SzGamer227
Spazmatism
Here's the thing. Since Venom and Blackout are such rare debuffs, I don't want to add a whole new immunity accessory for them. At the same time, there should be some way of mitigating their effects. Also, Hand Warmer needs to be made available outside of the winter season, but not provide complete immunity to the Frozen debuff. My solution:
Blindfold would provide resistance to Blackout in addition to immunity to Darkness. This would mean that when something would ordinarily inflict Blackout, you would have a 50% chance to avoid getting it.
Same with the Bezoar. It would provide resistance to Venom in the same way.
The Hand Warmer would be dropped by all enemies which inflict Chilled and Frozen debuffs (with the exception of Frost Moon enemies), but provide resistance to Frozen debuff instead of complete immunity to make up for its increased availability. It should also be a part in making the Ankh Charm.
Ankh Charm would gain Venom, Blackout, and Frozen resistance, as well as provide immunity to the Chilled debuff.
Ankh Shield would grant resistance to the On Fire! debuff. That way, the only debuffs that you will ever really have to worry about are Cursed Inferno, Ichor, and various environmental debuffs (Suffocation and other such debuffs).
It would be possible to give Obsidian Skull and its all of its upgrades resistance to the On Fire! debuff instead of just making it exclusive to the Ankh Shield, but since it's a weaker accessory, it doesn't strictly have to be.
Well, that's about it. If you have any thoughts or concerns, feel free to leave a comment. Feedback is always appreciated.
If you like the idea, but don't think that this would be an especially useful change, check out my other suggestion:
http://forums.terraria.org/index.php?threads/late-game-enemies-and-their-lack-of-debuffs.1507/
Blindfold would provide resistance to Blackout in addition to immunity to Darkness. This would mean that when something would ordinarily inflict Blackout, you would have a 50% chance to avoid getting it.
Same with the Bezoar. It would provide resistance to Venom in the same way.
The Hand Warmer would be dropped by all enemies which inflict Chilled and Frozen debuffs (with the exception of Frost Moon enemies), but provide resistance to Frozen debuff instead of complete immunity to make up for its increased availability. It should also be a part in making the Ankh Charm.
Ankh Charm would gain Venom, Blackout, and Frozen resistance, as well as provide immunity to the Chilled debuff.
Ankh Shield would grant resistance to the On Fire! debuff. That way, the only debuffs that you will ever really have to worry about are Cursed Inferno, Ichor, and various environmental debuffs (Suffocation and other such debuffs).
It would be possible to give Obsidian Skull and its all of its upgrades resistance to the On Fire! debuff instead of just making it exclusive to the Ankh Shield, but since it's a weaker accessory, it doesn't strictly have to be.
Well, that's about it. If you have any thoughts or concerns, feel free to leave a comment. Feedback is always appreciated.
If you like the idea, but don't think that this would be an especially useful change, check out my other suggestion:
http://forums.terraria.org/index.php?threads/late-game-enemies-and-their-lack-of-debuffs.1507/
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