Double
Terrarian
I feel as though these two items are almost staple for me, now, and whilst they aren't tanky items like the Flesh Knuckles or the Paladin's Shield, they're tanky via increasing your long-term durability. And the other day whilst playing, I discovered the existence of the Celestial Shell, and noticed how strong it was overall. Presenting all-around stat buffs, mobility increases with the Merfolk transformation, but what struck me as good overall is the insane HP regen it has, especially compared to the Charm of Myths.
And thus, I ask the question; am I the only one who'd like to see the Charm of Myths and Star Veil become combinable at the workshop? I mean, they're somewhat similar in terms of survivability terms, and if I as a melee am being given defensive buffs and emnity increasing armour then I would appreciate being able to equip more tank items alongside what I currently have.
Because if I've gotta carry wings and boots in my accessory slots, then these two are both taking up a slot, then I've only got one slot that I can actually dedicate to being either tanky or more offensive. And the effects of these two items are borderline essential, in my opinion, and thus I've been stuck not wanting to give them up and hindering my own stat increments.
I dunno if it'd be a Veil of Myths, or something like that (if any of you would want to sprite a thing I wouldn't complain,) but is there anybody who agrees with me on my above points?
All I'm asking is that their functionality becomes one in the form of a rather nice combined item, and I highly doubt it'll be game-breakingly overpowered or anything like that.
And thus, I ask the question; am I the only one who'd like to see the Charm of Myths and Star Veil become combinable at the workshop? I mean, they're somewhat similar in terms of survivability terms, and if I as a melee am being given defensive buffs and emnity increasing armour then I would appreciate being able to equip more tank items alongside what I currently have.
Because if I've gotta carry wings and boots in my accessory slots, then these two are both taking up a slot, then I've only got one slot that I can actually dedicate to being either tanky or more offensive. And the effects of these two items are borderline essential, in my opinion, and thus I've been stuck not wanting to give them up and hindering my own stat increments.
I dunno if it'd be a Veil of Myths, or something like that (if any of you would want to sprite a thing I wouldn't complain,) but is there anybody who agrees with me on my above points?
All I'm asking is that their functionality becomes one in the form of a rather nice combined item, and I highly doubt it'll be game-breakingly overpowered or anything like that.