SzGamer227
Spazmatism
Implemented in Expert Mode in 1.3! Thanks Cenx!!
The suggestion is simple. Add more debuffs so that there is some incentive to use the Ankh Charm end-game (I'm not forcing the Ankh Charm on people, but for crying out loud, it's useless. You should get some reward for all that grinding, right?). If you're thinking "But some of the things you suggested aren't covered by the Ankh Charm!" then go check out my other suggestion.
http://forums.terraria.org/index.ph...rovements-and-changes-to-immunity-items.1502/
Here are some suggestions.
Dungeon
Drop immunity items.
Rusty Armored Bones
Bleeding - 1/8 for 10 seconds (Already done)
Weak - 1/10 for 1 minute
Giant Cursed Skull
Cursed - 1/3 for 6 seconds.
Jungle
Drop immunity items.
Giant Flying Fox
Bleeding - 1/8 for 30 seconds.
Jungle Creeper
Venom - 1/10 for 6 seconds
Flying Snake (Suggested by @Mathewfizz2 in another thread.)
Venom - 1/10 for 7 seconds.
Pumpkin Moon
Do not drop immunity items.
Splinterling
Bleeding - 1/10 for 30 seconds. (Suggested by Yaster Goodman)
Poltergeist
Blackout - 1/10 to inflict for 2 seconds.
Hellhound
Darkness - 1/6 for 15 seconds.
Bleeding - 1/8 for 40 seconds.
Mourning Wood
Spike/missile attack: On Fire! - 1/5 for 3 seconds.
Greek Fire: On Fire! - 1/2 for 5 seconds.
Pumpking
Flaming scythes: On Fire! - 1/3 for 7 seconds.
Greek Fire: On Fire! - 1/2 for 5 seconds.
Frost Moon
Do not drop immunity items.
Flocko
Chilled - 1/10 for 20 seconds.
Yeti
Broken Armor - 1/3 to inflict for 60 seconds.
Everscream
Ornament fragments: Bleeding - 1/4 for 20 seconds.
Santa NK-1
Rocket attack: On Fire! - 1/5 for 3 seconds.
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