I have in mind something that has relative damage. a projectile that the longer it is controlled, the more damage it does. so it wouldn't be an extremely Op item, nor would it be bad. like for example, you want hit an enemy that is close to you. the weapon would do the initial damage, 150 per second, I think it's not bad, anyway. for nearby targets it wouldn't do that much damage. but suppose you want to get it right a target that is far away. the longer that arrow is in the air, the more damage it will do to the enemy. I know that some people disagree with my idea but I would particularly find it quite interesting in the game.
Ps: Google tradutor não é bom