Yuyutsu
Dungeon Spirit
Yuyutsu here, guys! And this time, I present to you, not a minibiome, but the expansion of an existing biome. Presenting:
Hallowed Expansion
I think the Hallow gets too much flak. I mean, it has the exact same amount of content as the two Evil Biomes in Hardmode (new enemies, an underground material, Souls, and a couple weapons here and there). However, the problem lies there. Playing through the game, the Evil Biome is integral in Prehardmode. I mean, it has a Boss, an ore, a toolset, completely wicked world generation, Altars, and a whole host of crazy content! The Hallow should have a similar amount of content (though not that much, so as not to oversaturate early Hardmode).
However, I feel that the Hallow could serve as a wonderful starting point to Hardmode. I dislike early Hardmode due to the limited options against the extremely frustrating power gap, and the monotony of mining ores and getting souls. The Hallow could introduce the player to new, powerful weapons and armor and prepare them for the other difficulties in Hardmode. I promise it wouldn't be any less challenging, though. The Hallow should stand out from the Evil Biomes, and get its spotlight. After all, it doesn't even have an alternate, though perhaps I can work on that soon
.
This suggestion is split into two distinct sections: Underground Expansion, and a new Boss: The Harmonizer. Let's check them out!
Underground Expansion
It's no secret that the Underground gets really important in Hardmode. Three (six) new ores are found there, and Souls, which are integral to gameplay. However, aside from quickly mining ores to get often mediocre weapons and armor, and quickly rushing to the next tier of gear, there isn't much reward to slogging away down there. In fact, it eventually gets pretty monotonous down there. Let's fix that by adding a few new challenges and rewards to the Underground Hallow!
New NPCs:
This suggestion adds 2 new Enemies and 1 new Critter to the Underground Hallow.
Crystal Dredge
400 HP / 8-12 Segments / 60/35/30 Damage (Head, Body, Tail) / 0/20/15 Defense / 100% KB Resist / Inflicts Confused, Cursed (100%) for 12 sec
A small but quick worm! Upon death, explodes into multiple damaging Crystal Shards.
Drops:
Soul of Light (20%)
3-4 Crystal Shard (66%)
Orb of Discord (5%)
Discordant Shard (1.5%)
Crystal Sojourner
200 HP / 100/54 Damage (Melee, Magic) / 19 Defense / 60% Knockback Resist / Inflicts Confused, Cursed (25%) for 10 sec
A caster enemy! Shoots out three bouncing purple spheres that are affected by gravity in quick succession before teleporting. When these spheres dissipate, they leave behind damaging Crystal Shards
Drops:
Soul of Light (20%)
1-2 Crystal Shard (100%)
Orb of Discord (7.5%)
Discordant Shard (1.5%)
Flitterwisps
5 HP / 0 Damage / 0 Defense
Three variants. Floats around, and emits a purple/blue/pink glow. Can be caught and sold for 20
, or can be turned into its own cage.
Items:
Crystal Shards have a lot of unused potential. This suggestion adds a new Crystal Set, as well as a miscellaneous drop from enemies.
Crystal Harbinger
35 Magic Damage / 9 Mana / 6 Knockback / Slow Speed / 10% Crit Chance
Shoots out a slow pink bolt that, upon hitting an enemy, spawns 3-7 other pink bolts around an enemy in a circle that deal 50% damage.
Recipe:
8 Soul of Light
15 Crystal Shard
@ any Hardmode Anvil
Crystal Breaker
42 Melee Damage / 7 Knockback / Average Speed / 4% Crit Chance
Can create 2-5 Crystal Shards upon hitting an enemy (like Crystal Bullets/Arrows).
Recipe:
6 Soul of Light
19 Crystal Shard
@ any Hardmode Anvil
Crystal Bow
33 Ranged Damage / 2 Knockback / Very Fast Speed / 4% Crit Chance / High Velocity
Any arrows shot out (regardless of type) have a 33% chance of breaking into 2-3 Crystal Shards.
Recipe:
5 Soul of Light
16 Crystal Shard
@ any Hardmode Anvil
Crystal Dagger
30 Throwing Damage / 1 Knockback / Very Fast Speed / 4% Crit Chance / Medium Velocity
Your first Hardmode throwing weapon! Has a 50% chance to break into Crystal Shards on contact with enemies or tiles.
Recipe: 99 Crafted with
2 Crystal Shard
by hand
Crystal Armor:
7/11/6 Defense (Head, Body, Greaves)
Crystal Headgear
15% Increased Throwing Damage
Crystal Breastplate
10% Increased Throwing Velocity
Crystal Runners
10% Increased Movement Speed
Set Bonus: If an enemy is killed with a throwing weapon, it has a 66% chance to create a Crystal Surge (like the Crystal Vile Shard) from the ground rising up, dealing 1/2 the throwing weapon's damage to nearby enemies. Additionally, the player makes the 'Crystal Smashing' sound when hit.
Orb of Discord
0 Magic Damage / Very Fast Speed / High Velocity / 5 Mana
Can be thrown. Upon hitting an enemy, gives it the 'Chaos Blaze' debuff, causing other attacks deal 150% more damage. Lasts for 6 seconds.
Rod of Discord
This suggestion introduces a new, more bearable recipe for the RoD.
Recipe:
1 Orb of Discord
4 Discordant Shards
Flitterwisp Cage
A neat little Flitterwisp Terrarium!
Discordant Shard
Material. Dropped by Crystal Dredger (1.5%), Crystal Sojourner (1.5%), Chaos Elemental (3%), and The Harmonizer (40%)
New Boss:
As I said earlier, this Suggestion adds a new boss to the Hallowed Biome! Get ready for The Harmonizer, who views you as a threat to balance since, well, you keep killing everything. This boss is meant to be fought before the Mechanical Bosses as an introduction to Hardmode.
The Harmonizer
Tranquil Orb - Summoning Item
Can be used in the Hallow (surface) at any time.
Recipe:
3 Soul of Flight
4 Soul of Light
6 Crystal Shard
@ any Hardmode Anvil
18000 HP / 50/45 Damage (Contact, Projectiles) / 100% Knockback Resist / 30 Defense / Inflicts Confused (25%) for 6 seconds
Phase 1 (Above 50% HP):
- Floats above the player, shooting 2-4 Bouncing Purple Orbs (like the Sojourner) every 9/7 seconds.
- Spawns 1-2 Pixies every 9/8 seconds.
- Occasionally, The Harmonizer stands still, flapping its wings quickly and blowing all players back (like the Mighty Wind debuff, but much faster). Any player that hits a tile 'wall' takes contact damage akin to Horizontal Fall Damage. During the 'Winds' attack, The Harmonizer Reflects all projectiles.
Expert AI: After the 'Winds' attack, the Harmonizer will quickly dash downward and impact the ground, creating a shockwave of crystal shards.
- Upon being close to Phase 2 (9000 HP < HP < 12000/13000 HP), the Harmonizer surrounds itself in Golden orbs that constantly rotate, dealing contact damage. It now stops spawning enemies, and still shoots Purple Orbs, and occasionally charges at the player.
Phase 2 (Below 50% Health):
70/50 Damage (Contact/ Orbs) / 100% Knockback Resist / 25 Defense / Inflicts Broken Armor (50%) for 20 seconds
Wings and all aperture fall off, leaving The Harmonizer to drop to the ground. The Harmonizer will perform one of two attacks constantly:
1. Rushing at the player at extreme speeds, rolling across water or any vertical tiles unhindered.
Expert AI: Rushes faster, leaves behind a trail of damaging crystal shards in its wake.
2. Rapidly Jumping toward the player, releasing shockwaves of Crystal Shards whenever it makes contact toward the ground. If the Player surrounds themselves in tiles (a box), The Harmonizer defaults to this AI and constantly jumps above the player, releasing shards.
If the Player spends more than 10 seconds in the air, evading The Harmonizer, it will make quick dashes into the air in short succession, like so.
Switches between these AIs more rapidly as it approaches death, and surrounds itself in Golden Orbs, like Phase 1.
Drops
Orb of Harmony (33%)
0 Damage / Fast Speed / Light Pet
Summons an Orb of Harmony that functions as a Light Pet, but also gives the player a Passive Regen of 2 HP/s if the player is under half health.
Tranquility (33%)
40 Magic Damage / Fast Speed / 4% Crit Chance / 2 Knockback / 10 Mana
Surrounds the Player in 4 Rotating, Golden Orbs that deal damage. Last for 6 seconds, only 4 can be active at once.
Lightslicer (33%)
37 Melee Damage / Fast Speed / 9% Crit Chance / 4 Knockback
Autoswing. May occasionally shoot a bouncing Purple Bolt.
The Harmonizer Mask (10%)
Equipable- Vanity
Harmonizer Trophy (10%)
Placeable.
Discordant Shard (40%)
Material.
Chaos Ball - Expert
Equippable (in Mount Slot). Transforms the player into a speedy Chaos Ball. The Ball moves extremely quickly (70mph) and can roll on any vertical or horizontal tiles, but the player cannot use items. Hitting enemies at Max Speed deals contact damage to the enemy. Here's an example.
Hope you guys like the suggestion! I wish I could make a mockup, but I don't have my main computer to code with. That aside, thoughts? Comments? Questions? Concerns? I cannot tell you how much taking your time out to talk to me about my ideas means. I hope you enjoyed, and have a swell morning/afternoon/evening!
However, I feel that the Hallow could serve as a wonderful starting point to Hardmode. I dislike early Hardmode due to the limited options against the extremely frustrating power gap, and the monotony of mining ores and getting souls. The Hallow could introduce the player to new, powerful weapons and armor and prepare them for the other difficulties in Hardmode. I promise it wouldn't be any less challenging, though. The Hallow should stand out from the Evil Biomes, and get its spotlight. After all, it doesn't even have an alternate, though perhaps I can work on that soon
This suggestion is split into two distinct sections: Underground Expansion, and a new Boss: The Harmonizer. Let's check them out!
Underground Expansion
It's no secret that the Underground gets really important in Hardmode. Three (six) new ores are found there, and Souls, which are integral to gameplay. However, aside from quickly mining ores to get often mediocre weapons and armor, and quickly rushing to the next tier of gear, there isn't much reward to slogging away down there. In fact, it eventually gets pretty monotonous down there. Let's fix that by adding a few new challenges and rewards to the Underground Hallow!
This suggestion adds 2 new Enemies and 1 new Critter to the Underground Hallow.
Crystal Dredge
400 HP / 8-12 Segments / 60/35/30 Damage (Head, Body, Tail) / 0/20/15 Defense / 100% KB Resist / Inflicts Confused, Cursed (100%) for 12 sec
A small but quick worm! Upon death, explodes into multiple damaging Crystal Shards.
Drops:
Crystal Sojourner
200 HP / 100/54 Damage (Melee, Magic) / 19 Defense / 60% Knockback Resist / Inflicts Confused, Cursed (25%) for 10 sec
A caster enemy! Shoots out three bouncing purple spheres that are affected by gravity in quick succession before teleporting. When these spheres dissipate, they leave behind damaging Crystal Shards
Drops:
Flitterwisps
5 HP / 0 Damage / 0 Defense
Three variants. Floats around, and emits a purple/blue/pink glow. Can be caught and sold for 20
Crystal Shards have a lot of unused potential. This suggestion adds a new Crystal Set, as well as a miscellaneous drop from enemies.
Crystal Harbinger
35 Magic Damage / 9 Mana / 6 Knockback / Slow Speed / 10% Crit Chance
Shoots out a slow pink bolt that, upon hitting an enemy, spawns 3-7 other pink bolts around an enemy in a circle that deal 50% damage.
Recipe:
Crystal Breaker
42 Melee Damage / 7 Knockback / Average Speed / 4% Crit Chance
Can create 2-5 Crystal Shards upon hitting an enemy (like Crystal Bullets/Arrows).
Recipe:
Crystal Bow
33 Ranged Damage / 2 Knockback / Very Fast Speed / 4% Crit Chance / High Velocity
Any arrows shot out (regardless of type) have a 33% chance of breaking into 2-3 Crystal Shards.
Recipe:
Crystal Dagger
30 Throwing Damage / 1 Knockback / Very Fast Speed / 4% Crit Chance / Medium Velocity
Your first Hardmode throwing weapon! Has a 50% chance to break into Crystal Shards on contact with enemies or tiles.
Recipe: 99 Crafted with
by hand
Crystal Armor:
7/11/6 Defense (Head, Body, Greaves)
Crystal Headgear
15% Increased Throwing Damage
Crystal Breastplate
10% Increased Throwing Velocity
Crystal Runners
10% Increased Movement Speed
Set Bonus: If an enemy is killed with a throwing weapon, it has a 66% chance to create a Crystal Surge (like the Crystal Vile Shard) from the ground rising up, dealing 1/2 the throwing weapon's damage to nearby enemies. Additionally, the player makes the 'Crystal Smashing' sound when hit.
Orb of Discord
0 Magic Damage / Very Fast Speed / High Velocity / 5 Mana
Can be thrown. Upon hitting an enemy, gives it the 'Chaos Blaze' debuff, causing other attacks deal 150% more damage. Lasts for 6 seconds.
Rod of Discord
This suggestion introduces a new, more bearable recipe for the RoD.
Recipe:
Flitterwisp Cage
A neat little Flitterwisp Terrarium!
Discordant Shard
Material. Dropped by Crystal Dredger (1.5%), Crystal Sojourner (1.5%), Chaos Elemental (3%), and The Harmonizer (40%)
As I said earlier, this Suggestion adds a new boss to the Hallowed Biome! Get ready for The Harmonizer, who views you as a threat to balance since, well, you keep killing everything. This boss is meant to be fought before the Mechanical Bosses as an introduction to Hardmode.
The Harmonizer
Tranquil Orb - Summoning Item
Can be used in the Hallow (surface) at any time.
Recipe:
18000 HP / 50/45 Damage (Contact, Projectiles) / 100% Knockback Resist / 30 Defense / Inflicts Confused (25%) for 6 seconds
Phase 1 (Above 50% HP):
- Floats above the player, shooting 2-4 Bouncing Purple Orbs (like the Sojourner) every 9/7 seconds.
- Spawns 1-2 Pixies every 9/8 seconds.
- Occasionally, The Harmonizer stands still, flapping its wings quickly and blowing all players back (like the Mighty Wind debuff, but much faster). Any player that hits a tile 'wall' takes contact damage akin to Horizontal Fall Damage. During the 'Winds' attack, The Harmonizer Reflects all projectiles.
Expert AI: After the 'Winds' attack, the Harmonizer will quickly dash downward and impact the ground, creating a shockwave of crystal shards.
- Upon being close to Phase 2 (9000 HP < HP < 12000/13000 HP), the Harmonizer surrounds itself in Golden orbs that constantly rotate, dealing contact damage. It now stops spawning enemies, and still shoots Purple Orbs, and occasionally charges at the player.
Phase 2 (Below 50% Health):
70/50 Damage (Contact/ Orbs) / 100% Knockback Resist / 25 Defense / Inflicts Broken Armor (50%) for 20 seconds
Wings and all aperture fall off, leaving The Harmonizer to drop to the ground. The Harmonizer will perform one of two attacks constantly:
1. Rushing at the player at extreme speeds, rolling across water or any vertical tiles unhindered.
Expert AI: Rushes faster, leaves behind a trail of damaging crystal shards in its wake.
2. Rapidly Jumping toward the player, releasing shockwaves of Crystal Shards whenever it makes contact toward the ground. If the Player surrounds themselves in tiles (a box), The Harmonizer defaults to this AI and constantly jumps above the player, releasing shards.
If the Player spends more than 10 seconds in the air, evading The Harmonizer, it will make quick dashes into the air in short succession, like so.
Switches between these AIs more rapidly as it approaches death, and surrounds itself in Golden Orbs, like Phase 1.
Drops
Orb of Harmony (33%)
0 Damage / Fast Speed / Light Pet
Summons an Orb of Harmony that functions as a Light Pet, but also gives the player a Passive Regen of 2 HP/s if the player is under half health.
Tranquility (33%)
40 Magic Damage / Fast Speed / 4% Crit Chance / 2 Knockback / 10 Mana
Surrounds the Player in 4 Rotating, Golden Orbs that deal damage. Last for 6 seconds, only 4 can be active at once.
Lightslicer (33%)
37 Melee Damage / Fast Speed / 9% Crit Chance / 4 Knockback
Autoswing. May occasionally shoot a bouncing Purple Bolt.
The Harmonizer Mask (10%)
Equipable- Vanity
Harmonizer Trophy (10%)
Placeable.
Discordant Shard (40%)
Material.
Chaos Ball - Expert
Equippable (in Mount Slot). Transforms the player into a speedy Chaos Ball. The Ball moves extremely quickly (70mph) and can roll on any vertical or horizontal tiles, but the player cannot use items. Hitting enemies at Max Speed deals contact damage to the enemy. Here's an example.
Hope you guys like the suggestion! I wish I could make a mockup, but I don't have my main computer to code with. That aside, thoughts? Comments? Questions? Concerns? I cannot tell you how much taking your time out to talk to me about my ideas means. I hope you enjoyed, and have a swell morning/afternoon/evening!
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