Game Mechanics Better Reforges

Narwhal

Steampunker
The goblin tinkerer, while completely relying on RNG, can feel like a big jerk sometimes. Most Terrarians can be found at least once screaming at their screen about getting "3 Awfuls in a row". And yeah, that actually is really annoying, but not really something that needs to be fixed (because how can you fix something that isn't broken?). However there should be some way to better your chances of getting good reforges.

So...this is my idea.

Certain reforges are more frequent during different events, like for instance during events like Goblin Invasion you'll be more likely to get bad reforges because you'll be getting heaps of money. And during certain phases of the moon they should change as well, just like the moods of the female NPC's (but not as a dirty goblin joke). Maybe even accessories you can get to increase your chances of good reforges? For instance:

Four Leaf Clover
Accessory received at random when breaking grass.
-10% on all bad reforges.
You're so lucky...maybe you can grab some better gear.

Four Pronged Lucky Horseshoe
Accessory gotten by combining the Lucky Horseshoe and Four Leaf Clover at a Tinkerer's Workshop.
-Negates fall damage.
-15% on all bad reforges.
The luck is too much...

The Tinkerer himself should depend on his reforges. If there's blood spurting out of him, he couldn't possibly upgrade your weapon/accessory. Maybe the Goblin's HP has to be full in order to have the best chance of having a reforge? I also just came up with this:

The Goblin's Bathtub
Furniture item beloved by the Tinkerer.
-Crafted with 20 Spiky Balls, 1 Bathtub and 1 Pink Paint
The tinkerer seems...happy.

When within 10 feet of one of those bathtubs the Tinkerer will be in a great mood. He'll have great deals of 5% off and +15% on good reforges.

Also, you won't be able to get the same modifier over and over again while reforging...to be honest, that would be easy to implement and I am unsure why the devs haven't done so already (Red pls!)

Good idea? Or a little bit extensive for something that's already so centered around RNG? I'd be happy to hear your opinion.
 
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First off, it's entirely possible that having all "good" reforges actually increases the total money you spend. A Superior sword costs more to reforge than a Broken one. So unless you can increase the raw chance to get the best reforge (Legendary, Mythical, and Unreal), then it's possible that foregoing the accessories reduces total spent money. I will say, though, that I can't definitively say how this would impact the code.

However:

It would be stupid to pretend that this is a bad idea. I've spent lots of time farming for platinum to reforge my Inferno Fork and whatnot. For earlier game, where a Demonic, Savage, Staunch, or Masterful reforge will do, this would be very useful.

"Extremely Lucky Horseshoe" is a bit of a silly name though. I'd call it the "Horseshoe Clover" or "Green Horseshoe."

In any case:

RXqBtvH.png

Scironex Seal of Approval
 
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First off, it's entirely possible that having all "good" reforges actually increases the total money you spend. A Superior sword costs more to reforge than a Broken one. So unless you can increase the raw chance to get the best reforge (Legendary, Mythical, and Unreal), then it's possible that foregoing the accessories reduces total spent money. I will say, though, that I can't definitively say how this would impact the code.

However:

It would be stupid to pretend that this is a bad idea. I've spent lots of time farming for platinum to reforge my Inferno Fork and whatnot. For earlier game, where a Demonic, Savage, Staunch, or Masterful reforge will do, this would be very useful.

"Extremely Lucky Horseshoe" is a bit of a silly name though. I'd call it the "Horseshoe Clover" or "Green Horseshoe."

In any case:

index.php

Scironex Seal of Approval
Oh boi...that's my first seal of approval.

But yeah, Extremely Lucky Horseshoe does sound pretty...not thought out, because I didn't really think about the names much.

And yes, better reforges would mean more money spent. However if you spam platinum coins to get nothing you'll spend a lot more. Honestly, I don't have too much experience with coding but I'm pretty sure this could be implemented similarly to fishing, with the Accessories being equivalent to Gear and Potions in fishing.

Edit: Changed Extremely Lucky Horseshoe to Four Pronged Horseshoe.

Edit 2: As for increasing the chance of getting the best reforge, what would you suppose I do?
 
As for increasing the chance of getting the best reforge, what would you suppose I do?
There would have to be some sort of weighting attached to certain reforges. As I understand it now, each reforge has an equally likely chance to appear. The accessories would have to take "weight" away from "bad" reforges and give that weight to "good" reforges. The problem is then how one defines "good" reforges. Take a modifier like Ruthless. It increases damage, but drops knockback. Factoring those in is the hard part. But that last bit is more of an issue for the programmers.
 
May I suggest a change in re-forging that prevents you from getting the same modifier twice in a row? Because if there's one thing worse than the goblin tinkerer breaking my Terra Blade, it's him taking my money and doing nothing at all.
 
There would have to be some sort of weighting attached to certain reforges. As I understand it now, each reforge has an equally likely chance to appear. The accessories would have to take "weight" away from "bad" reforges and give that weight to "good" reforges. The problem is then how one defines "good" reforges. Take a modifier like Ruthless. It increases damage, but drops knockback. Factoring those in is the hard part. But that last bit is more of an issue for the programmers.
That is a good point...I suppose it would just stay the same, while bad modifiers would be decreased and good modifiers would be decreased. Or those would only be increased by half the percent?
May I suggest a change in re-forging that prevents you from getting the same modifier twice in a row? Because if there's one thing worse than the goblin tinkerer breaking my Terra Blade, it's him taking my money and doing nothing at all.
Good idea, I'll add that now.
 
Goblin Invasion you'll be more likely to get bad reforges because you'll be getting heaps of money
That statement is false. Goblin Invasions is not the most profitable venture for the effort. As a matter of fact, it's just annoying without much of a reward, the only real one being the Tinkerer himself.

And I am not sure why you would want the chance to dwindle during events. Most people can't even be bothered with the NPCs when an invasion is happening.

The Goblin's Bathtub
Furniture item beloved by the Tinkerer.
-Crafted with 20 Spiky Balls, 1 Bathtub and 1 Pink Paint
The tinkerer seems...happy.

When within 10 feet of one of those bathtubs the Tinkerer will be in a great mood. He'll have great deals of 5% off and +15% on good reforges.
While I know why you want this, but this is singling out the Tinkerer to the extreme. The accessories are fine, but furniture should not effect NPCs, unless you do it for all.

About half-half for me so far.
 
That statement is false. Goblin Invasions is not the most profitable venture for the effort. As a matter of fact, it's just annoying without much of a reward, the only real one being the Tinkerer himself.
I only used the Goblin Invasion as an example of an event, for instance the Pirates and Frost Legion are also fine specimen.
And I am not sure why you would want the chance to dwindle during events. Most people can't even be bothered with the NPCs when an invasion is happening.
It would simply be a small detail, as if to say "Get away from us and go kill that scary-looking thing!"
While I know why you want this, but this is singling out the Tinkerer to the extreme. The accessories are fine, but furniture should not effect NPCs, unless you do it for all.
That's an opinion. There are other furniture items, like the King and Queen Statues that affect NPCs. In addition, in 1.3 Piggy Banks, Chests and Safes will also affect NPCs because they will naturally avoid standing in front of them.
About half-half for me so far.
Hopefully this will turn your half-frown upside-down.
 
That's an opinion. There are other furniture items, like the King and Queen Statues that affect NPCs. In addition, in 1.3 Piggy Banks, Chests and Safes will also affect NPCs because they will naturally avoid standing in front of them
That affects all NPCs, if you didn't notice. It might be separated into male/female, but those do not single out one NPC. And the chest thing was irrelevant. Have you seen a furniture that affects NPC's prices and chances so far? If you wish to add one in for Tinkerer, you need to do it equally for all NPCs, unless there's precedent. Nurse and Campfire/Heart Lantern don't count by the way. It is indirect effect, rather than direct. This piece of furniture is aimed specifically at the Tinkerer, which means you are singling him out.

It would simply be a small detail, as if to say "Get away from us and go kill that scary-looking thing!"
I only used the Goblin Invasion as an example of an event, for instance the Pirates and Frost Legion are also fine specimen.
Feels unneeded. It's just going to be a minor annoyance anyway.

Hopefully this will turn your half-frown upside-down.
Half-half would be a flat, emotionless face. No frowns, no smiles. Regardless, I'm still not all for this.
 
I fully support disabling the same modifier twice in a row: Better Reforges

If I walk up to a craftsman and ask them to reforge an item, it means that I am not happy with it. So why would I pay for no change?

same-reforge.png


How do I know that he did anything to it at all? I'd like to report a bug where using Reforge plays the sound effect, steals my money and does absolutely nothing to the item!
 
The Goblin Tinkerer has never really bothered me as I've always used the multiplayer duplication glitch when it comes to money. However this a good way to not waste money on bad reforges for people who don't want to commit such crimes.
 
Rerolling if it's the same twice in a row sounds like a good idea. Also maybe having some form of protection from reforging once you have the best one? Like after reforging to Legendary, Unreal, or Mythical the button stops working for a second
 
Rerolling if it's the same twice in a row sounds like a good idea. Also maybe having some form of protection from reforging once you have the best one? Like after reforging to Legendary, Unreal, or Mythical the button stops working for a second

That could get a little annoying if you don't want those ones. Maybe it could be a on off switch?? I know this is kinda a niche complaint but its still a complaint.
 
That could get a little annoying if you don't want those ones. Maybe it could be a on off switch?? I know this is kinda a niche complaint but its still a complaint.
One second is basically nothing considering how fast people read. I for one love this idea.
 
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