Bethany
Empress of Light
@Diablodoc 's post on changing your mouse pointer for better visibility is great. After being pleased with the immense improvement, I got to thinking. Converting back and forth from packed decimal to RGBA values is tedious for humans, simple for computers. Even a mistake while editing the config.json file could lead to problems. Might as well let the computer do the work and eliminate risk of trouble.
So I've begun a simple stand-alone mouse pointer customization program called "Curses! Styled Again". It will display two color pickers, one for the body of the mouse pointer and one for the wide border. It will let you switch the wide border on or off by checking or unchecking a checkbox. And it will let you revert to previous settings if you don't like the changes you made.
I'd like to show a few screenshot snippets you can mouse over to see the pointer in action. I assume this would require permission from the developers, so I'll contact them to ask. Likewise it would be nice if I could copy the actual Terraria mouse pointer image and mask bitmaps.
I'm writing it using a system (Delphi with FireMonkey) that allows developing for both Windows and Mac. Whether custom cursors will work the same on Macintosh I couldn't say; never tried. Only way to know is to try, and that's easy enough.
So far I've got JSON read, write, and numbered backup and a basic, non-pulsating pointer that looks similar to the one used in the game. If it's not too much bother I'll try to make it pulsate like the real thing.
I'll post the executable when there's something worth looking at, some time this week if I can spare the time from working and playing Terraria. If anyone else is interested I'll consider open-sourcing the thing and tossing it onto Github or some such.
P.S.: Suggestions are welcome, though I can't promise to implement them.
So I've begun a simple stand-alone mouse pointer customization program called "Curses! Styled Again". It will display two color pickers, one for the body of the mouse pointer and one for the wide border. It will let you switch the wide border on or off by checking or unchecking a checkbox. And it will let you revert to previous settings if you don't like the changes you made.
I'd like to show a few screenshot snippets you can mouse over to see the pointer in action. I assume this would require permission from the developers, so I'll contact them to ask. Likewise it would be nice if I could copy the actual Terraria mouse pointer image and mask bitmaps.
I'm writing it using a system (Delphi with FireMonkey) that allows developing for both Windows and Mac. Whether custom cursors will work the same on Macintosh I couldn't say; never tried. Only way to know is to try, and that's easy enough.
So far I've got JSON read, write, and numbered backup and a basic, non-pulsating pointer that looks similar to the one used in the game. If it's not too much bother I'll try to make it pulsate like the real thing.
I'll post the executable when there's something worth looking at, some time this week if I can spare the time from working and playing Terraria. If anyone else is interested I'll consider open-sourcing the thing and tossing it onto Github or some such.
P.S.: Suggestions are welcome, though I can't promise to implement them.