Vella
Terrarian
It's a...
...uh. Something is different about this one. "Connection with server lost, cannot login to War of Thousand Universes - TCF is no longer a supported forums."
Yeah, I would've kept being a player here, once my hiatus would've had been gone. Those tree-axe wars being one thing that made this shackle of procrastination shatter. So... it's time for a different job. Like becoming a godmodder, but turns out it's simply too much trouble and not enough people to terrorize in those servers. Like, back-up servers, years of training and what? For a 100 HP pool that goes away in like a year? And... I really do lack the sheer villainy. So after some time, I decided to become them, an Arbiter. I've really thought that a godmodder I had looked for was in need of one to relay their exploits. They said 'Sorry, got a different one.'
So I decided to check on Singularity, the math-based thing I've looked at. Nope, buried too deep. Most of the Godmodders seem to be really busy, y'know.
So here's a deal. Help me look for a willing Godmodder, preferably one of high danger rate, and you'll get a hopefully best version of DtG you've ever seen. I promise. Just... uh, don't attack me for being too lazy to do it myself, okay? I can't find anyone that
I suspect you want that set of rules before I send you on the mission. Well, here they are. Three major guidelines. Subject to change if something new happens.
0. No law works back in time - as in it won't affect previous posts up until most recent update.
1. Please, do not attack me. I have means to protect myself, ya' know. Plus, I'd be forced to take an ability to attack that way again once we find them.
- I really don't want to bring the heavy cannons myself, so if ya' want to attack me, at least do it lazily, uncreatively, or repeat yourself over and over... it's easier for me to dodge those strikes. Though when you see a godmodder and want to fight them, please, do the opposite - make it nice, long and creative. Maybe funny too. I have a sense of humour too.
- And uh, heh, GPT ain't gonna do. I mean, really, it won't save you next time.
- Blue Truths are assumptions. Assumptions may not necessarily be true, and overusing it may result in them being voided by default.
2. You have two action slots and two summon slots. Wait, what does the slot mean? Well, you can allocate one action slot to do a personal action, be it either buffing your next strike, attacking, searching for that one Godmodder, terraforming and the like - all things that you personally can do. But the summon slot can be expended to charge up an entity. Well, I'd rather not summon a low-charge entity, just in case we find a Godmodder. They know when this means free entity for them.
- Oh, and um, you can help someone. Only one person of course, but it's a free action, like speaking or monolouging...
3. Hopefully I'll be clear on the alignments. Each one will mean some kind of allegiance to a person.
[Godmodder Seekers], called [GS]s, well... they are my allies. I guess they'll become [AG]s or [PG]s if we find one that wants to fight you on their rule. But getting one is really hard nowadays; most arbiters have either enough money to bribe them into begrudgingly following their force, in turn having their own moment of glory. I mean, I don't care if they want to attack the Godmodder or protect them, as long as they help me.
[Neutrals], or simply [N]s. You know, they're glorified Switzerlands. They don't attack at all. If they do, if they attack traitors, they're [GS]s... or [AG]/[PG]s if we finally find one, [H] or Hostiles if at least they attack both sides equally (but please, don't attack me,) or, if they're really going to get under my skin...
[Traitors], or a shortcut of [T]. Well, if I brand you this way, you know well that you've got yourself a new enemy. And I will know you generally won't stop until all that storytelling is plunged by anarchy with my... hopefully not possible defeat.
4. Entities summoned will have a baseline of 5000 HP, 1000 ATK or 250 Retaliatory ATK per charge. Your power is generally worth 7500 ATK per charge, even at their lowest point. That being said, repetiveness will also affect that. But at the lowest it'll be worth only that baseline.
- Charges cannot be used to improve your entities. But uncharged actions can be used to heal, buff or upgrade them (with said baseline stat x1.5 per action)
5. All of you so far aren't going to be put out of commission. It's a small mercy for ya, that no one has healthbars or anything. One can hinder each other, though, so there's that.
- By not going to be put out of commision is that injuries and 'deaths' are cheap and can be utilised in attacks just as fine as any other actions.
6. Trading: You can exchange enemy entity loot or CP for it's equal value with other players... or whatever value would the item hold to its owner. A fair trade generally involves a 1:1 conversion rate for CP, which may be impossible for items. Eg. Player 1 wants to buy a Shield of Plenty for 7 Summon CP. Player 2 thinks it's a bit too little considering the 4 Actions he put into looting a shield and then upgrading it. He counter-offers it for 5 of each CP form. Player 1 then can agree or give up on the offer. Player 2 can also deny or accept the offer. Any debt accured by trading must be paid off with either 1 slot for action/summon, or a help 'action'.
Threadmarks:
1. Achievements: Link
With that under the way, I shall begin the expedition.
Location: Continental, Temperate Plains. Footprints detected, leading north.
Godmodder-meter: None...?
[A] It's me, your Arbiter.
...uh. Something is different about this one. "Connection with server lost, cannot login to War of Thousand Universes - TCF is no longer a supported forums."
Yeah, I would've kept being a player here, once my hiatus would've had been gone. Those tree-axe wars being one thing that made this shackle of procrastination shatter. So... it's time for a different job. Like becoming a godmodder, but turns out it's simply too much trouble and not enough people to terrorize in those servers. Like, back-up servers, years of training and what? For a 100 HP pool that goes away in like a year? And... I really do lack the sheer villainy. So after some time, I decided to become them, an Arbiter. I've really thought that a godmodder I had looked for was in need of one to relay their exploits. They said 'Sorry, got a different one.'
So I decided to check on Singularity, the math-based thing I've looked at. Nope, buried too deep. Most of the Godmodders seem to be really busy, y'know.
So here's a deal. Help me look for a willing Godmodder, preferably one of high danger rate, and you'll get a hopefully best version of DtG you've ever seen. I promise. Just... uh, don't attack me for being too lazy to do it myself, okay? I can't find anyone that
I suspect you want that set of rules before I send you on the mission. Well, here they are. Three major guidelines. Subject to change if something new happens.
0. No law works back in time - as in it won't affect previous posts up until most recent update.
1. Please, do not attack me. I have means to protect myself, ya' know. Plus, I'd be forced to take an ability to attack that way again once we find them.
- I really don't want to bring the heavy cannons myself, so if ya' want to attack me, at least do it lazily, uncreatively, or repeat yourself over and over... it's easier for me to dodge those strikes. Though when you see a godmodder and want to fight them, please, do the opposite - make it nice, long and creative. Maybe funny too. I have a sense of humour too.
- And uh, heh, GPT ain't gonna do. I mean, really, it won't save you next time.
- Blue Truths are assumptions. Assumptions may not necessarily be true, and overusing it may result in them being voided by default.
2. You have two action slots and two summon slots. Wait, what does the slot mean? Well, you can allocate one action slot to do a personal action, be it either buffing your next strike, attacking, searching for that one Godmodder, terraforming and the like - all things that you personally can do. But the summon slot can be expended to charge up an entity. Well, I'd rather not summon a low-charge entity, just in case we find a Godmodder. They know when this means free entity for them.
- Oh, and um, you can help someone. Only one person of course, but it's a free action, like speaking or monolouging...
3. Hopefully I'll be clear on the alignments. Each one will mean some kind of allegiance to a person.
[Godmodder Seekers], called [GS]s, well... they are my allies. I guess they'll become [AG]s or [PG]s if we find one that wants to fight you on their rule. But getting one is really hard nowadays; most arbiters have either enough money to bribe them into begrudgingly following their force, in turn having their own moment of glory. I mean, I don't care if they want to attack the Godmodder or protect them, as long as they help me.
[Neutrals], or simply [N]s. You know, they're glorified Switzerlands. They don't attack at all. If they do, if they attack traitors, they're [GS]s... or [AG]/[PG]s if we finally find one, [H] or Hostiles if at least they attack both sides equally (but please, don't attack me,) or, if they're really going to get under my skin...
[Traitors], or a shortcut of [T]. Well, if I brand you this way, you know well that you've got yourself a new enemy. And I will know you generally won't stop until all that storytelling is plunged by anarchy with my... hopefully not possible defeat.
4. Entities summoned will have a baseline of 5000 HP, 1000 ATK or 250 Retaliatory ATK per charge. Your power is generally worth 7500 ATK per charge, even at their lowest point. That being said, repetiveness will also affect that. But at the lowest it'll be worth only that baseline.
- Charges cannot be used to improve your entities. But uncharged actions can be used to heal, buff or upgrade them (with said baseline stat x1.5 per action)
5. All of you so far aren't going to be put out of commission. It's a small mercy for ya, that no one has healthbars or anything. One can hinder each other, though, so there's that.
- By not going to be put out of commision is that injuries and 'deaths' are cheap and can be utilised in attacks just as fine as any other actions.
6. Trading: You can exchange enemy entity loot or CP for it's equal value with other players... or whatever value would the item hold to its owner. A fair trade generally involves a 1:1 conversion rate for CP, which may be impossible for items. Eg. Player 1 wants to buy a Shield of Plenty for 7 Summon CP. Player 2 thinks it's a bit too little considering the 4 Actions he put into looting a shield and then upgrading it. He counter-offers it for 5 of each CP form. Player 1 then can agree or give up on the offer. Player 2 can also deny or accept the offer. Any debt accured by trading must be paid off with either 1 slot for action/summon, or a help 'action'.
Threadmarks:
1. Achievements: Link
With that under the way, I shall begin the expedition.
Location: Continental, Temperate Plains. Footprints detected, leading north.
Godmodder-meter: None...?
[A] It's me, your Arbiter.
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