is the all the content associated with Asteroid Fields!
The folowing Blocks are found in Asteroid Fields, or are crafted by the player using materials obtained in Asteroid Fields.
Asteroid Block (Huge thanks to @TerrorPenguin for the sprite!)
Tool: Nightmare/Deathbringer Pickaxe or greater (65% Pickaxe Power+).
Rich in Iron and Nickel. Mining each Asteroid Block has a 1% chance of also dropping
Iron/Lead or
Gold/Platinum.
Glowstone Block (Huge thanks to @TerrorPenguin for the sprite!)
Tool: Cobalt/Palladium Pickaxe or greater (110% Pickaxe Power+)
Stepping on Glowstone grants you the 'Regeneration' Buff. Produces bright blue dust when mined.
Creep Cluster (Huge thanks to @TerrorPenguin for the sprite!)
Tool: Cobalt/Palladium Pickaxe or greater (110% Pickaxe Power+)
Mining Creep Clusters will 'Poison' the player for 5-9 seconds, and each block mined has a 10% chance of releasing a
Tentagnat.
Shielding Panel
Tool: Cobalt/Palladium Pickaxe or greater (110% Pickaxe Power+)
Found in Protectorate Outposts, or in
Mining Crates.
Wisp Pots
Tool: Any
Found scattered around Asteroid Biomes. Float up and down above the ground. Contain regular Pot Loot. Also has a chance to contain the following:
- 1-2 Ore (uncommon)
- Asteroid Block (semi-common)
- Gravity Modulator (rare)
Mining Crate
Found in Protectorate Outposts. Contains the following:
First Slot:
- Surveyor Beacon (7%)
- Energy Shield (5%)
- Mechanical Summoners (30%)
- 50-250 Shielding Panel (58%)
Second Slot:
Any Bar (Copper-Adamantite) (100%)
Third Slot:
Other Chest Loot
Asteroid Furniture
Tool: Any Pickaxe
Cannot be found naturally. Crafted with
Asteroid Blocks at a Workbench/Anvil.
Protectorate Furniture
Tool: Any Pickaxe
Found in different configurations in Protectorate Outposts. Alternatively crafted with
Shielding Panels at an anvil.
Glowstone Furniture
Tool: Any Pickaxe.
Cannot be found naturally. Can be crafted with
Glowstone at a Workbench/Anvil.
Tentacle Furniture
Tool: Any Pickaxe.
Cannot be found naturally. Can be crafted with
Tentacle Clusters at a Workbench.
Crystal Tree
Tool: Cobalt/Palladium Pickaxe or greater (110% Pickaxe Power+)
Found extremely rarely anywhere on Asteroids/Glowstone Fields. Illuminates all nearby enemies in blue light, and provides a blue glow.
Asteroid Block (Huge thanks to @TerrorPenguin for the sprite!)
Tool: Nightmare/Deathbringer Pickaxe or greater (65% Pickaxe Power+).
Rich in Iron and Nickel. Mining each Asteroid Block has a 1% chance of also dropping
Glowstone Block (Huge thanks to @TerrorPenguin for the sprite!)
Tool: Cobalt/Palladium Pickaxe or greater (110% Pickaxe Power+)
Stepping on Glowstone grants you the 'Regeneration' Buff. Produces bright blue dust when mined.
Creep Cluster (Huge thanks to @TerrorPenguin for the sprite!)
Tool: Cobalt/Palladium Pickaxe or greater (110% Pickaxe Power+)
Mining Creep Clusters will 'Poison' the player for 5-9 seconds, and each block mined has a 10% chance of releasing a
Shielding Panel
Tool: Cobalt/Palladium Pickaxe or greater (110% Pickaxe Power+)
Found in Protectorate Outposts, or in
Wisp Pots
Tool: Any
Found scattered around Asteroid Biomes. Float up and down above the ground. Contain regular Pot Loot. Also has a chance to contain the following:
Mining Crate
Found in Protectorate Outposts. Contains the following:
First Slot:
Second Slot:
Third Slot:
Other Chest Loot
Asteroid Furniture
Tool: Any Pickaxe
Cannot be found naturally. Crafted with
Protectorate Furniture
Tool: Any Pickaxe
Found in different configurations in Protectorate Outposts. Alternatively crafted with
Glowstone Furniture
Tool: Any Pickaxe.
Cannot be found naturally. Can be crafted with
Tentacle Furniture
Tool: Any Pickaxe.
Cannot be found naturally. Can be crafted with
Crystal Tree
Tool: Cobalt/Palladium Pickaxe or greater (110% Pickaxe Power+)
Found extremely rarely anywhere on Asteroids/Glowstone Fields. Illuminates all nearby enemies in blue light, and provides a blue glow.
Prehardmode:
- Harpies can spawn in Asteroid Fields in Pre-HM
Surveyor Drone
120 HP / 15 Defense / 23 Damage / 70% Knockback Resist
Floats around the player, maintaining a 6-15 block distance. Occasionally shoots a yellow bolt of energy.
Drops:
- 1-3 Energized Alloy (100%) *Post EoW
- 6-9 Wire (20%) *Post Skeletron
Scrawler
70 HP / 12 Defense / 20 Damage / 100% Knockback Resist
Can crawl on any side of a surface. Occasionally shoots a yellow bolt of energy.
Drops:
- 1-2 Energized Alloy (100%) *Post EoW
- 2-5 Wire (20%) *Post Skeletron
Hardmode:
- Wyverns and Harpies cannot spawn in Asteroid Fields in Hardmode
Security Drone
220 HP / 27 Defense / 41/70 Damage (Melee/Ranged) / 81% Knockback Resist
Flies around the player quickly, occasionally pausing to shoot three beams of yellow energy at the player. This energy can inflict 'Electrified' (10%) for 2-4 seconds.
Drops:
- Surveyor Beacon (1%)
- Energy Shield (.5%)
Shockhopper
150 HP / 19 Defense / 60/91 Damage (Melee/Ranged) / 100% Knockback Resist
Teleports extremely close to the player, latching onto any surface nearby. Shoots out a damaging arc of electricity, which can inflict 'Electrified' (40%) for 2-5 seconds. Then teleports to another location. Cannot teleport if there are no blocks nearby.
Drops:
- Arcbeam (2%)
- 2-3 Asteroid Block (100%)
Starfarer
310 HP / 22 Defense / 61 Damage / 71% Knockback Resist
Spawns in schools of 2-4. Flies in a linear direction if there are no players are nearby, but attempts to charge into nearby players. Leaves a blue trail of dust behind.
Drops:
Starlight Staff (.9%)
- 3-6 Asteroid Block (50%)
- 1-2 Glowstone (20%)
Astromine
300 HP / 24 Defense / 40/74 Damage (Melee/Ranged) / 100% Knockback Resist
Can cling to any surface. Stationary. Shoots slow, homing blue rockets at nearby players that detonate in 6 seconds.
Drops:
- Starrang (1.2%)
- 3-6 Asteroid Block (50%)
- 1-2 Glowstone (20%)
Astral Amalgam
270 HP / 20 Defense / 49 Damage / 59% Knockback Resist
Surrounds itself in three orbs of revolving blue orbs. If a player's projectile strikes the orb, it is reflected back for 50% damage. Can phase through blocks.
Drops:
- Starrang (1%)
- Arcbeam (1.9%)
- 3-6 Asteroid Block (50%)
- 1-2 Glowstone (20%)
Tentablob
220 HP / 12 Defense / 60 Damage / 29% KB Resist
Attempts to float toward the player, hitting them. Hit players are 'Poisoned' for 20 seconds. Splits into 3-4 Tentagnats on death.
Drops:
- Bulbous Wand (1.6%)
- 1-2 Creep Cluster (100%)
Tentagnat
110 HP/ 6 Defense / 54 Damage / 10% KB Resist
Quickly flies toward the player. Hit players are 'Poisoned' for 10 seconds.
Drops:
- 1-2 Creep Cluster (100%)
Glowslime
140 HP / 15 Defense / 40 Damage / 21% KB Resist
If there is no space to jump (without falling), teleports to the next nearest Asteroid.
Drops:
- 1-2 Glowstone (100%)
- 1-3 Gel (100%)
- Slime Staff (0.01%)
- Harpies can spawn in Asteroid Fields in Pre-HM
Surveyor Drone
120 HP / 15 Defense / 23 Damage / 70% Knockback Resist
Floats around the player, maintaining a 6-15 block distance. Occasionally shoots a yellow bolt of energy.
Drops:
Scrawler
70 HP / 12 Defense / 20 Damage / 100% Knockback Resist
Can crawl on any side of a surface. Occasionally shoots a yellow bolt of energy.
Drops:
Hardmode:
- Wyverns and Harpies cannot spawn in Asteroid Fields in Hardmode
Security Drone
220 HP / 27 Defense / 41/70 Damage (Melee/Ranged) / 81% Knockback Resist
Flies around the player quickly, occasionally pausing to shoot three beams of yellow energy at the player. This energy can inflict 'Electrified' (10%) for 2-4 seconds.
Drops:
Shockhopper
150 HP / 19 Defense / 60/91 Damage (Melee/Ranged) / 100% Knockback Resist
Teleports extremely close to the player, latching onto any surface nearby. Shoots out a damaging arc of electricity, which can inflict 'Electrified' (40%) for 2-5 seconds. Then teleports to another location. Cannot teleport if there are no blocks nearby.
Drops:
Starfarer
310 HP / 22 Defense / 61 Damage / 71% Knockback Resist
Spawns in schools of 2-4. Flies in a linear direction if there are no players are nearby, but attempts to charge into nearby players. Leaves a blue trail of dust behind.
Drops:
Astromine
300 HP / 24 Defense / 40/74 Damage (Melee/Ranged) / 100% Knockback Resist
Can cling to any surface. Stationary. Shoots slow, homing blue rockets at nearby players that detonate in 6 seconds.
Drops:
Astral Amalgam
270 HP / 20 Defense / 49 Damage / 59% Knockback Resist
Surrounds itself in three orbs of revolving blue orbs. If a player's projectile strikes the orb, it is reflected back for 50% damage. Can phase through blocks.
Drops:
Tentablob
220 HP / 12 Defense / 60 Damage / 29% KB Resist
Attempts to float toward the player, hitting them. Hit players are 'Poisoned' for 20 seconds. Splits into 3-4 Tentagnats on death.
Drops:
Tentagnat
110 HP/ 6 Defense / 54 Damage / 10% KB Resist
Quickly flies toward the player. Hit players are 'Poisoned' for 10 seconds.
Drops:
Glowslime
140 HP / 15 Defense / 40 Damage / 21% KB Resist
If there is no space to jump (without falling), teleports to the next nearest Asteroid.
Drops:
Energized Alloy
Obtained by: Surveyor Drone, Scrawler
Tooltip: 'Surrounded by a weak Proton Shield.'
Material.
Protectorate Pistol
14 Ranged Damage / Fast Speed / 4% Crit Chance / 1 Knockback / Medium Velocity
Converts bullets into yellow beams of energy. These beams pierce 1 enemy.
Obtained by: 7
Surveyor's Armor
Crafted with 6
Surveyor's Headgear- 4 Defense
- Increases ranged damage by 5%
Surveyor's Bodyplate- 5 Defense
- Increases ranged damage by 4%
Surveyor's Greaves- 4 Defense
- Increases ranged critical strike chance by 3%
Set Bonus: Illuminates the player and nearby surroundings.
Gravity Modulator
Obtained by: Wisp Pots
Tooltip: 'Press 'G' to switch between High and Low gravity zones'
Effect: Accessory. Allows the player to switch between normal gravity (surface) and low gravity (space).
Surveyor Beacon
Obtained by: Mining Crate, Security Drone
Tooltip: 'Summons a Mining Drone to mine ore for you!'
Effect: Light Pet. Mines ores if the player is mining the same ore vein. Mining Power is equal to the strongest pickaxe in the Player's inventory, and mines half as fast as aforementioned pickaxe. Emits some light.
Energy Shield
Obtained by: Mining Crate, Security Drone
Effect: When under 25% health, the player has a 50% chance to any deflect enemy projectiles. The player is surrounded by a glowing orange aura.
Arcbeam
54 Magic Damage / 16 Mana / 4% Crit Chance / High Knockback / Slow Speed
Charges up a beam of electricity in 2 seconds that pierces infinitely and dissipates after 4 seconds or upon hitting a tile. (Functions like the Rainbow Gun, but with a charge time)
Obtained by: Astral Amalgam, Shockhopper
Starlight Staff
34 Summon Damage / 7 Mana / Medium Knockback / Average Speed
Summons 2-4 volatile Starfarers that last for 5 seconds, and try to charge into nearby enemies. Only one school of Starfarers can be summoned at once.
Obtained by: Starfarer
Starrang
47 Melee Damage / Fast Speed / Strong Knockback / High Velocity
Can shoot up to 2 Boomerangs in quick succession. Leaves behind two trails of blue dust.
Obtained by: Astral Amalgam, Astromine
Bulbous Wand
41 Magic Damage / 8 Mana / 4% Crit Chance / Strong Knockback / Slow Speed
Shoots out 1-2 acid blobs affected by Gravity that explode into smaller droplets of acid that do less damage. Inflicts 'Poisoned' debuff for 10 seconds.
Obtained by: Tentablob
I had originally intended for this to be a much larger, post Moon Lord biome suggestion. However, I soon lost motivation. That being said, I'm really happy with how this suggestion turned out! This suggestion took a week and a bit's worth of work, so I really hope you enjoy it!
I'd once again like to thank @TerrorPenguin for his wonderful tile sprites! I'd also like to thank @Snickerbobble. Since this is my first biome suggestion, I had to use others as a formatting reference, and I used their Depths suggestion, one of my favorite on this forum! I suggest you check it out!
Once again, I hope you enjoyed! Have a good one
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