fpx007
Terrarian
This concept is simple. The players may carry chests as their backpacks in a separate slot. The items in the backpack chest is always shown so players can check and use/move the items in the chest backpack just as how they do with their inventory. This will not block the current interaction with placed chests, however, as players can still open them and store/take items normally. And after certain game progress, players will have access to a item (a chest placer/remover) that allows them to pick up a placed chest with items (as a backpack with items when their "chest backpack slot" is empty) and place a chest with stored items from the "chest backpack slot". This also solves the current problem of inability of relocating chests with items as the picking/disposing procedures can be used to change the location of a placed chest. Placing or picking up a "chest backpack" is impossible without that item to prevent accidental disposal of the chest backpack as well as make the interactions with chests not being confusing. Making it obtainable after a certain progress so the player will not have access to it so easily, which may ruin the game balance.
If these "extra slots" are still unbalanced, the mechanism may change to that the players will only have hot-bar and special utility (coins/ammo/armor/etc.) slots while lose the 40-slot main inventory. On this occasion, the player spawns with a chest backpack (probably a wooden chest), so they will still have the same amount of slots as before. When a medium core character die, they respawn with a empty chest backpack (just like how they respawn with copper equipment now). And the difficulty for the chest placer/remover may be reduced, as the chest backpacks no longer provide extra slots on this occasion.
If these "extra slots" are still unbalanced, the mechanism may change to that the players will only have hot-bar and special utility (coins/ammo/armor/etc.) slots while lose the 40-slot main inventory. On this occasion, the player spawns with a chest backpack (probably a wooden chest), so they will still have the same amount of slots as before. When a medium core character die, they respawn with a empty chest backpack (just like how they respawn with copper equipment now). And the difficulty for the chest placer/remover may be reduced, as the chest backpacks no longer provide extra slots on this occasion.