NPCs & Enemies Biome Key Bosses

neoselket

Ice Queen
Fun fact: This is my 1,111th post.

Right now, biome keys are ridiculously hard to get, and once you do get them the weapons aren't useful for very long(except for the vampire knives). This is my solution to that. These bosses would be balanced for hallowed armor, giving it a practical use. Note that all bosses will have a 20% chance to drop only the biome chest weapon and nothing else once the biome chest has been opened, making the weapons renewable. The bosses will also enrage when brought out of their native biome.

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(sprite by @Vikri)
Corruption Beast(corruption key)
40,000 health
10 defense
50 damage

The corruption beast would be summoned with a corrupted emblem in the corruption, crafted at a demon altar with 15 souls of night, 10 demonite bars, and 10 cursed flames. It would charge the player several times, then stop, spawn 1-2 corruptors and 2-5 eaters of souls, then it would rapidly spit a projectile similar to vile spit except it would be affected by gravity until the eaters and corruptors are killed. Then it would start over.

Second Form
In its second form, it would grow spikes along its back, it's eyes would glow purple, and it would constantly shoot cursed flames at the player until it dies.

Drops
1 corruption key
3-8 souls of night
5-15 gold
4-8 greater healing potions

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sprite by @Vikri
Snowager(frost key)
50,000 health
30 defense
50 damage(60 icy blast)

The Snowager is a giant worm made of ice. 10 muffin points to anyone who guesses where i got the inspiration for that. It is summoned with an icy emblem in the snow biome, crafted at a demon altar with 5 frost cores and 30 ice blocks. It would be a worm type enemy, meaning it is immune to all debuffs and vulnerable to piercing weapons. It will ram into the player several times, then it will aim it's head at the player from a distance and shoot an icy cloud at the player, which has a 60% chance to inflict the frozen debuff for 5 seconds, and the chilled debuff for 10 seconds after that. When it dies, it's death animation would make it look like it's melting.

Drops
1 frost key
2-4 frost cores
10-13 gold
2-6 greater healing potions

Piranha Lord(jungle key)
20,000 health
70 defense
40 damage
The Piranha Lord behaves similarly to Duke Fishron, flying around and charging the player. It is summoned by fishing in the jungle biome with a jungle emblem, crafted with 5 vines, 5 iron bars, and 12 jungle spores at a demon altar. Its attack style will be to ram the player 2-6 times, with pauses in between, then circle around the player while firing piranhas(which behave similarly to the piranha gun) at the player. Then it would restart.

Drops
1 jungle key
5-7 jungle spores
12-13 gold
3-15 greater healing potions

Crimorax(crimson key)
30,000 health
30 defense
50 damage
The crimorax is summoned with a crimson emblem, crafted at a crimson altar with 12 ichor, 15 souls of night, and 20 crimtane bars. It attacks by jumping at the player similarly to slimes. Every time it loses 500 health, it spawns a herpling. If it hasn't been killed by 10 minutes after it's spawning, it heals to full health. Once it reaches half health, it will stop spawning herplings and instead hold still every 10 seconds and spray a fountain of ichor at the player.

Drops
1 crimson key
20 ichor
10-20 gold
10-20 greater healing potions

Bionic Unicorn(hallowed key)
40,000 health
20 defense
80 damage
The Bionic Unicorn is a giant purple unicorn summoned with a hallowed emblem, crafted at a demon altar with 15 souls of light, 15 crystal shards, and 5 unicorn horns. It will charge the player over and over. Once at half health, it will shed half it's skin and inflict the electrified debuff on players it attacks while running to the right. Also when it moves in this direction, it will have a different texture that looks like a black robotic unicorn with glowing red eyes.

Drops
1 hallowed key
20 souls of light
1-40 gold
1-30 greater healing potions

The Necromancer(haunted key)
30,000 health
30 defense
50 damage

The Necromancer is summoned with a haunted emblem, crafted at a haunted altar with 15 souls of fright, 20 haunted bark, and 10 haunted bars. It is also found in a demonite fortress deep beneath the surface of the haunted. It attacks by summoning deadly shadows, shooting shadowflame, and summoning armored skeletons, ghosts, wraiths, and expert zombies(even in normal mode). When low on health, it will attack the player with a dark scimitar until it dies, wherupon it will turn into a necromancer's ghost with 1,000 health and 0 defense. Killing that will then defeat it and cause it to drop items.

Drops
haunted key
20 souls of fright
5-10 gold
12 greater healing potions
 

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Looks good so far, might want to add hallowed bars to the summoning recipes tho, so we can't summon the bosses right outta HM. Either that, or add some HM bars to the equation.
 
Looks good so far, might want to add hallowed bars to the summoning recipes tho, so we can't summon the bosses right outta HM. Either that, or add some HM bars to the equation.

if you summon the bosses right at the start of hardmode, you're likely to get annihilated. plus the keys still won't work until you kill plantera.
 
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