Dragonborn
Empress of Light
Support 100% , totally needed , REDIGIT please.
Lihzahrd has to have the the furnace always generate though.
Fruitbat (there is no arrow because android's internet doesn't let me quote highlighted stuff) said:and every world should have at least one of these crafting stations
Oops, sorry, meant to quote this before posting:The only suggestions that are related to RNG here are the golem and plantera, the others are just normal suggestions.
Also @Yoraiz0r liked the original thread on TO (but that was ages ago), so that might be a thing...
So... uh... yeah...Boss drops:-
Golem:-
Now the golem will drop Golem's Core(100% chance) instead of the following items:-
Picksaw: crafting: 1+ 1(at alihzahrd furnace)
new items!!
chaindrill: crafting: 1+ 1(at alihzahrd furnace)
lihzahrd stone:have a 100% to be dropped by the golem in a stack of (20-30)
old items, again:-
Stynger: crafting: 1+ 1+ 20lihzahrd stone (at alihzahrd furnace)
Possessed hatchet: crafting: 1+ 8+ 20lihzahrd stone (at alihzahrd furnace)
Sun stone: crafting: 1+ 15(at alihzahrd furnace)
Eye of the golem: crafting: 1+ 5(at alihzahrd furnace)
Heat ray:crafting: 1+ 1+ 6(at alihzahrd furnace)
Staff of earth: crafting: 1+ 1lihzahrd boulder + 8(at alihzahrd furnace)
Lihzahrd boulder:crafting: 1+ 6lihzahrd stone (at alihzahrd furnace) notes: does more damage than normal boulders (100-200)
Golem fist: crafting: 1+ 20+ 30lihzahrd stone (at alihzahrd furnace)
Plantera:-
Now plantera will drop Plantera Pollen(100% chance) instead of the following items:-
Grenade launcher: crafting: 1+ 20/+ 1
Venus magnum: crafting: 1+ 1+ 1+ 16
Nettle burst: crafting: 1+ 5+ 5+ 1
Leaves:uncommon drop from jungle bushes, 100% chance to drop one leaves from leaf block.
Leaf blower: crafting: 1+ 30+ 3+ 6
Flower pow: crafting: 1+ 1+ 5+ 5
Wasp gun: crafting: 1+ 1
Oh got it. You mean one of each, I thought you meant only one of all of them.snip
I guess I can thank you for misunderstanding this point.. I edited the OP to make it less confusingOh got it. You mean one of each, I thought you meant only one of all of them.
I think I once saw a meme that said "I don't always kill Duke Fishron, but when I do, I use a flairon." That sums grinding up pretty well- now the fight is easy with the items you got, but you have to keep killing it a lot- which is boring. Good thing this idea will cut down on that.By the way, Fishron and the Moons. They need a non-"if RNG feels like it!" way to get their drops.
Of course, I expect people to say only one "special" item per RNG object is "OP" because beating the same boss fifty times apparently is harder than beating it once... Hint: No, it's not. Time wasted doing something =! difficulty.
Well that's your opinionI don't like the Chlorophyte Spear used in the Mushroom Spear, or the Hammush... Kinda like them being sold I'm not sure.
Because this suggestion removes the dark lance from shadow chests so I felt that putting the flame lance in shadow chests is necessary because it doesn't have much loot and hellstone already has so much recipes.Finally, shouldn't the flame lance be crafted with hellstone? Theres no Nights Edge crafting material from shadow chests, so... Yea. Thats all
This is how I felt originally, but when I thought about it, it just makes more sense.I personally enjoy RNG so I'm not entirely a fan of this idea- however I can see the merit to those who have the worse luck with luck in general- if the Terraria Crew ever decide to add something like this. Perhaps it could be the line between a certain mode/difficulty. Higher difficulty- RNG based, lower difficulty- items to craft the stuff. Doesn't stop anyone from trading items from an easier account to a harder account but I feel like it would give people more options and allow for a happier community all together.
The idea itself is great; I like how it adds items and fixes things that other players have problems with. As I said before it's not my cup of tea but maybe some option could be a thing at the very least to allow for a bit more ease of access for other players. Great job overall though; ʇɐqʇᴉnɹℲ.
opinions are good. but I wonder what do you think about the rest the suggestion.What is funnier.
Defeating a boss and get a random drop, and have that adrenaline of like OMG IT'S A LIME ITEM .... but it isn't what I want
Or always drop a material like this and then proceed to craft stuff?
IMO I think random drops are funnier and better, but eh
nope.I think that it is a well-done suggestion, I like getting random drops
As I've seen in the comments before, making the Tiki armor/Leaf wings/anything else would make the Witch Doctor pretty useless, will you add a Pygmy necklace crafting recipe too?
First of all, this deems the Witch Doctor almost worthless.
Also I don't know how an NPC that sells venom (which is a pretty useful material) is useless, and most of the other NPCs are far more useless than him with my suggestion and I don't think anybody care about that.
I don't think that any developer said that it was mainly made for tiki armor and water fountains..Its main selling point is to give you summoner armor and the Water Fountains.
I dunno.. getting two items in one fight doesn't seem right, even if you have to craft the other item.Then the parts with the Golem and Plantera. Personally, I think a good way to change this is to have them drop their boss-specific crafting items, and also one of the items that they originally drop. This would make grinding unnecessary, but would still give you the item you've been waiting for.
I would have suggested a new crafting recipe for The Axe, since it did need one, but since they're making it more common now I think it would be unnecessary. I'll still throw it out there though:
The Axe (new recipe)
-1 guitar (sold by the Steampunker once Plantera has been defeated, like how the Wizard sells the Harp and the Bell)
-1 Plantera Pollen
-10 souls of Might (Because music rocks)
no it doesn't need a recipe, because it's an easter egg (check the wiki page for the axe/plantera)but, as @Narwhal said, how will we get the axe? a crafting recipe seems to be a little OP since its the best hammer in the game, and just crafting it removes the feeling of being awfuly lucky when you get it. idk, think about it.
I don't think that any developer said that it was mainly made for tiki armor and water fountains..
I dunno.. getting two items in one fight doesn't seem right, even if you have to craft the other item.
no it doesn't need a recipe, because it's an easter egg (check the wiki page for the axe/plantera)