I’m having two bugs with the PS4. One is my bubble blocks are solid. I do not pass through them; it is like they are regular bricks. @Loki is there any word on whether this is on the radar for a fix? This affects a lot of arenas.
My second issue is with fishing. Previously I had built a massive indoor fishing area with multiple biomes represented inside it for compact fishing without enemy distraction. I built close to the Surface/Underground shift so that I could have a platform at 4’ underground and another platform above it at 4’ surface, which allowed me to fish up both underground and surface fish from the same body of water depending on where I stood. The artificial lake itself runs from about 8’ underground to about 16’ underground, but the fish reeled in were determined by where the player was standing. That worked fine until the update. I created a new world and re-built my fishing area, using exactly the same design that worked previously. However, now I only pull up underground fish no matter where I stand. I’ve even dangled from the ceiling, which is around 14’ above surface level. I fish up underground-exclusive fish no matter where I stand, and surface-exclusive fish never (I really do mean never—I spent 2 full days doing nothing but fishing) show up. It seems the new console version is determining the fish by the depth of the water rather than the depth of the player. Is this the new norm or is this a bug that will be addressed in the future? I would really like to know because this is going to majorly impact how my fishing areas have to be (re)designed. I’d love to know if anyone else has had this problem. Thanks for the time!
My second issue is with fishing. Previously I had built a massive indoor fishing area with multiple biomes represented inside it for compact fishing without enemy distraction. I built close to the Surface/Underground shift so that I could have a platform at 4’ underground and another platform above it at 4’ surface, which allowed me to fish up both underground and surface fish from the same body of water depending on where I stood. The artificial lake itself runs from about 8’ underground to about 16’ underground, but the fish reeled in were determined by where the player was standing. That worked fine until the update. I created a new world and re-built my fishing area, using exactly the same design that worked previously. However, now I only pull up underground fish no matter where I stand. I’ve even dangled from the ceiling, which is around 14’ above surface level. I fish up underground-exclusive fish no matter where I stand, and surface-exclusive fish never (I really do mean never—I spent 2 full days doing nothing but fishing) show up. It seems the new console version is determining the fish by the depth of the water rather than the depth of the player. Is this the new norm or is this a bug that will be addressed in the future? I would really like to know because this is going to majorly impact how my fishing areas have to be (re)designed. I’d love to know if anyone else has had this problem. Thanks for the time!