Sigma90
Brain of Cthulhu
A quick bit of background: In one of my worlds, I used the Clentaminator and Purple Solution and sprayed a section of Crimson to make it Corruption. For me, this is a museum-type world; I want it to have everything possible. But it's a Crimson world, so I can't get Demon Altars or Shadow Orbs in the area.
In another world I generated, two Crimson biomes crossed over. At the point of intersection, a Demon Altar was created. (All other altars were Crimson Altars.) So based on this, I am assuming that the game engine and world files are capable of distinguishing the two altar types and do not revert to something like "altar + world is crimson = Crimson Altar".
Putting those two thoughts together gives the suggestion: Make it so that the Clentaminator, in conjunction with Red or Purple Solution, can convert Crimson Altars to Demon Altars (and vice versa), and can convert Shadow Orbs to Crimson Hearts (and vice versa).
- An Orb / Heart must be placed on a background wall. Its type can be based on the background wall - is it a Crimson Wall (Flesh Wall?) or a Demonite Wall? Since the wall and Orb / Heart are both broken with the hammer, it'd be impossible to have an Orb / Heart floating on nothing.
- There would still only be one counter common to both. Break two Crimson Hearts and then a Shadow Orb and an Eater of Worlds would spawn.
- An Altar's type could be based on the blocks beneath it. (Since the blocks can't be removed while the Altar is present.) If Crimson / Corrupt grass has grown, it's a Crimson / Demon Altar respectively. If there is Crimstone or Ebonstone beneath it, it's a Crimson or Demon Altar, respectively.
- If no such information is available, the Altar type and whether Crimson Heart or Shadow Orb can default to the "Is world Crimson?" flag (e.g. if a player sprayed Green Solution)
Why bother using the Clentaminator? Because it's already capable of changing stone and background wall type. Allowing it to change altars and Hearts / Orbs seems like a natural extension of its functionality.
I acknowledge this would have little to no 'real' effect on gameplay / progression. But for those that want to truly convert an area between Crimson <-> Corruption, such a thing could be very desirable. So this suggestion is aimed more towards collectors, world showcasing, builders, and so on.
In another world I generated, two Crimson biomes crossed over. At the point of intersection, a Demon Altar was created. (All other altars were Crimson Altars.) So based on this, I am assuming that the game engine and world files are capable of distinguishing the two altar types and do not revert to something like "altar + world is crimson = Crimson Altar".
Putting those two thoughts together gives the suggestion: Make it so that the Clentaminator, in conjunction with Red or Purple Solution, can convert Crimson Altars to Demon Altars (and vice versa), and can convert Shadow Orbs to Crimson Hearts (and vice versa).
- An Orb / Heart must be placed on a background wall. Its type can be based on the background wall - is it a Crimson Wall (Flesh Wall?) or a Demonite Wall? Since the wall and Orb / Heart are both broken with the hammer, it'd be impossible to have an Orb / Heart floating on nothing.
- There would still only be one counter common to both. Break two Crimson Hearts and then a Shadow Orb and an Eater of Worlds would spawn.
- An Altar's type could be based on the blocks beneath it. (Since the blocks can't be removed while the Altar is present.) If Crimson / Corrupt grass has grown, it's a Crimson / Demon Altar respectively. If there is Crimstone or Ebonstone beneath it, it's a Crimson or Demon Altar, respectively.
- If no such information is available, the Altar type and whether Crimson Heart or Shadow Orb can default to the "Is world Crimson?" flag (e.g. if a player sprayed Green Solution)
Why bother using the Clentaminator? Because it's already capable of changing stone and background wall type. Allowing it to change altars and Hearts / Orbs seems like a natural extension of its functionality.
I acknowledge this would have little to no 'real' effect on gameplay / progression. But for those that want to truly convert an area between Crimson <-> Corruption, such a thing could be very desirable. So this suggestion is aimed more towards collectors, world showcasing, builders, and so on.