Portfolio/Multi-Topic Deeper/extended oceans (structure/biome/Kraken Boss)

The oceans should be deeper to the point where your screen gets almost completely black and basically need the diving gear to get down that far/jellyfish necklace to see. I'm talking halfway down your world. Obviously, this would only look good if the slope was gradual meaning the oceans need to be extended too.

This could be seamlessly added to existing worlds (under the premise that "these oceans have always been there, beyond the border where we couldnt go") by having the drop off happen at the edge of current existing ocean biomes: The slope would be gradual at first, and the first part would look basically the same as the current ocean biome, but then ends in a coral reef biome (just past the current edge of the world. This minibiome would be the new way to get large amounts of coral, which would no longer generate naturally scattered around like it does now) and suddenly drops off in a much steeper rocky slope after that. Patches of kelp could generate scattered around as a new way to obtain it, which can now be cooked into a new "dried kelp" food item that gives well fed for 30 seconds or so. It can still be obtained from fishing, but of course much less often especially as you increase fishing power.

When you get down there, there is an undersea "Atlantis/temple" structure inhabited by mermen (explaining where the zombie mermen came from) with a new kraken boss? It could either drop renewable tridents or perhaps an upgrade to the existing one called "Poseidon's Trident" that grants FULL mobility in water and also an extended breathing time and damage. Or the current trident could just be reworked to a late prehardmode weapon that can only be obtained from this temple rather than in regular water chests.

For behavior, this Kraken boss would be constrained to the water (unlike it's hardmode counterpart, duke fishron, which can fly) and once summed, any player that attempts to swim to the surface is grabbed by tentacles and dragged back down, similar to getting behind/attempting to escape the wall of flesh. This means the entirely of the fight would take place underwater requiring the player to have either a gills potion, good diving gear, or manually build air pockets ahead of time. The new size of the oceans would also give him plenty of room to work with. If he warps away with the mirror/recall potions, the fight ends with the message "the kraken retreats to the depths". It would also sometimes spray the player with ink inflicting the Blackout defuff for 8 seconds or so (as if the bottom of the ocean wasnt dark enough).

It could also drop a magic breathing accessory/oxygen tank that stacks with the diving gear, or pearls as an alternative to fishing for oysters. A sand dollar accessory that boosts fishing power in the ocean? or is a new currency for an angler shop? (I am open to other ideas for items and accessories).

The new ocean could include a shipwreck structure that generates similar to pyramids as outlined in this post (Please bring more life to the ocean). Includes barnacle blocks and the anchor weapon

At the bottom of the ocean, perhaps there could be patches of bioluminescent moss too (perhaps used to craft Glowing Paint), as well as water caves going even deeper.

Potential Items:
-Drowning Shell: the aforementioned accessory that drains mana slowly to delay damage from drowning.
-Poseidon's Trident: dropped from the new kraken boss, grants full mobility in water when held, increased damage in water. Either an upgrade or replacement for the existing trident.
-Kelp Whip: obtained from water chests found in the shallower sections
-Throwing Starfish: Slightly more damage than regular throwing stars/inflict poison for a few seconds on hit? Better velocity under water.
-Giant Jellyfish Staff: Gains size from repeated summons/poisons enemies, full mobility in water, but cannot be summoned or follow you out of water
-Piranha Staff: Obtained from water chests found in the jungle, cannot be summoned or follow you outside of water. Each gains increased damage the more you summon.
-Anglerfish Bait: Light pet, increased light underwater similar to the jellyfish, found in deep ocean chests/in the temple
-Submarine Mount: obtained in hardmode somehow
-Dried Kelp: food item, kelp occasionally drops from breaking it, can be cooked into a food item that gives well fed for 30 seconds?
-Merfolk Scale Set: New armor set that increases water mobility and crit chance, obtained from merfolk

EDIT: Found some old posts with ideas of potential enemies, check them out> [Sprites] Ocean Expanded: Dangerous Depths and Ocaen Mythological and Extinct Creatures

Edit 2: At this point, this could be an entire aquatic update along with the fishing changes i've suggested: Hell Bait should not allow Lava fishing/Useful Hotline Rod and Better Biome/Critter Fishing
Kind of a cool idea. Like I said Captain freaking Nemo man we need that that would be freaking awesome
 
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