tAPI Dark Souls Weapons Mod

Discussion in 'Released' started by Drdragonfly, Feb 23, 2015.

  1. Drdragonfly

    Drdragonfly Skeletron

    tAPI version: r14a, Terraria
    mod version: v1.0.1.1


    General Information:

    This mod aims to add Dark Souls weapons and related Dark Souls content to Terraria. Currently there are 73 weapons, mostly melee, which can be upgraded to a maximum of +3.
    I will be updating the mod to add more progression and new content.

    Weapons are crafted from Titanite Shards [​IMG].
    These are crafted from 1 Iron/Lead Bar, 1 Silver/Tungsten Bar, and 1 Chain at a Stone Kiln.
    The Stone Kiln is crafted from Stone and Torches.
    Large Titanite [​IMG], Titanite Chunks [​IMG], and Titanite Slabs [​IMG] are used for upgrading.



    Thank you to
    - @SwankyFlea for helping with quite a few sprites
    - @Geneen for providing a couple of sprites
    - tAPI development Team

    v1.0.1 - 20.04.2015
    Added upgrade system to current Weapons. Can be upgraded to +3.
    Added Large Titanite Shards, Titanite Chunks and Titanite Slabs for upgrade.

    v1.0.0.2 - 14.03.2015
    Edit of certain weapon sounds
    Maxstacks for Titanite Shards and Stone Kilns adjusted

    v1.0.0.1 - 23.02.2015

    v1.0.0.0 - 23.02.2015
    Added 73 Weapons

    This mod is still in development and ideas, testing, coding and spriting help are always very welcome. Thank You.
    Last edited: Apr 28, 2015
    LeeTG3, Alabaster, Neon and 14 others like this.
  2. Pumpking

    Pumpking Headless Horseman

    Hmm... Looks really cool. Love the upgrading system. :p
    Last edited: Apr 28, 2015
    Drdragonfly likes this.
  3. obesedog

    obesedog Plantera

    This is awesome mode
    Drdragonfly likes this.
  4. Drdragonfly

    Drdragonfly Skeletron

    Thanks, I'm glad you find it interesting! I hope you won't mind me messaging you, if I need some help with the code.

    Thank you.
    Pumpking likes this.
  5. Pumpking

    Pumpking Headless Horseman

    Crashed after reloading mods.
    System.Collections.Generic.KeyNotFoundException: No key "g:CraftGroup3" found
    at TAPI.WrapperDictionary`2.get_Item( key)
    at TAPI.ModJsonHandler.HandleCraftGroups(TAPI.ModBase modBase, LitJson.JsonData j, System.String fname)
    at TAPI.CraftGroupResolver.Resolve()
    at TAPI.ResolverQueue.ResolveAll()
    at TAPI.Mods.Load()
    Drdragonfly likes this.
  6. Drdragonfly

    Drdragonfly Skeletron

    Thank you for pointing this out. It should be fixed now. The download link has been updated.
    Pumpking likes this.
  7. Stereox

    Stereox Plantera

    OH YEAH !
    Dark Souls !

    If you can, ask Tim for Dark Souls mod. Perhaps you'll allowed to port to tAPI.
    While i don't know what Tim is working now :happy::happy:

    And for bit suggesting, Rapier is thrusting. If you can make its anim thrusting, that would be great.
    Also, special weapons with special power attacks also good. i.e. Dragonslayer Spear, MLGS
    Drdragonfly likes this.
  8. Drdragonfly

    Drdragonfly Skeletron

    I would love to cooperate with Tim. However he has seemingly been gone from TO since November and hasn't made an account here on TCF.

    Rapier class weapons do work as you described, similarly to shortswords in vanilla Terraria. Your idea is quite good, I'll see what I can do about adding the special attacks you mentioned (and others that come to mind). Although it will depend on how difficult it is to implement.
  9. Stereox

    Stereox Plantera

    Yeah. I would love it.

    Maybe it's based like North Pole ?
    Fiery Greatsword -> Quelaag sword
    Terra Blade -> MLGS

    and such of things :)
    Drdragonfly likes this.
  10. Henrik Pettersen

    Henrik Pettersen Skeletron Prime

    are you going to add all the different armours in dark souls to
    Drdragonfly likes this.
  11. Drdragonfly

    Drdragonfly Skeletron

    For now I'll limit myself to weapons, however I might start making armors when I progress further.
  12. knighto14

    knighto14 Skeletron

    Drdragonfly likes this.
  13. Shabidoo

    Shabidoo Terrarian

    To be true to Dark Souls you should give the katanas longer hitboxes than the sprite and give the drake sword a constant stinky debuff.
    Drdragonfly likes this.
  14. Pumpking

    Pumpking Headless Horseman

    On thing I noticed, the Stone Kiln and Titanite Shards both stack to 250.
    Stone Kiln should be 99, to fit with other forges.
    Titanite Shards should stack to 99 or 999. (up to you)
    Drdragonfly likes this.
  15. Drdragonfly

    Drdragonfly Skeletron

    I believe you will find the Katanas to be large enough as they are. For the drake sword I was thinking of adding the special two handed attack, but you know, whatever works for you ;)
    Drake sword is actually a pretty good early speedrun weapon.
  16. Scrubow Gamer

    Scrubow Gamer Official Terrarian

    This looks really cool. :)
    Drdragonfly likes this.
  17. Drdragonfly

    Drdragonfly Skeletron

    Thanks for pointing this out, I'll change it for the next update. It's always very helpful if you point out errors and inconsistencies like these.
  18. 360Chadscope

    360Chadscope Pixel Pirate

    I'll just quote your reply to my mod:
    Since it applies perfectly. The mod looks really nice. Are all of the weapons Pre-HM or are some crafted with other (hardmode) materials along with the titanite shards?
    Drdragonfly likes this.
  19. Drdragonfly

    Drdragonfly Skeletron

    Thanks, I'm glad to hear you like it. For now all of the weapons are Pre-HM and even Pre-EoW. However I am going to add early hardmode weapons in the next update and a couple more tiers in later updates. The idea is that you will have the choice of sticking with one or a couple weapons you enjoy using and upgrade those.
    360Chadscope likes this.
  20. Sin Costan

    Sin Costan Eye of Cthulhu

    I was wondering, will you by any chance add a way to upgrade the weapons with different forms of titanite (for example from titanite shard -> large titanite shard -> titanite chunk -> titanite slab) and have different upgrade paths (for example blue titanite, white titanite, red titanite, green titanite)? Also, to stick with the Souls tradition, the stacks for the titanites should be 99 I believe. While I'm at it...

    Drdragonfly and Henrik Pettersen like this.