LoM2
Retinazer
I'm back! I was too lazy to do anything. But I've had this on my mind for a bit and finally decided to remind myself how bad I am at spriting anything that's not a sword and here we are.
I basically designed a melee weapon for each of the three currently implemented evils, meant to complement the three spellbooks.
Edit: Thanks to @Pinelord for the amazing sprites!
That's a wrap. All feedback is appreciated (etc).
EDIT: Alright, this has been bugging me for a while now so I finally went and redid the recipes to make them less erratic. By which I mean I just replaced all the weapons with the new staffs, because it is seriously difficult to fit corrupt/hallow themed items onto the same tier without crafting an entirely new ore/bar/etc.
I basically designed a melee weapon for each of the three currently implemented evils, meant to complement the three spellbooks.
Edit: Thanks to @Pinelord for the amazing sprites!
The Glaive of Blaze
Crafting:
x 20
x 15
x 1
Damage: 30
Speed: 24
KB: 1
- DOES NOT INFLICT CURSED INFERNO (Normally) -
Special Effects:
A) Functions as both a sword and a spear. Left click swings it like a sword, right click stabs like a spear.
B) If it hits an enemy already inflicted with cursed inferno, it refreshes the duration of the debuff and also creates a small explosion, setting any nearby enemies ablaze.
Crafting:
x 20
x 15
Damage: 30
Speed: 24
KB: 1
- DOES NOT INFLICT CURSED INFERNO (Normally) -
Special Effects:
A) Functions as both a sword and a spear. Left click swings it like a sword, right click stabs like a spear.
B) If it hits an enemy already inflicted with cursed inferno, it refreshes the duration of the debuff and also creates a small explosion, setting any nearby enemies ablaze.
Ichorical BattleAxe
Crafting:
x 20
x 15
x 1
Damage: 40
Speed: 30
KB: 3
- DOES NOT INFLICT ICHOR (Normally) -
Special Effects:
A) KB will increase based on how little defense the enemy has.
B) If it hits an enemy already imbued with Ichor, it will automatically deal a critical hit AND ignore defense. Defense ignore will not work on bosses/the dungeon guardian. HOWEVER, this will remove Ichor from the enemy. (Also, due to effect A, the defense ignore will cause the enemy to receive maximum KB)
Crafting:
x 20
x 15
Damage: 40
Speed: 30
KB: 3
- DOES NOT INFLICT ICHOR (Normally) -
Special Effects:
A) KB will increase based on how little defense the enemy has.
B) If it hits an enemy already imbued with Ichor, it will automatically deal a critical hit AND ignore defense. Defense ignore will not work on bosses/the dungeon guardian. HOWEVER, this will remove Ichor from the enemy. (Also, due to effect A, the defense ignore will cause the enemy to receive maximum KB)
Crystalized Sawblade
x 20
x 15
x 1
Damage: 20
Speed: 15
KB: 1
First of all, before we get into special effects:
This thing should inflict Bleeding on hit. (30s)
now does base 1 damage per second.
Special Effects:
A) Any hit on a monster already inflicted with Bleeding will raise the DPS of the Bleeding effect by 1 (and refresh the duration of the effect.) The max DPS Bleeding can obtain will be 20. When Bleeding goes above 10 DPS, the duration is doubled. When it reaches 20 DPS, the duration is doubled again (i.e 2 minutes.)
x 20
x 15
Damage: 20
Speed: 15
KB: 1
First of all, before we get into special effects:
This thing should inflict Bleeding on hit. (30s)
now does base 1 damage per second.
Special Effects:
A) Any hit on a monster already inflicted with Bleeding will raise the DPS of the Bleeding effect by 1 (and refresh the duration of the effect.) The max DPS Bleeding can obtain will be 20. When Bleeding goes above 10 DPS, the duration is doubled. When it reaches 20 DPS, the duration is doubled again (i.e 2 minutes.)
That's a wrap. All feedback is appreciated (etc).
EDIT: Alright, this has been bugging me for a while now so I finally went and redid the recipes to make them less erratic. By which I mean I just replaced all the weapons with the new staffs, because it is seriously difficult to fit corrupt/hallow themed items onto the same tier without crafting an entirely new ore/bar/etc.
Last edited: