The Tiki armor seems to be bugged, it's providing negative summon damage.
dungeon guardian is vulnerable to heavy burn, not sure if this is intended or not but makes him really easy to beat.
also, would you consider adding a weird balloons accessory to your mod, I think this could provide some interesting prehardmode mobility options.
For some reason when all the vanity slots are being used my character cant move (and if I equip something in vanity slot at the air I get stuck on the air) and my character looks like he is not using the vanity slots, but if I remove 1 item it works fine, at first I tought it was antisocial problem, but only happens when im using this mod, even using this mod only and nothing more it happens.
As you can see here in the first image I have a skull and in the second even if I have the skull and the bee outfit it doesnt show, and you cant really apreciate it but in the second image im stuck in the air, also if I stay like that the game will crash with an error. I'm using tmodloader 64, maybe that is the issue?
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Edit: I tried with a new character and it works with all vanity being used, the only difference between the 2 characters is the number of max accesory, one is a new character so it has 8 slots and the other has 9 after consuming demon heart, the one with the 9 max accesory is the one with the problems.
Edit2: with the new character I tried to use an item that gives me another accessory slot (like Calamity or MoreAcessories+) and now its not working, it gets stuck if all accesories are used, but withouth this mod works with all accessories used.
really, REALLY like this Mod! Vanilla balancing is my favorite type of mod, and have been doing a calamity playthrough, enjoying all of the changes to accessories and melee weapons that come with this mod. However, around the beginning of Hardmode, i noticed i started moving super slow when i finally crafted the Ankh shield and that i had gotten a debuff called encumbered since i had reached 115 defense with 10% damage resistance. I tried searching the internet as to what caused this debuff, but couldn't find it, and then started to toggle mods to see which one caused it. I had found out that it was caused by this mod and had come to two options, either disable the mod for the rest of the playthrough until AFTER MOONLORD ( i havent even fought a single harmode boss yet), or completely remake my class from a melee tank with all warding reforges.
I have chosen to do the first option, as playing tanky as possible is my favorite across any video game. I understand the reason for the encumbered debuff for vanilla playthroughs, since defense and damage resistance make expert mode a cakewalk, but when it comes to mods like Calamity, it is just as balanced as going full damage, since so many things deal enough damage to punch through your defense, especially on Death mode.
I hope that a toggle option for the changes to defense that come with this mod is added, since i would really like to play with the amazing additions to weapons and accessories
thank you so much! I just got frostspark boots and I really love what you did with them, they're finally a true upgrade from lightning boots!Just released an update, you can now turn the soft limit off entirely if you want to.
This looks GOOD!
What will happen to Terrasparks when 1.4 is out?
and flails
and... anything else that 1.4 added?
target.position
to target.Center
The icicle's from the frost staff target the top left corner of enemies, changetarget.position
totarget.Center
Unholy trident looks really wierd when it shrinks, it's almost invisisble, and then when it is destroyed the dust looks like its size hasn't changed.
projectile.scale -= 0.9f
instead of projectile.scale *= 0.9f
fix the small boulder's hitbox
The mini eaters from the light's bane spawn at an awkward location.
Be careful when you reuse projectiles...
Gyazo Screen Video
gyazo.com
Also keep in mind that the critical chance of a projectile is based on the class of the projectile itself not the weapon so these all use magic critical chance.
Ichor/cursed flames aren't consumed when used by flamethrowers.
I did, I thought that was intentional.Fun Fact: Cosmic Stingies also trigger this set bonus and I don't think anyone realized.