Ravvynfall
Duke Fishron
Hi all!
So, I did some thinking on how we could make a few rather interesting and overall, beneficial adjustments to game play that would make a large impact without having to rework a ton of items.
I propose one basic change as a whole;
I feel that the flasks should be switched from only benefiting melee to benefit *all* damage types. This would help boost the overall effectiveness of many seemingly weak weapons across the board.
For example, I've noticed that weapons such as the wasp gun are grossly underpowered after a certain point in the game and could benefit from being imbued with flasks, such as ichor, venom, fire, etc.
So rather than going and tinkering with the formulae on a plethora of items, I think this simple adjustment would help a great deal more.
What are your thoughts?
good? bad? no opinion at all? let me know
So, I did some thinking on how we could make a few rather interesting and overall, beneficial adjustments to game play that would make a large impact without having to rework a ton of items.
I propose one basic change as a whole;
I feel that the flasks should be switched from only benefiting melee to benefit *all* damage types. This would help boost the overall effectiveness of many seemingly weak weapons across the board.
For example, I've noticed that weapons such as the wasp gun are grossly underpowered after a certain point in the game and could benefit from being imbued with flasks, such as ichor, venom, fire, etc.
So rather than going and tinkering with the formulae on a plethora of items, I think this simple adjustment would help a great deal more.
What are your thoughts?
good? bad? no opinion at all? let me know