Tanukimario
The Destroyer
Now its no secret the Golem is an absolute Pushover. This is maily due to his attacks beeing weak and easy to avoid.
Because of this, i came up with some new attacks instead of just giving the jumping pile of mud some buffs to hp and dmg.
- Golems Hands have to be defeated before the Head can be damaged
- After defeat the Hands no detach from Golem and start attacking the player for the rest of the fight using the following attacks (in that order)
- Cross Chop the player (indicated by short lines) ~ 4x
- Slam into the Ground that causes Lizhard-Brick colored Boulders to fall from the ceiling (there is a 6 tile-wide opening without boulders, dangerous spots are indicated by orange squares)
- Short 2.5s Rest
To make it more that that, i propose:
- after fiering small beams for 6s its fiering rate will speed up by 100% over 5s before merging the Lasers into a Lizhard Energy Discharge Ray (essentialy a deathray)
that does a 270° rotation towards the player, dealing 100dmg
So, here are the changes i came up with:
- after attaking for 7 seconds, it fires 13-22 Spiky balls with a decent spread
- once reaching 0.1% hp Golem will proceed into a "desperation phase" of sorts where he charges up a Lizhard Energy Overload Discharge Pulse that deals 300dmg to everything in a radius of 20 blocks
- after this Golem will instantly die
- On Legendary Mode the Deathray will turn 720°
Because of this, i came up with some new attacks instead of just giving the jumping pile of mud some buffs to hp and dmg.
1. - Hands
Golems Hands are a pretty minor part of the fight. To fix this i propose the following:- Golems Hands have to be defeated before the Head can be damaged
- After defeat the Hands no detach from Golem and start attacking the player for the rest of the fight using the following attacks (in that order)
- Cross Chop the player (indicated by short lines) ~ 4x
- Slam into the Ground that causes Lizhard-Brick colored Boulders to fall from the ceiling (there is a 6 tile-wide opening without boulders, dangerous spots are indicated by orange squares)
- Short 2.5s Rest
2. - Head
The Head of Golem, while beeing a big part of the Fight, is realy just a minor inconvenience that deals a bit of damage on top of the Body.To make it more that that, i propose:
- after fiering small beams for 6s its fiering rate will speed up by 100% over 5s before merging the Lasers into a Lizhard Energy Discharge Ray (essentialy a deathray)
that does a 270° rotation towards the player, dealing 100dmg
3. - Body
Golems Body is Golems main Bodypart. Although this is the case it has less health than the Head which causes the fight to be over already, once its damageable.So, here are the changes i came up with:
- after attaking for 7 seconds, it fires 13-22 Spiky balls with a decent spread
- once reaching 0.1% hp Golem will proceed into a "desperation phase" of sorts where he charges up a Lizhard Energy Overload Discharge Pulse that deals 300dmg to everything in a radius of 20 blocks
- after this Golem will instantly die
4. - Other
- Golem is now immune to: Ichor, Cursed Flame, Acid Venom, Frostbite and Electrified- On Legendary Mode the Deathray will turn 720°