Single Thread RP Defeat the-

Vella

Terrarian
It's a...

...uh. Something is different about this one. "Connection with server lost, cannot login to War of Thousand Universes - TCF is no longer a supported forums."
Yeah, I would've kept being a player here, once my hiatus would've had been gone. Those tree-axe wars being one thing that made this shackle of procrastination shatter. So... it's time for a different job. Like becoming a godmodder, but turns out it's simply too much trouble and not enough people to terrorize in those servers. Like, back-up servers, years of training and what? For a 100 HP pool that goes away in like a year? And... I really do lack the sheer villainy. So after some time, I decided to become them, an Arbiter. I've really thought that a godmodder I had looked for was in need of one to relay their exploits. They said 'Sorry, got a different one.'

So I decided to check on Singularity, the math-based thing I've looked at. Nope, buried too deep. Most of the Godmodders seem to be really busy, y'know.

So here's a deal. Help me look for a willing Godmodder, preferably one of high danger rate, and you'll get a hopefully best version of DtG you've ever seen. I promise. Just... uh, don't attack me for being too lazy to do it myself, okay? I can't find anyone that


I suspect you want that set of rules before I send you on the mission. Well, here they are. Three major guidelines. Subject to change if something new happens.
0. No law works back in time - as in it won't affect previous posts up until most recent update.
1. Please, do not attack me. I have means to protect myself, ya' know. Plus, I'd be forced to take an ability to attack that way again once we find them.
- I really don't want to bring the heavy cannons myself, so if ya' want to attack me, at least do it lazily, uncreatively, or repeat yourself over and over... it's easier for me to dodge those strikes. Though when you see a godmodder and want to fight them, please, do the opposite - make it nice, long and creative. Maybe funny too. I have a sense of humour too.
- And uh, heh, GPT ain't gonna do. I mean, really, it won't save you next time.
- Blue Truths are assumptions. Assumptions may not necessarily be true, and overusing it may result in them being voided by default.
2. You have two action slots and two summon slots. Wait, what does the slot mean? Well, you can allocate one action slot to do a personal action, be it either buffing your next strike, attacking, searching for that one Godmodder, terraforming and the like - all things that you personally can do. But the summon slot can be expended to charge up an entity. Well, I'd rather not summon a low-charge entity, just in case we find a Godmodder. They know when this means free entity for them.
- Oh, and um, you can help someone. Only one person of course, but it's a free action, like speaking or monolouging...
3. Hopefully I'll be clear on the alignments. Each one will mean some kind of allegiance to a person.
[Godmodder Seekers], called [GS]s, well... they are my allies. I guess they'll become [AG]s or [PG]s if we find one that wants to fight you on their rule. But getting one is really hard nowadays; most arbiters have either enough money to bribe them into begrudgingly following their force, in turn having their own moment of glory. I mean, I don't care if they want to attack the Godmodder or protect them, as long as they help me.
[Neutrals], or simply [N]s. You know, they're glorified Switzerlands. They don't attack at all. If they do, if they attack traitors, they're [GS]s... or [AG]/[PG]s if we finally find one, [H] or Hostiles if at least they attack both sides equally (but please, don't attack me,) or, if they're really going to get under my skin...
[Traitors], or a shortcut of [T]. Well, if I brand you this way, you know well that you've got yourself a new enemy. And I will know you generally won't stop until all that storytelling is plunged by anarchy with my... hopefully not possible defeat.
4. Entities summoned will have a baseline of 5000 HP, 1000 ATK or 250 Retaliatory ATK per charge. Your power is generally worth 7500 ATK per charge, even at their lowest point. That being said, repetiveness will also affect that. But at the lowest it'll be worth only that baseline.
- Charges cannot be used to improve your entities. But uncharged actions can be used to heal, buff or upgrade them (with said baseline stat x1.5 per action)
5. All of you so far aren't going to be put out of commission. It's a small mercy for ya, that no one has healthbars or anything. One can hinder each other, though, so there's that.
- By not going to be put out of commision is that injuries and 'deaths' are cheap and can be utilised in attacks just as fine as any other actions.
6. Trading: You can exchange enemy entity loot or CP for it's equal value with other players... or whatever value would the item hold to its owner. A fair trade generally involves a 1:1 conversion rate for CP, which may be impossible for items. Eg. Player 1 wants to buy a Shield of Plenty for 7 Summon CP. Player 2 thinks it's a bit too little considering the 4 Actions he put into looting a shield and then upgrading it. He counter-offers it for 5 of each CP form. Player 1 then can agree or give up on the offer. Player 2 can also deny or accept the offer. Any debt accured by trading must be paid off with either 1 slot for action/summon, or a help 'action'.


Threadmarks:
1. Achievements: Link

With that under the way, I shall begin the expedition.

Location: Continental, Temperate Plains. Footprints detected, leading north.
Godmodder-meter: None...?

[A] It's me, your Arbiter.
 
Last edited:
(Hoping I get this right, interesting concept btw)


???: I shall assist you, fine sir or ma'am.


A person appears beside the Arbiter.


>The Gamechanger (or GC for short), [GS]<


[Action Slot 1-2]


I grab the Arbiter's hand as I levitate into the air somewhat, a better view than being fully grounded.



GC: Your call on which direction we go, my friend.




[Summon Slot 1-2]



Charge, 2 CP obtained.
 
I attack the Arbiter!
now, I know what you're thinking. "What? The rules clearly state don't do that!", and you're right! But the rules also more or less say we're looking for a Godmodder, and I got to thinking... what if the Arbiter is a Godmodder? I mean, the arbiter clearly said it's easier for them to dodge exactly the same kind of attack a Godmodder has an easy time for! Now, you might ask, how do I attack the Arbiter? Well, obviously I want to repeat myself as much as possible. It says so in the rules. So the first thing I do is attack them! specifically, the first attack is an attack on their character! I'm actually already doing this, by implying they're a Godmodder. Good job, me! Now, the second thing I do is attack them! specifically, the second attack is an attack on their chemistry! I turn into glue and throw myself at the Arbiter, causing chemical bonds to form and/or break between Arbiter Chemicals and my glue self! Once again, going swimmingly. As for my third thing I'm doing, I attack them! This time, it's about a forceful style of artistic expression- which I'm already doing, by way of this entire paragraph! Especially with all the exclamation marks of Great Enthusiasm!!!
Fourth up? I attack them! y'know, as you might expect. I gift the Arbiter a chess set and challenge them to a chess match! Regardless of how good of a player you are, it's impossible to ensure your pieces will never be Attacked; E4, Queen F3- no set of preceding moves keeps this from attacking either the F pawn or the Knight! (It's true the definition says 'piece', and therefore not pawn, but in colloquial usage 'attacking the f pawn' is valid.)
And it's at this point that I run out of non-harmful definitions for Attack. oh well! It's time I attack the Arbiter/Godmodder! I've already repeated myself over and over, so now I have to be lazy and uncreative! To start with, I turn on a really old version of GPT (because I'm too lazy to check how you sign up for the newer ones) and feed it everything up to but not including 'i've already repeated myself over and over', and it outputs this!
I target the first piece I see. Oh, the Arbiter's a Godmodder... isn't he a Godmodder?! Now's your chance! Place my whole hand in a container of corrosive goo! How evil! Make me an example to every other non-Godmodder in the world! Now place this hand in an electrified enclosure... I don't think there are rules against this... don't know what that is. Fortunately, I did try to attack the Arbiter, and if that failed then now there's no chance I'm going to hurt the Arbiter! There. That's what Godmodder is! I'm sure you were expecting more, but hey! rules don't say I'm allowed to be too ambitious, or get carried away with creativity! A dastardly plan! I give the Arbiter an opportunity to dissolve my hand and also electrify it! This would prove the Arbiter's Godmodder status, because Godmodders are evil, especially in comical ways like sticking my hand in an electrified container of corrosive glue! And of course, if this (my yet-incomplete attempt to attack the Arbiter) fails, there's no chance it'll succeed!
...But it hasn't failed yet, because it's not done yet! I've been repetitive, lazy, and uncreative (obviously, it's not creative if an AI wrote it), but I still need to actually do something that could plausibly deal damage to a Godmodder! So I do! I attack the Arbiter! more specifically: my chess set reveals itself to be made of autonomous omni-directional laser cannons! yes, even though that sounds like it's just a lamp, they're laser cannons! you can tell because they burn people to death. This quickly eats away at all of the Arbiter's chess pieces, successfully attacking them! also the same goes for the Arbiter's skin! But that's not all- at the same time, my glue-y body, already having bonded to the Arbiter, swaps from glue to deadly deadly acid (either as a result of the acid my hand went into, or because I said so!) and starts eating away at the same!
After that either works or fails, I put on a performance of the classic play ShootingLotsOfGunsAndSwordsAndOctopiAtTheAudience, where I aggressively shoot the Arbiter with Guns, Swords, and Squids (the play is misnamed.)! The Guns I fired hit the Arbiter and go off (because if I miss, I just pick them up and try again. It's a very aggressive way to perform this play.), but I activated them too aggressively, so they explode instead of firing bullets! What a classic blunder! I quickly gather the broken pieces of the exploded guns, and feed them to the Arbiter. Waste not, want not, right?
And then I run out of ideas which work well with the rest of this so that's the end of this attack.

Oh! But afterwards, my Second PersonalAction is to do the whole thing again, backwards, with antimatter! For repetitiveness, laziness, and uncreativity!

[0+2 summoning capacity stored.]
 
(I will most certainly get this wrong)

From behind a conveniently placed tree (which sinks into the ground immediately after this), a... man? Steps out. It's hard to see any part of them, given that they are in such a comically large trenchcoat that it is impossible to discern literally any feature about them. Except for their face!... which is hidden behind a mask. AAAAA-

[Action 1-2]
Now, obviously, the footprints leading North imply that someone is north, right? WRONG! Clearly it's a trap! Anyone trying to be hidden knows how to hide their footprints! So this is, by way of deduction, a red herring meant to throw everyone off the scent.

With this evidence shown, the Trenchcoat (for lack of any other descriptors by which to name them), turns around, and starts going south... or so you thought! Because since this Arbiter person was the first one here, clearly they were the one to plant the trap! And as the Trenchcoat is going south, and they want us to go north, obviously they can't see them suddenly turn around and go for a karate chop to the back of the head! It's foolproof! Literally! The piece of paper this plan was written on is coated in fool proof ink! And for good measure, the Trenchcoat throws the paper at the Arbiter. Now, as the Arbiter is clearly a fool, expecting us to follow the obvious trap, the fool-proof ink activates, and the whole paper explodes!

[Summon Slot 1-2]

Feeling proud of seeing through such an obvious trap that no one else did, the Trenchcoat begins charging something, from within the depths of the trenchcoat...
[Current CP=2]
 
Down the cobble streets of London, a fellow in grey (British Grey™) suspenders races his buggy through a maze of narrow alleyways, chased by the moaning fog. Behind him, pale yellow eyes flutter like a swarm of wasps. Each one looks like its own halo, encircling the emptiness of the encroaching void. Together, they look like stars, held back only by the evening haze.

The buggy bounds over a bump in the road, becoming airborne for a moment, before crashing back down to earth. The fellow's head smacks into the steering wheel, and he mutters a curse. His words are drowned by the sound of the fog, calling to him like a wounded siren.

Looking over his shoulder, he sees the fog growing near. Its murky body seems to grapple with his rear wheels, snatching at them, trying to hold them still. Another curse, and he spits at the wind. Blue shimmers in the speeding saliva, and it shoots into the fog like a bullet, impaling one of its yellow eyes. The iris blinks, fighting the blue that consumes it, but all is for naught. In an flash, the eye disappears.

The fellow grins victoriously as the fog recoils. Only then does he turn back to the road, watching the alley parts into a busy street. Before him, a carpenter's store rushes toward him. With wide eyes, he slams the brakes and jerks the wheel. Before the fellow knows it, his buggy is rolling violently across the road, still barreling toward the store.

In the chaos, he feels his eyes glance behind him. He hardly registers the fog behind him, its yellow eyes fading into itself. But on its face, he almost thinks the fog is smiling.

Then, his world disappears, replaced with temperate plains and footprints leading northward.
~~~
The fellow lands with the others, driving face-first into the dirt. He leaves an impact crater at least as long as three times his height. "Ow..." he mutters, spitting dirt out of his mouth. He pushes himself up to his knees, brushing off his white, collared shirt. "That was... exciting." Carefully, he stands, a grimace on his face. He looks around, confused. "Wha-" He shakes his head. "Where am I?"

AND ROLL INTRO!!!

"...Wonderful." The fellow scratches his head, digesting his new situation. "So we're looking for a... a Godmodder?" He shakes his head, still not understanding what that is. He shrugs it off. "Well, if the task is to find someone, I guess I'm the man for the job." He pulls out a business card handing it to the Arbiter. "The name is Threepoint One Four. Private Investigator." He grins to himself. "My friends call me Tof."

Personal Action (PA) 1: "First things first-" Tof pulls out a small journal and a pen. He looks up at the Arbiter, a questioning look on his face. "-could you describe to me any features of this 'Godmodder' we're looking for?" He flips through a few pages of scribbles that don't seem quite incoherent. A rune here. A pentagram there. Some half legible notes jammed into the margins. A sloppy sketch of a hairy beast with "WHERE IS THIS WOLF???" circled over its head.

Finally, Tof gets to a blank page. He taps his pen against his notebook, watching the Arbiter carefully. "What methods have you been using to contact Godmodders? Any identifiable energy signatures? Habitual environments/noteable signs of their presence? Do you know any way to attract Godmodders? Either physically or- as the case may be- romantically? And," He looks hard at the Arbiter. "if a Godmodder had to choose between chocolate or vanilla for the rest of their life, which would they choose?"

He jots everything down as the Arbiter (hopefully) answers, scribbling in his notebook with his scattered handwriting. If the Arbiter is slow, he starts doodling pictures relevant to the answers he's getting, like little biomes and cartoonish magnets. When he's done, he closes his notebook, ending the interview with, "That's all the questions I have. Thank you."

PA 2: Tof turns his attention away from the Arbiter and starts examining the footprints. Specifically, what sort of feet are they? Human? Animal- and if so, what type? Are they wearing shoes? What size shoes would they wear? What variety? Do they appear to be walking? Running? Jumping?

Tof uses a full cobbler's kit and some forensic tools to examine every physical aspect of the footprints, comparing between steps to make sure his measurements are accurate. He has a keen eye. He wouldn't be a PI if he didn't.

Summoning Action (SA) 1: Tof gets up out of the dirt, still looking hard at the footprints. "Well," he says to himself, "could take the hard way. But then..."

Tof pulls a few euros out of his pockets as a red telephone booth appears beside him. He steps into the box and puts in his change. He dials a number. The phone rings. Then a click, and Tof hears breathing on the other line. "Hello mate!" he says, cheerfully. "I'd like to summon a Godmodder!" The other end grunts, and Tof chuckles heartily. "I know. Weirdest thing I've ever heard of." The other end grunts again, and Tof nods. "Thanks buddy! Tell Emma I said 'Hello.'"

He hangs up, stepping out of the booth. Rumbling, it descends into the earth as a summoning circle appears next to it. Tof rubs his hands together, smiling at the glowing runes. There's a chanting noise coming from beyond, murmuring dark prophecies from days long forgotten. Then, a pillar of light bursts from the circle and Tof summons a Godmodder.

SA 2: Tof finds he had a few more euros than he needed and pockets them. He's sure he'll need to make more calls later. (+1 SA CP)
 
4 hours ago:
Placeholder for a dop. No further posts will affect the state, and will be bundled up for a next one, Seekers and... ugh, you traitorous beings.

Time for the real update, heh.

So you say... 'Gamechanger' eh?

Hold up, let me scroll up to your actions.


???: I shall assist you, fine sir or ma'am.


A person appears beside the Arbiter.


>The Gamechanger (or GC for short), [GS]<


[Action Slot 1-2]


I grab the Arbiter's hand as I levitate into the air somewhat, a better view than being fully grounded.



GC: Your call on which direction we go, my friend.




[Summon Slot 1-2]



Charge, 2 CP obtained.
I doubt this helps me much. Probably helps me evade land-based things, however. But yeah, I know that those footprints belong to a human-like being, or at least an armoured being. A potential Godmodder #1, anyway. And since we're above, hm... yeah, those footprints lead along the river after normally 'disappearing' that we couldn't see before. That is a clue.

Joe, Joe, Joe... you know how I said in rule #1 how you wouldn't attack me...

I attack the Arbiter!
now, I know what you're thinking. "What? The rules clearly state don't do that!", and you're right! But the rules also more or less say we're looking for a Godmodder, and I got to thinking... what if the Arbiter is a Godmodder? I mean, the arbiter clearly said it's easier for them to dodge exactly the same kind of attack a Godmodder has an easy time for! Now, you might ask, how do I attack the Arbiter? Well, obviously I want to repeat myself as much as possible. It says so in the rules. So the first thing I do is attack them! specifically, the first attack is an attack on their character! I'm actually already doing this, by implying they're a Godmodder. Good job, me! Now, the second thing I do is attack them! specifically, the second attack is an attack on their chemistry! I turn into glue and throw myself at the Arbiter, causing chemical bonds to form and/or break between Arbiter Chemicals and my glue self! Once again, going swimmingly. As for my third thing I'm doing, I attack them! This time, it's about a forceful style of artistic expression- which I'm already doing, by way of this entire paragraph! Especially with all the exclamation marks of Great Enthusiasm!!!
Fourth up? I attack them! y'know, as you might expect. I gift the Arbiter a chess set and challenge them to a chess match! Regardless of how good of a player you are, it's impossible to ensure your pieces will never be Attacked; E4, Queen F3- no set of preceding moves keeps this from attacking either the F pawn or the Knight! (It's true the definition says 'piece', and therefore not pawn, but in colloquial usage 'attacking the f pawn' is valid.)
And it's at this point that I run out of non-harmful definitions for Attack. oh well! It's time I attack the Arbiter/Godmodder! I've already repeated myself over and over, so now I have to be lazy and uncreative! To start with, I turn on a really old version of GPT (because I'm too lazy to check how you sign up for the newer ones) and feed it everything up to but not including 'i've already repeated myself over and over', and it outputs this!
I target the first piece I see. Oh, the Arbiter's a Godmodder... isn't he a Godmodder?! Now's your chance! Place my whole hand in a container of corrosive goo! How evil! Make me an example to every other non-Godmodder in the world! Now place this hand in an electrified enclosure... I don't think there are rules against this... don't know what that is. Fortunately, I did try to attack the Arbiter, and if that failed then now there's no chance I'm going to hurt the Arbiter! There. That's what Godmodder is! I'm sure you were expecting more, but hey! rules don't say I'm allowed to be too ambitious, or get carried away with creativity! A dastardly plan! I give the Arbiter an opportunity to dissolve my hand and also electrify it! This would prove the Arbiter's Godmodder status, because Godmodders are evil, especially in comical ways like sticking my hand in an electrified container of corrosive glue! And of course, if this (my yet-incomplete attempt to attack the Arbiter) fails, there's no chance it'll succeed!
...But it hasn't failed yet, because it's not done yet! I've been repetitive, lazy, and uncreative (obviously, it's not creative if an AI wrote it), but I still need to actually do something that could plausibly deal damage to a Godmodder! So I do! I attack the Arbiter! more specifically: my chess set reveals itself to be made of autonomous omni-directional laser cannons! yes, even though that sounds like it's just a lamp, they're laser cannons! you can tell because they burn people to death. This quickly eats away at all of the Arbiter's chess pieces, successfully attacking them! also the same goes for the Arbiter's skin! But that's not all- at the same time, my glue-y body, already having bonded to the Arbiter, swaps from glue to deadly deadly acid (either as a result of the acid my hand went into, or because I said so!) and starts eating away at the same!
After that either works or fails, I put on a performance of the classic play ShootingLotsOfGunsAndSwordsAndOctopiAtTheAudience, where I aggressively shoot the Arbiter with Guns, Swords, and Squids (the play is misnamed.)! The Guns I fired hit the Arbiter and go off (because if I miss, I just pick them up and try again. It's a very aggressive way to perform this play.), but I activated them too aggressively, so they explode instead of firing bullets! What a classic blunder! I quickly gather the broken pieces of the exploded guns, and feed them to the Arbiter. Waste not, want not, right?
And then I run out of ideas which work well with the rest of this so that's the end of this attack.

Oh! But afterwards, my Second PersonalAction is to do the whole thing again, backwards, with antimatter! For repetitiveness, laziness, and uncreativity!

[0+2 summoning capacity stored.]
But a few things first. How the eff' have you obtained a chess set and gave me for me, not knowing that I outright fall into a Fool's Mate of all thing? Like, you'd be compelled more to checkmate me than-

Oh no...

...not the GPT!
I smash that tool to bits. Sorry pal, you gotta try harder now to attack me like that-

1
Excuuuuse me, but I clearly dodged every- uhg. I swear to... one! Yeah, an element of singularity! I can now wield it, and deal with rest of your attack. Seems quite fluffy, yeah. But one cannot simply attack me.

Sorry, again, back in time, I think you forgot about one detail. I was flying. Now, chess goes into a waste because I doubt you've invented a flying chess. So the chess set makes for pretty laser show! The kind of laser shot that makes me motivated enough to dodge. Like with Danmaku! Also, while still flying because of Seeker's help, I notice how you try to dissolve my arm. Funny, considering that said deadly deadly acid ate away at the brand "Arbiter's Negotiation Suit" I was having to deal with Godmodder and set me free anyway!
Off you go, off me!

Still, how did you know my fears!?

Another traitor... let's make it quick.


From behind a conveniently placed tree (which sinks into the ground immediately after this), a... man? Steps out. It's hard to see any part of them, given that they are in such a comically large trenchcoat that it is impossible to discern literally any feature about them. Except for their face!... which is hidden behind a mask. AAAAA-

[Action 1-2]
Now, obviously, the footprints leading North imply that someone is north, right? WRONG! Clearly it's a trap! Anyone trying to be hidden knows how to hide their footprints! So this is, by way of deduction, a red herring meant to throw everyone off the scent.

With this evidence shown, the Trenchcoat (for lack of any other descriptors by which to name them), turns around, and starts going south... or so you thought! Because since this Arbiter person was the first one here, clearly they were the one to plant the trap! And as the Trenchcoat is going south, and they want us to go north, obviously they can't see them suddenly turn around and go for a karate chop to the back of the head! It's foolproof! Literally! The piece of paper this plan was written on is coated in fool proof ink! And for good measure, the Trenchcoat throws the paper at the Arbiter. Now, as the Arbiter is clearly a fool, expecting us to follow the obvious trap, the fool-proof ink activates, and the whole paper explodes!

[Summon Slot 1-2]

Feeling proud of seeing through such an obvious trap that no one else did, the Trenchcoat begins charging something, from within the depths of the trenchcoat...
[Current CP=2]
AI post likelihood: 0%
I can't help but wonder why this piece of paper self-immolated itself in front of me. Hmm. Must've been a weak explosive. Though I must commend your near-flawless execution of the prediction what I was going to do. Next!

Now, finally another seeker, of ORIGIN nickname, to help us. This one better have interesting things to be done.

Personal Action (PA) 1: "First things first-" Tof pulls out a small journal and a pen. He looks up at the Arbiter, a questioning look on his face. "-could you describe to me any features of this 'Godmodder' we're looking for?" He flips through a few pages of scribbles that don't seem quite incoherent. A rune here. A pentagram there. Some half legible notes jammed into the margins. A sloppy sketch of a hairy beast with "WHERE IS THIS WOLF???" circled over its head.

Finally, Tof gets to a blank page. He taps his pen against his notebook, watching the Arbiter carefully. "What methods have you been using to contact Godmodders? Any identifiable energy signatures? Habitual environments/noteable signs of their presence? Do you know any way to attract Godmodders? Either physically or- as the case may be- romantically? And," He looks hard at the Arbiter. "if a Godmodder had to choose between chocolate or vanilla for the rest of their life, which would they choose?"

He jots everything down as the Arbiter (hopefully) answers, scribbling in his notebook with his scattered handwriting. If the Arbiter is slow, he starts doodling pictures relevant to the answers he's getting, like little biomes and cartoonish magnets. When he's done, he closes his notebook, ending the interview with, "That's all the questions I have. Thank you."

PA 2: Tof turns his attention away from the Arbiter and starts examining the footprints. Specifically, what sort of feet are they? Human? Animal- and if so, what type? Are they wearing shoes? What size shoes would they wear? What variety? Do they appear to be walking? Running? Jumping?

Tof uses a full cobbler's kit and some forensic tools to examine every physical aspect of the footprints, comparing between steps to make sure his measurements are accurate. He has a keen eye. He wouldn't be a PI if he didn't.

Summoning Action (SA) 1: Tof gets up out of the dirt, still looking hard at the footprints. "Well," he says to himself, "could take the hard way. But then..."

Tof pulls a few euros out of his pockets as a red telephone booth appears beside him. He steps into the box and puts in his change. He dials a number. The phone rings. Then a click, and Tof hears breathing on the other line. "Hello mate!" he says, cheerfully. "I'd like to summon a Godmodder!" The other end grunts, and Tof chuckles heartily. "I know. Weirdest thing I've ever heard of." The other end grunts again, and Tof nods. "Thanks buddy! Tell Emma I said 'Hello.'"

He hangs up, stepping out of the booth. Rumbling, it descends into the earth as a summoning circle appears next to it. Tof rubs his hands together, smiling at the glowing runes. There's a chanting noise coming from beyond, murmuring dark prophecies from days long forgotten. Then, a pillar of light bursts from the circle and Tof summons a Godmodder.

SA 2: Tof finds he had a few more euros than he needed and pockets them. He's sure he'll need to make more calls later. (+1 SA CP)
AI post likelihood: 10%, not AI post.
Yeah, this Godmodder that we're going to find? I can show you the Godmod-o-Meter for you to look at. Now, the Godmodder that you summoned clearly seems to be just a LARPer who loves Greek Mythology, they only seem to tick the power scale a little. I generally lurked in various areas - cities, battlefields, grasslands, mathbooks... you get the idea. And I dunno, but the way to keep the Godmodder from fleeing from-

STOP INTERRUPTING ME with another attack, Joe! You already did it once! Taste the '1' in turn!

Sorry for little inconvenience. But I know Arbiters bribed their Godmodders. Well this failed me far too many times now. Also, I guess they'd love some vanilla-tasting chocolate, heh.
But now I have to write what you did, and what you did was, you found out a little speck of metallic material. Alloy of Steel and Titanium. Wonder who wears that on their shoes, powdered. But the Godmod-o-Meter ticks up more.

All right, can't be a full dop without a field update!

The Godmodder shouts narmily about raining down a thunder on the other side. It's just that, since Traitors haven't made anything.

Field: Grasslands.
Surroundings: Riverside. Alloy-laced footprints lead to river at north, and turns to the right.

[A] It's me, your Arbiter. HP DOWN(1, infinite turns, unremovable debuff), wears Negotiation Suit... sleeve melted away and wields a giant red
1 as a weapon. Floating.
[GS] Gamechanger (Razor_Typhoon) Floating.
[GS] ORIGIN. Has Godmod-o-Meter. Ticks every 99 ms.
[GS] Godmodder. 2500/2500 HP, 500 ATK-

I should explain rule 4, that I just made. Each entity you have will have baseline stats. You can't improve entities with charges once you summon them, but you can heal, buff or upgrade them using your Summon Actions directly. Just... ehm, keep in mind one attack is one-point-half HP charge, which is 7500. That can increase if user is creative.

[T] JOEbob. Broke ya' GPT.
[T] Crimtane Shovel (or Curse of Ra... but calls themselves the Trenchcoat).
 
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GC: Hilarious, but not really.

[Action Slot 1-2]

I type "/fling JOEbob, the Trenchcoat" fling the two traitors into a nearby object to slow them down, effectively reducing their chance of attacks hitting.

GC: Its disappointing that we have villains in this story, but sadly for you, you have to deal with me before you can interrupt our journey to make a entertaining experience.


[Summon Slot 1-2]


Keep charging, 4 CP obtained so far
 
[Personal Action 1] Hmmmmmmmmmmmmmmmmmmm looking pretty Godmoddery if you ask me. You took an amount of damage denominated in an integer with an absolute value less than 12. classic Godmodder maneuver! If you wanted to disguise your incredibly obvious Godmodder nature, you should've at least trimmed the 0's off the entity statblocks.
Now you're totally right, I could checkmate you, but that would Still be an attack- an attack on your king! What was, y'know, the point.
I stand back up (after being thrown into the trenchcoat, the nearest object), dust myself off, and look up at the Arbiter. "You're wielding a 1, huh? element of singularity. Singularity, singularity... Aha!" suddenly, the Red 1 Singularity turns from a singularity into a singularity! Specifically, a gravitational singularity! It begins tearing away at the Arbiter! Not only that, but the intense gravitational attraction rips me off the ground and sends me flying towards it! Right before I hit singularity, the conversion reverts,leaving the singularity a simple red 1 again. I snag the 1, ripping it away at the same time as the Arbiter (presumably) yanks their hand away due to the sudden disappearance of attractive force! The 1 isn't the same as the HP DOWN- it's a whole different part of the statblock! Having stolen it away, I summersault through the sky a few times and come to a halt, neatly embedded into a cloud.

I don't have to be lazy, uncreative, or repeat myself, because this isn't an attack- it's a theft attempt!

[Personal Action 2] Alright, but- I do need to be lazy, uncreative, and repeat myself if I want to attack the Arbiter! Which is gonna be harder without GPT. Not to worry! I have a 1 now! I snap off the 1's Bottom line on both sides, getting a 1 that's not in a serif font (unlike Every Font This Forum Supports), like so ̑̇̈|!... more or less. Anyway, with the two small red lines, I can make a ̑̇̈|=, and the laws of math make that a ̑̇̈|=̑̇̈|! I yank one of the ̑̇̈|'s out and put it in my pocket! I then poke the =, and the laws of math make it a ̑̇̈|=̑̇̈|! I yank one of the ̑̇̈|'s out and put it in my pocket! I then poke the =, and the laws of math make it a ̑̇̈|=̑̇̈|! I yank one of the ̑̇̈|'s out and put it in my pocket! I then poke the =, and the laws of math make it a ̑̇̈|=̑̇̈|! I yank one of the ̑̇̈|'s out and put it in my pocket! I then poke the =, and the laws of math make it a ̑̇̈|=̑̇̈|! At this point I have enough spares to replace the serifs, so I make a 1=, and the laws of math make it a 1=1! I yank out one of the 1's, and poke the =! the laws of math make it a 1=1! I yank out one of the 1's, and poke the =! the laws of math make it a 1=1! I yank out one of the 1's, and poke the =! the laws of math make it a 1=1! I yank out one of the 1's, and poke the =! the laws of math make it a 1=1! I yank out one of the 1's, and poke the =!
I then generally rehash Animation Vs Math as applicable, minus all the fighting! There we go: Now I've been Lazy (by skipping describing the rest of the process), uncreative (by referencing something else, and a popular something at that), and repetitive (by all of those copies of 'I poke the =, and the laws of math make it a 1=1' or the like)!
Now all I have to do is actually attack, which can't be that hard. First, I throw a x9i= at my fallen chess set! It ascends into the sky, rotating 90 degrees around our point of origin, and also splits into 9- then, thanks to the =, 18! Not only that, but none of them fall- their positions all equal anothers, so neither can be changed! The barrage of Chess Lasers serves as an excellent distraction! As the Arbiter tries to dodge them, I play interference with the occasional pinpoint-accurate toss of a - to flip them horizontally- though I make sure to only throw each after stray lasers destroy the previous. Can't have you copying my new scheme!
But that's not all... no-no-no, that's too simple! at one point- while the previous - is still in play, and Arbiter distracted- I jump back down to the ground, below where they're dodging, and set up a pretty simple mathematical operation:
=l/0
This produces an infinitely-tall tower of semitangible zeros, all descending upon the left side of the equation at ever-increasing speed- and thanks to my precise positioning, not to mention active adjustment as needed, this tower of falling zeroes smacks right into the Arbiter! multiple times, if needed! eventually, one of those smacks sends the Arbiter careening down to ground level, while I pocket the equation before it can be harvested. Of course, pocketing the equation is an inconveniently lengthy process, so there's nothing I can do to stop the Arbiter from simply re-ascending-
BAM! the Arbiter suddenly finds themselves having a fist! in their face! My fist! in their face! It's extremely painful! My hand is still covered in deadly acid on account of having been put in a jar of deadly acid! But how?!? I'm still stowing away the equation! Well, you see... I used a x2, On, y'know, myself! at some point in the skipped over mathing segment! My double does the punching while I'm doing the stowing! or maybe I'm doing the punching while my double does the stowing- who can say? not me! though, I could just as easily have done this without a double, by having my hand (which was, after all, cut off, put in a jar of deadly acid, and electrified) do it while not attached to the body. I had options.

Let's see you counter that! Thereby re-proving your Godmodderness! or not counter that, take 1 damage, and thereby reprove your Godmodderness anyway!

[2+2 summoning capacity stored.]
 
In a sudden flash of superimposed black squares, a pair of people in black suits with sunglasses manifest onto the battlefield. One of them, a woman with blond hair, has a stoic (and somewhat uninterested) expression on her face. The other, a man with black hair, looks slightly smug.

Greetings. I am Agent Eda of the Department of Redaction.
And I am Agent Ted. Also of the Department of Redaction.
The Department has determined that a story is currently in progress here that falls outside of the permitted purview. It thusly falls to us to... correct this.


Eda steps forward, and Ted falls in line behind her.

Watch closely, Ted, and you might learn a thing or two.

Eda's Action: Wordlessly, Eda approaches the "Godmodder" the group has found. When she's a few feet away, she draws a knife from an unseen pocket and charges. Just before she gets within striking distance, another set of black squares is superimposed directly over the scene. When they disappear, the Godmodder is gone. Only Eda, as well as her still-clean knife, remain.


Ted laughs upon seeing Eda's attack.

You never get tired of that move, do you?
As you gain more experience, Ted, you'll find that a knife is more reliable than anything else you get from the Department.
Ha! I think you're just cynical. Watch.

Ted's Action: Ted walks slowly toward Gamechanger as he's typing. Suddenly, a large string of black squares appears, blocking out the view of Ted, Gamechanger, and the space between them. They disappear shortly after, revealing that Ted has closed the distance much faster than should be possible and is winding up for a haymaker punch. The punch connects, interrupting Gamechanger as he types in his command.

Can't do something like that with a knife!
That is objectively false. But I commend your gumption.


CP: Two
 
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[Personal Action 1]
Seeing as how the Trenchcoat is currently getting pushed to the nearest object, it doesn't move, as it pulls out a green pen from one of its pockets. Using this pen, it starts drawing a very elaborate design on the dirt. It's so convoluted its impossible to tell if it's a bluetooth toaster or a hydrogen printing press.

Regardless of its true purpose, the Trenchcoat claps its hands, and the entire drawing pops off the ground, where it promptly caves in on itself. Grabbing all the broken pieces, the Trenchcoat fashions a pair of handcuffs, and goes to arrest the Arbiter on the grounds of attempted murder (what with the whole "luring to a probable death trap" thing).

[Personal Action 2]
Having dealt with the would-be murderer, it then moves on to the next big thing; the tracks. Now, while obviously a trap (there's metal in the footprints, for crying out loud!), there could still be a means by which to utilize this.

Now brandishing a blue pen, the Trenchcoat draws a hole in the ground, in a style reminiscent of something clean out of Looney Tunes. Clapping it's hands, the hole turns real, and the Trenchcoat hops in, where it then proceeds to use an eraser to start digging a tunnel in the direction the footprints lead. After all, no one would expect someone to follow underground!

[Summon Action 1-2]

While it's currently digging a path, the Trenchcoat notices a centipede, crawling along the dirt walls. Fishing a quarter out of one of its many pockets, the Trenchcoat grabs the insect, before clasping its hands together, and crushing both the coin and the bug. Opening its hands, a black line unfurls itself, stretching a good 6 feet. Laying it down, the line quakes and shivers, as it then begins to fill in, resembling the centipede, albeit bigger, and sporting a new metallic Exoskeleton. Truly, a Cent-ipede.
[Current CP: 0. (Yes I am spending 2 on this pun)]
 
Tof scratches his face, still digesting the situation. He seems hung up on that "vanilla-tasting chocolate." That's not a thing where he's from, apparently.

PA 1: But the metal alloy. That's interesting. He glances at the footprints, but shakes his head. "Again, there's the hard way, but also..."

Tof reaches into the pockets of his grey suspenders and takes out a big lever. He jams it into the ground, and it clicks against something hard. He pulls the lever, and the sound of gears awakens beneath the earth. With a grinding rumble, the dirt before him parts ways, revealing a dark chamber below. A platform rises from the darkness, on top of which is some strange, steampunk looking magnet. Pipes sprout from every which way, spewing steam. Electricity jumps between tall coils. And in the center, a big red magnet, facing in the direction the footprints lead.

Tof steps up to the platform, ducking under leaping sparks as he grabs another lever. He yanks it hard, flipping the rusted lever. The magnet hums to life, and immediately, the alloy powder begins shooting toward its twin forks. As he catches the metal, Tof pulls on the magnet, angling it down the continuing path. He watches the path carefully, hoping to reel in whoever's got those powdery shoes.

PA 2: As the magnet does its work, Tof turns his attention to the Godmod-O-Meter. "So," he mumbles, "the faster this thing beeps, the closer a Godmodder is, right?" He flips it over, inspecting it. "So, if I make it beep faster, that'll make the Godmodder get closer." A professional Private Investigator, let me tell you. "It's the only thing that makes sense."

Did you know that every second in London, 1,000 milliseconds pass? True facts. True in... a lot of places, actually! But let's focus on that London bit. Every second in London contains 1,000 milliseconds.

Tof gets in touch with some of his old sailor buddies. They talk boats, pubs, the pond. British stuff. The conversation is lively, that bland British accent humming in a constant drone. But eventually, they get to business. Tof pitches a crazy idea, and his mates call him bonkers. But Tof is firm. He insists on giving it a try. His fella's exchange looks, but they go for it.

And just like that, Tof starts importing milliseconds from London! This makes it so that, for every second that passes for the Godmod-O-Meter, 2,000 milliseconds pass! 1,000 from the- wherever we are- the grasslands, and an additional 1,000 from London! This means the Godmod-O-Meter is beeping twice as fast, so the Godmodder must be two times closer! Obviously!

SA 1 & 2: Tof notices his Godmodder is getting murdered. He thinks about mentioning something, but decides otherwise. Tof knows the streets. Knows how to keep his head down and mouth shut. Better that than dead.

He does, however, take notes on the murder, and phones the tip over to Scotland Yard. They pay him handsomely for the tip, and he pockets the change with the rest. (+2 SA CP. Total: 3 SA CP)
 
So... I've been fighting in EE2: Art of Supremacy. Damn, this felt like an upgrade to Empire Earth.
GC: Hilarious, but not really.

[Action Slot 1-2]

I type "/fling JOEbob, the Trenchcoat" fling the two traitors into a nearby object to slow them down, effectively reducing their chance of attacks hitting.

GC: Its disappointing that we have villains in this story, but sadly for you, you have to deal with me before you can interrupt our journey to make a entertaining experience.


[Summon Slot 1-2]


Keep charging, 4 CP obtained so far
Keep charging up! Maybe we'll get a decent entity!
Also... how did you get an access to command? Nevermind, as long as it helps me, I can let it pass. Aight, they're flung into a river! They're-

In a sudden flash of superimposed black squares, a pair of people in black suits with sunglasses manifest onto the battlefield. One of them, a woman with blond hair, has a stoic (and somewhat uninterested) expression on her face. The other, a man with black hair, looks slightly smug.

Greetings. I am Agent Eda of the Department of Redaction.
And I am Agent Ted. Also of the Department of Redaction.
The Department has determined that a story is currently in progress here that falls outside of the permitted purview. It thusly falls to us to... correct this.


Eda steps forward, and Ted falls in line behind her.

Watch closely, Ted, and you might learn a thing or two.

Eda's Action: Wordlessly, Eda approaches the "Godmodder" the group has found. When she's a few feet away, she draws a knife from an unseen pocket and charges. Just before she gets within striking distance, another set of black squares is superimposed directly over the scene. When they disappear, the Godmodder is gone. Only Eda, as well as her still-clean knife, remain.


Ted laughs upon seeing Eda's attack.

You never get tired of that move, do you?
As you gain more experience, Ted, you'll find that a knife is more reliable than anything else you get from the Department.
Ha! I think you're just cynical. Watch.

Ted's Action: Ted walks slowly toward Gamechanger as he's typing. Suddenly, a large string of black squares appears, blocking out the view of Ted, Gamechanger, and the space between them. They disappear shortly after, revealing that Ted has closed the distance much faster than should be possible and is winding up for a haymaker punch. The punch connects, interrupting Gamechanger as he types in his command.

Can't do something like that with a knife!
That is objectively false. But I commend your gumption.


CP: Two
(Joe, your post comes later, because of having to deal with this one... I dunno. At least they haven't attacked me directly yet.)
I think the false Godmodder may be dead. I feel bad for him, because he really wanted to tag along in the journey and not like... die.
-come on! Aight, scratch that. Somehow you've disrupted that action. Must've been related to... being more creative, I suppose.


[Personal Action 1] Hmmmmmmmmmmmmmmmmmmm looking pretty Godmoddery if you ask me. You took an amount of damage denominated in an integer with an absolute value less than 12. classic Godmodder maneuver! If you wanted to disguise your incredibly obvious Godmodder nature, you should've at least trimmed the 0's off the entity statblocks.
Now you're totally right, I could checkmate you, but that would Still be an attack- an attack on your king! What was, y'know, the point.
I stand back up (after being thrown into the trenchcoat, the nearest object), dust myself off, and look up at the Arbiter. "You're wielding a 1, huh? element of singularity. Singularity, singularity... Aha!" suddenly, the Red 1 Singularity turns from a singularity into a singularity! Specifically, a gravitational singularity! It begins tearing away at the Arbiter! Not only that, but the intense gravitational attraction rips me off the ground and sends me flying towards it! Right before I hit singularity, the conversion reverts,leaving the singularity a simple red 1 again. I snag the 1, ripping it away at the same time as the Arbiter (presumably) yanks their hand away due to the sudden disappearance of attractive force! The 1 isn't the same as the HP DOWN- it's a whole different part of the statblock! Having stolen it away, I summersault through the sky a few times and come to a halt, neatly embedded into a cloud.

I don't have to be lazy, uncreative, or repeat myself, because this isn't an attack- it's a theft attempt!

[Personal Action 2] Alright, but- I do need to be lazy, uncreative, and repeat myself if I want to attack the Arbiter! Which is gonna be harder without GPT. Not to worry! I have a 1 now! I snap off the 1's Bottom line on both sides, getting a 1 that's not in a serif font (unlike Every Font This Forum Supports), like so ̑̇̈|!... more or less. Anyway, with the two small red lines, I can make a ̑̇̈|=, and the laws of math make that a ̑̇̈|=̑̇̈|! I yank one of the ̑̇̈|'s out and put it in my pocket! I then poke the =, and the laws of math make it a ̑̇̈|=̑̇̈|! I yank one of the ̑̇̈|'s out and put it in my pocket! I then poke the =, and the laws of math make it a ̑̇̈|=̑̇̈|! I yank one of the ̑̇̈|'s out and put it in my pocket! I then poke the =, and the laws of math make it a ̑̇̈|=̑̇̈|! I yank one of the ̑̇̈|'s out and put it in my pocket! I then poke the =, and the laws of math make it a ̑̇̈|=̑̇̈|! At this point I have enough spares to replace the serifs, so I make a 1=, and the laws of math make it a 1=1! I yank out one of the 1's, and poke the =! the laws of math make it a 1=1! I yank out one of the 1's, and poke the =! the laws of math make it a 1=1! I yank out one of the 1's, and poke the =! the laws of math make it a 1=1! I yank out one of the 1's, and poke the =! the laws of math make it a 1=1! I yank out one of the 1's, and poke the =!
I then generally rehash Animation Vs Math as applicable, minus all the fighting! There we go: Now I've been Lazy (by skipping describing the rest of the process), uncreative (by referencing something else, and a popular something at that), and repetitive (by all of those copies of 'I poke the =, and the laws of math make it a 1=1' or the like)!
Now all I have to do is actually attack, which can't be that hard. First, I throw a x9i= at my fallen chess set! It ascends into the sky, rotating 90 degrees around our point of origin, and also splits into 9- then, thanks to the =, 18! Not only that, but none of them fall- their positions all equal anothers, so neither can be changed! The barrage of Chess Lasers serves as an excellent distraction! As the Arbiter tries to dodge them, I play interference with the occasional pinpoint-accurate toss of a - to flip them horizontally- though I make sure to only throw each after stray lasers destroy the previous. Can't have you copying my new scheme!
But that's not all... no-no-no, that's too simple! at one point- while the previous - is still in play, and Arbiter distracted- I jump back down to the ground, below where they're dodging, and set up a pretty simple mathematical operation:
=l/0
This produces an infinitely-tall tower of semitangible zeros, all descending upon the left side of the equation at ever-increasing speed- and thanks to my precise positioning, not to mention active adjustment as needed, this tower of falling zeroes smacks right into the Arbiter! multiple times, if needed! eventually, one of those smacks sends the Arbiter careening down to ground level, while I pocket the equation before it can be harvested. Of course, pocketing the equation is an inconveniently lengthy process, so there's nothing I can do to stop the Arbiter from simply re-ascending-
BAM! the Arbiter suddenly finds themselves having a fist! in their face! My fist! in their face! It's extremely painful! My hand is still covered in deadly acid on account of having been put in a jar of deadly acid! But how?!? I'm still stowing away the equation! Well, you see... I used a x2, On, y'know, myself! at some point in the skipped over mathing segment! My double does the punching while I'm doing the stowing! or maybe I'm doing the punching while my double does the stowing- who can say? not me! though, I could just as easily have done this without a double, by having my hand (which was, after all, cut off, put in a jar of deadly acid, and electrified) do it while not attached to the body. I had options.

Let's see you counter that! Thereby re-proving your Godmodderness! or not counter that, take 1 damage, and thereby reprove your Godmodderness anyway!

[2+2 summoning capacity stored.]
Aight, Joe. I know what you would've wanted to do. Sadly, you haven't considered that you know... those numbers can't change much of properties while it's under my narrative force, right? And yes, I know you'd call it Godmodding. But all of that is only to preserve the narrative for when we get to a Godmodder.

Also, I can't help but wonder - if you truly wanted to have it tear away at me, while pulling you in, you'd have to think of black holes, heh. Not that they will work either. Can't risk entire continent becoming a glaring hole. So yeah, by the faulty logic you have, you wouldn't be able to steal the '1'. and also... you've written it in wrong font! No wonder I could simply rant at you while not doing anything!

Remember that fonts matter too, heh.

Heh... dodged a bullet here.

[Personal Action 1]
Seeing as how the Trenchcoat is currently getting pushed to the nearest object, it doesn't move, as it pulls out a green pen from one of its pockets. Using this pen, it starts drawing a very elaborate design on the dirt. It's so convoluted its impossible to tell if it's a bluetooth toaster or a hydrogen printing press.

Regardless of its true purpose, the Trenchcoat claps its hands, and the entire drawing pops off the ground, where it promptly caves in on itself. Grabbing all the broken pieces, the Trenchcoat fashions a pair of handcuffs, and goes to arrest the Arbiter on the grounds of attempted murder (what with the whole "luring to a probable death trap" thing).

[Personal Action 2]
Having dealt with the would-be murderer, it then moves on to the next big thing; the tracks. Now, while obviously a trap (there's metal in the footprints, for crying out loud!), there could still be a means by which to utilize this.

Now brandishing a blue pen, the Trenchcoat draws a hole in the ground, in a style reminiscent of something clean out of Looney Tunes. Clapping it's hands, the hole turns real, and the Trenchcoat hops in, where it then proceeds to use an eraser to start digging a tunnel in the direction the footprints lead. After all, no one would expect someone to follow underground!

[Summon Action 1-2]

While it's currently digging a path, the Trenchcoat notices a centipede, crawling along the dirt walls. Fishing a quarter out of one of its many pockets, the Trenchcoat grabs the insect, before clasping its hands together, and crushing both the coin and the bug. Opening its hands, a black line unfurls itself, stretching a good 6 feet. Laying it down, the line quakes and shivers, as it then begins to fill in, resembling the centipede, albeit bigger, and sporting a new metallic Exoskeleton. Truly, a Cent-ipede.
[Current CP: 0. (Yes I am spending 2 on this pun)]
Now, now... shall we not cry wolf over the leads that are right? Well, I could've bribed a lawyer to get me free, but eh, whatever. I could simply just say they were too large for me that they slipped off. Now obligatory Cent-ipede summoned.

Oh, and um, how are you following underground- ehh... whatever. You somehow land in the tunnel below, facing some cobalt constructs. They aren't mine at all. I mean, I still have to narrate them, but they have their own minds.

Tof scratches his face, still digesting the situation. He seems hung up on that "vanilla-tasting chocolate." That's not a thing where he's from, apparently.

PA 1: But the metal alloy. That's interesting. He glances at the footprints, but shakes his head. "Again, there's the hard way, but also..."

Tof reaches into the pockets of his grey suspenders and takes out a big lever. He jams it into the ground, and it clicks against something hard. He pulls the lever, and the sound of gears awakens beneath the earth. With a grinding rumble, the dirt before him parts ways, revealing a dark chamber below. A platform rises from the darkness, on top of which is some strange, steampunk looking magnet. Pipes sprout from every which way, spewing steam. Electricity jumps between tall coils. And in the center, a big red magnet, facing in the direction the footprints lead.

Tof steps up to the platform, ducking under leaping sparks as he grabs another lever. He yanks it hard, flipping the rusted lever. The magnet hums to life, and immediately, the alloy powder begins shooting toward its twin forks. As he catches the metal, Tof pulls on the magnet, angling it down the continuing path. He watches the path carefully, hoping to reel in whoever's got those powdery shoes.

PA 2: As the magnet does its work, Tof turns his attention to the Godmod-O-Meter. "So," he mumbles, "the faster this thing beeps, the closer a Godmodder is, right?" He flips it over, inspecting it. "So, if I make it beep faster, that'll make the Godmodder get closer." A professional Private Investigator, let me tell you. "It's the only thing that makes sense."

Did you know that every second in London, 1,000 milliseconds pass? True facts. True in... a lot of places, actually! But let's focus on that London bit. Every second in London contains 1,000 milliseconds.

Tof gets in touch with some of his old sailor buddies. They talk boats, pubs, the pond. British stuff. The conversation is lively, that bland British accent humming in a constant drone. But eventually, they get to business. Tof pitches a crazy idea, and his mates call him bonkers. But Tof is firm. He insists on giving it a try. His fella's exchange looks, but they go for it.

And just like that, Tof starts importing milliseconds from London! This makes it so that, for every second that passes for the Godmod-O-Meter, 2,000 milliseconds pass! 1,000 from the- wherever we are- the grasslands, and an additional 1,000 from London! This means the Godmod-O-Meter is beeping twice as fast, so the Godmodder must be two times closer! Obviously!

SA 1 & 2: Tof notices his Godmodder is getting murdered. He thinks about mentioning something, but decides otherwise. Tof knows the streets. Knows how to keep his head down and mouth shut. Better that than dead.

He does, however, take notes on the murder, and phones the tip over to Scotland Yard. They pay him handsomely for the tip, and he pockets the change with the rest. (+2 SA CP. Total: 3 SA CP)

My condolences for 'Godmodder's death. Anyway, the easy way doesn't seem to work much, but... you somehow upgrade your Godmod-O-Meter to pick the rough direction! It reads 'East' now. Should make more sense anyway because of your ticking and magnet upgrade that didn't accomplish too much.

The cobalt constructs do their JoJo pose, but other than that, they harmlessly pummel Trenchcoat about.

Main Field:
Riverside, Grasslands.

[A] It's me, your Arbiter. HP DOWN(1, infinite turns, unremovable debuff), wears Negotiation Suit... sleeve melted away and wields a giant red 1 as a weapon.
[GS] Gamechanger (Razor_Typhoon) In the river.
[GS] ORIGIN. Has Godmod-o-Meter. Ticks every 49,5 ms (or every 99 London ms). Points to east.
[GS] Godmodder. Murdered in cold blood.

[H?] Eda/Ted (Sky High). Two people, one controller.

[T] JOEbob. Broke ya' GPT.
[T] The Cent-ipede: 10k/10k HP, 2000 ATK

Underground Tunnel:

[T] Crimtane Shovel (or Curse of Ra... but calls themselves the Trenchcoat).

[???] Cobalt Construct (x3) 5000/5000 HP, 973 ATK. Doing funny JoJo poses.
 
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[P.Action 1+2] Lad. I literally don't understand your argument.
'those numbers can't change much of properties while it's under my narrative force'? What does that mean? are you stating I can't subtract numbers directly from other people's health bars? I didn't do that in the first place! are you stating the number just... can't... be a number? Does not follow the laws of math? That's not something there's any reason I'd know, yet you said 'you know'. Are you stating I can't make it a singularity? But you didn't even understand what I meant by that! to wit:
you say 'you'd have to think of black holes'? I literally said gravitational singularity! What do you think that means? It's another term for a Black Hole! Not like there's any risk, since my attack clearly stated the red one stopped being a gravitational singularity right before I hit it, and our relative distances mean the mass it would absorb in that time wouldn't be enough to sustain another black hole.
You say my logic's faulty? name one flaw that's not a misinterpretation on your part!
Anyway the takeaway here is I do the same thing as I did last turn but this time I say 1 in the correct font.

[4+2 summoning capacity stored]
 
Since being punched right into the river without warning was apparently enough "injury" for the Gamechanger...


[Action Slot 1-2]


The poor person (The Gamechanger has no gender) is sent down the river while they are flailing about aimlessly because of course something bad happens to whoever
I control.


And eventually their head dips underwater as the flailing stops...



and there goes their hat drifting along the water, although no sign of a body...

CONGRATULATIONS, YOU POSSIBLY MAY HAVE KILLED A ACTUAL PERSON THAT ISNT A ENTITY.

[Summon Slot 1-2]

YOU KNOW THE DRILL....



6 cp obtained.
 
How dare the voice in my head question my ability to see! Clearly it's with this flashlight!
Upon using said flashlight, however, it does not answer the question of how it grants the Trenchcoat the ability to follow a track it cannot see, for it is but a simple flashlight.

[Personal Action 1]
Now, it's rather rude to punch someone you meant literal seconds ago. But because they were found along the traps path, then they means they  were expecting an underground approach! The implications of this stun the Trenchcoat for a moment, just long enough to come up with a plan.

Using the green pen once more, it increases the size of its eraser to about that of a boot, before just erasing one of the Constructs. Can't pose without a physical form, bucko!

[Personal Action 2]

The Trenchcoat then calmly walks over to a different Construct, putting away the pen and the eraser. It slowly moves a gloved hand towards its mask, and removes it, revealing
Ȩ̷̨͇̜͍̹͎̻͗͐̾̐̓̏R̵͖̱̖̖̤͔̃͆̾̀̊̕͜Ṟ̴͇̤̟̊O̷̩͕͒̀͛̀Ȓ̴͔̠̜̹̣͚̣̤R̷̨̛̟̝͖̊̅̋̆͆͝ ̶̢͎͈͔͔͔̱̌̋͜ͅE̴̘͒̓͌̆̾̐̊̓͠R̴͈̻̼͇̗̐͒̀̕R̸̮̫̭̈́̽́̅O̴͙̖͙̝̍̽̌͐̊̕͜R̸̡̦̤̠̭̄̔̀
̵̠̻̟͉̀͊̓̏͑̈̑͘W̷̠̾͝H̸͕̙̹̫̦̩͆̿̈́̅̉͒͘͠A̸̳̼̦̝̼̅͂́͊̚͝T̵̛̲͖͖͌͘̕ ̶̪̱̄̈́̑̔̔̍͘̚I̸͍͕͒̾́͆̃͑͝S̷̢̖͖̪̝̰̒̈́͒̐̿̈̈͝ͅ ̸̧̛̹̟͔̮̻͆S̶͉̳̭̀̇͋̎̅̄È̷̢̲̠̱̹̟͍̅̀̀͆̾͛͂͝Ė̴̡̩̓͠͝N̸̡͖̝͈̦͎̘̿̑́͐̈̓͜ ̸̤̟͎̀̃͗͝M̴̠̹͕͓̘̪͕̦͕̈́̂̄͛͗U̸̢̽̋͐͠S̷̛̛̳̽̃̀̌̒͑̕T̸̻̳͒̾̊̏͝ ̷̱̀̒͜Ṋ̴̪͍̪̼̦̏͆͑̅͑͘O̸̺̪͛̍̍̏̄̾́̐T̵̫͍͈͚̱̜͔̫̰̑̅̒̚̚͘ ̸̢̛͕͊̆̂̎͊̓͝B̴͓̯̬̠̰̰̥͙̔̅̊̑͗̇́̂E̸̢̡͓̞͓͎̪̼̎ ̶̨̼͉̰̪̭̬͋́́S̷̭͘E̵͎͉̝̋͋̈́̉͛̂͘͠Ȩ̴̢̹̖̺̦̥̜̈̾̈́̿͑̓̚̚͠N̸̘̲̘͖̫̼̏̀ ̷̧̬̭͉̹̗̀̀͑̽̆͛̕W̴̥̣͊͗̽́͒̿̆͗H̴̛̦̩̭͍͇͙͚̜̍̿̏͛̎̈̋́Á̵̪̠͊́Ṭ̸̤̌̀̐̃̅̓ ̵̧̨̢͔̙͍̬̞̾͐I̷͔͑̃̉́̏͘̕S̴̛̠̱̬͖̦̏̂͝ ̴̩̦͕͙̙̖̲̣̰͒̄̍̿S̴̡̧̖̦̝̬͍͊̈́͒́̇E̵̢͓͛͌͑͛̈́͝͝E̶̤͙̠̘̭͛̌̉̀̈́̑͜N̴̡̠̐̈́̾̒͝ ̷̝̜̹̒̀̔͗̅͋̕͝M̵̡̞̩̠̼͉͔̱͛͆̈́̐́̐̌ͅU̵͖̰͈͂̿͛̓̍́̄̚S̶͇̳̽͋̒̀̒̇̊̌̀T̷̡͔̠͓̭̪̘̙̾̍̒͆̉̿͆͘ ̸̢̛̹̠̦̜Ń̴̻͒̎̑̕͝O̴̡͚̅͂̀͆̕T̴̠̿́͛̓͗͂͘ ̵̧̛̛́͗͗́̎͐̆B̷̫͈̻͊̕͘Ẻ̷̪̪̣̝̪̭̱͑̉̊̋͒ ̶͈̝̑̊́̌̾͆͘͠ͅS̵̨͇̩̀̿E̶̩̅̉͗̈́Ë̵̤͕̜́͌̃ͅṆ̷͓͋̀̀͛

Needless to say, the Construct dies from the sheer existential horror it has witnessed. The Trenchcoat puts the mask back on before anyone else can see what hides behind it.

[Summon Action 1]
Now, if I understand correctly, I am able to upgrade my Cent-ipede in this way, yes? If so, the Trenchcoat pulls out a blue pen, and changes the Cent-ipede's facial structure a bit, giving it some nice looking metallic mandibles. Really sells the "metal abomination" look. If I'm illiterate and I can't do this, however, the Trenchcoat simply starts fishing around its many pockets for another flash of inspiration. Aka charging.

[Summon Action 2]
Still searching...

[Current CP: 1-2, depending on my reading level]

[My creatures shenanigans]
Did you know that the Cent-ipede really likes metal? A bit obvious, I suppose, given it's appearance and that is 50% quarter. Regardless, seeing the Cobalt Construct sends it into a bit of a craze, and it's gonna go ahead and start trying to eat the Construct now.
 
The easy way not working!? Such a shock. No one could have expected that. Never.

PA 1: Tof continues contemplating how to get the Godmodder to come to him instead of the other way around. "Could try that 'Vanilla-Tasting Chocolate' angle," he murmurs. And sure! Why not?

Tof is back in the booth, meeting with his contacts. But this time, it isn't a telephone booth. Instead, Tof walks up to a booth at a local market. Beside it are normal little stands. Somebody selling fruits and vegetables on the left. Somebody selling fabrics on the right. Down the line, there are booths selling handmade trinkets, glass ornaments, chairs, and some pottery. There's always pottery.

But unlike all the rest, Tof arrives at an Alchemist's Booth. You know! Alchemists! The psychos trying to turn lead to gold. Like that's any more helpful than lead. Seriously. Bullets. Bunkers. Lead is so much more useful than gold. They should be working the other way around.

Tof's never questioned such things, though. He knows alchemists. A bunch of disgruntled old coots mixing stuff that they ought not together to strike it rich. All the stiff backed, broken legged indecents that wouldn't survive a ship ride to the Americas to go pan for gold. Instead of pickaxes and dynamite, they have mortars and flasks. But the goal is always the same. Do something great before their time comes to an end.

This particular alchemist is hardly any different. A fellow with his face covered in a fine black dusting of smoke. He has bad lungs, coughing near constantly. Yet he doesn't seem to notice. He toils away in the beakers before him, sloshing this that and the other together as customers walk past, scared away by his bloodshot eyes.

Tof leans against the booth, barely rocking the experiment in front of him. But behind the fragile wall of glass, the old man looks up, seeming disturbed. He squints at Tof for a moment, then recognizes him. The alchemist relaxes a bit. Then he asks, "What'll it be today, Tof?"

Tof gives him a sharp grin. "You happen to come across any chocolate that tastes of vanilla?"
The alchemist frowns, scratching his head. "Me? Chocolate? What makes you figure that?"
"Got a client." Tof scratches his teeth. "Doesn't hurt to ask."
"Huh." The alchemist looks a little surprised. "Well, as it just so happens, I might have stumbled upon just what you need."

The old man reaches behind the counter, taking out a small box. He pops it open, and what looks like an ingot of chocolate sits inside. On closer inspection, there are small specks of something inside, and the scent is wrong. It has the syrupy scent of vanilla.

Tof looks at it, almost dumbfounded. "That's right brilliant, mate." He takes another sniff. "You remember how you made it?"
"Nope." The alchemist grins. "Same as the rest. Threw darts. Picked some unmarked bottles. Mixed it." He shakes his head. "Couldn't remake it to save my life."
"You mind if I take it off your hands, then?"
"Sure thing. You know how these things torture me so."
"Thanks."

Tof puts the lid back on the box and takes it. He waves the alchemist goodbye, then turns around, walking back to the Temperate Grasslands. He opens the box back up and holds the vanilla-smelling chocolate up to the wind. "Godmodder!" he shouts. "Got your favorite snack here!" Under his breath, he mutters, "Monster..."

PA 2: While Tof holds up that vanilla-chocolate whatever, he ponders over the "God" in "Godmodder." "Maybe if I pray???" He doesn't really seem to buy it, but oh well.

Still carrying the abomination, he gets down on his knees. He lowers his head, holding one hand in his lap. Then, quietly, he prays, "God. Mate. Been a while since we talked, yeah?" He tries to wave that off like it's nothing. "Well, I need your help on a case." That last phrase makes him cringe. "Not like- spiritually. Like, you know all the testaments, yeah? How they keep adding more and more to the faith, updating the rules. Modifying, you could say."

"You being all powerful and all, God, I was wondering if you could send me someone who Modifies Godliness. A 'Godmodder' if you will." He grins a little. "I'll owe you two bottles for the favor. Your pick. Thanks mate. Amen."

Tof gets back to his feet. Not really the type to kneel.

SA 1 & 2: Tof sneaks over to a pawn shop and sells the box his chocolate came in. Makes a few extra cents off the sale. He pockets that with his other change. (+2 SA CP. Total: 5 SA CP)
 
It would seem as though our initial steps have proceeded as planned. On to phase two, then.

Without another word, Eda disappears in a black square. Another black square appears distressingly close to the Arbiter, and Eda appears as it vanishes.

You have been found in violation of clauses I.285 and I.291 in the Department of Redaction's official guidelines for story arbitration.

Another pair of black squares flash briefly into existence, causing Ted to suddenly appear next to Eda.

Come on, Eda, I was in the middle of something!
You were all but done. Besides, we have a job to do.
Right, right, fine... Ahem.

Ted suddenly adopts a much more professional demeanor. A pair of spectacles appears on his face and a large book appears in his hands.

Section I of the Department of Redaction's guidelines for story arbitration lists the required story elements pertaining specifically to Godmodder battles. Clause I.285 requires that a story's primary Godmodder be present and known from the very start of the story. By failing to present a Godmodder, you are in violation. Additionally, Clause I.291 requires that a story's Arbiter does not directly intervene in the fight, unless one of the accepted cases in Subclauses I.291.1 through I.291.3 is met. Subclause I.291.1 relates to direct player intervention causing the arbiter to become present, which is not relevant here. Subclause I.291.2 relates to players who have surpassed the primary Godmodder in strength - this clause cannot be invoked as you have failed to present a primary Godmodder. Lastly, Subclause I.291.3 relates to cases where the Arbiter is themselves the primary Godmodder.

The book and spectacles disappear in a flash of black. The book is replaced with a martini, which Ted holds loosely in his hand.

You have two options to correct these issues. The first is easy: become the story's Godmodder. This will resolve your violations of both clauses and, as an added bonus, will give you the Godmodder you claim to be seeking. If you take this route, Ted and I will remain, but we will be participants in the war rather than serving in our roles in the Department of Redaction. The second option is to refuse. If you do so, Ted and I will have no choice but to twist your story until it falls within the permitted limits.

There's a flash of black squares over the martini in Ted's hand, each one covering only a small portion of the glass. Slowly, the glass's form shifts from an inanimate object to a shrieking, hideous monster. Then, a single black square flashes over the entire thing, and it's back to being a martini.

As you can see, twisting is our specialty.

Eda extends a hand toward the Arbiter.

What will it be, then?

CP: Four
 
Dop ti-

Wait a sec, I got there too late? Noooo! Now I have to punish myself by taking another point of damage!

[P.Action 1+2] Lad. I literally don't understand your argument.
'those numbers can't change much of properties while it's under my narrative force'? What does that mean? are you stating I can't subtract numbers directly from other people's health bars? I didn't do that in the first place! are you stating the number just... can't... be a number? Does not follow the laws of math? That's not something there's any reason I'd know, yet you said 'you know'. Are you stating I can't make it a singularity? But you didn't even understand what I meant by that! to wit:
you say 'you'd have to think of black holes'? I literally said gravitational singularity! What do you think that means? It's another term for a Black Hole! Not like there's any risk, since my attack clearly stated the red one stopped being a gravitational singularity right before I hit it, and our relative distances mean the mass it would absorb in that time wouldn't be enough to sustain another black hole.
You say my logic's faulty? name one flaw that's not a misinterpretation on your part!
Anyway the takeaway here is I do the same thing as I did last turn but this time I say 1 in the correct font.

[4+2 summoning capacity stored]

Yeah, I'm pretty darn stoopid, ain't I? Tried doing that deflection... but the explanation caused the damage now, not the rest of the action that you've repeated. I mean, black holes hurt, all right, I'll give you that one. 1 damage sufffered to me... sigh.

Since being punched right into the river without warning was apparently enough "injury" for the Gamechanger...


[Action Slot 1-2]


The poor person (The Gamechanger has no gender) is sent down the river while they are flailing about aimlessly because of course something bad happens to whoever
I control.


And eventually their head dips underwater as the flailing stops...



and there goes their hat drifting along the water, although no sign of a body...

CONGRATULATIONS, YOU POSSIBLY MAY HAVE KILLED A ACTUAL PERSON THAT ISNT A ENTITY.

[Summon Slot 1-2]

YOU KNOW THE DRILL....



6 cp obtained.

(Skull goes here) You are dead...
The Survivors have been overwhelmed.

Wait, why did you say you're mortal? Now I have to... argh, here, have a lazy respawn; the death screen and fade-out was the illusion while I do my best to retain that 'no dying' rule for now. You all are supposed not to die, and that's the mercy I'll give to both you and traitors... unless well, anyone charges up their mortality... but that won't come up anyway until... you know, later.

How dare the voice in my head question my ability to see! Clearly it's with this flashlight!
Upon using said flashlight, however, it does not answer the question of how it grants the Trenchcoat the ability to follow a track it cannot see, for it is but a simple flashlight.

[Personal Action 1]
Now, it's rather rude to punch someone you meant literal seconds ago. But because they were found along the traps path, then they means they  were expecting an underground approach! The implications of this stun the Trenchcoat for a moment, just long enough to come up with a plan.

Using the green pen once more, it increases the size of its eraser to about that of a boot, before just erasing one of the Constructs. Can't pose without a physical form, bucko!

[Personal Action 2]

The Trenchcoat then calmly walks over to a different Construct, putting away the pen and the eraser. It slowly moves a gloved hand towards its mask, and removes it, revealing
Ȩ̷̨͇̜͍̹͎̻͗͐̾̐̓̏R̵͖̱̖̖̤͔̃͆̾̀̊̕͜Ṟ̴͇̤̟̊O̷̩͕͒̀͛̀Ȓ̴͔̠̜̹̣͚̣̤R̷̨̛̟̝͖̊̅̋̆͆͝ ̶̢͎͈͔͔͔̱̌̋͜ͅE̴̘͒̓͌̆̾̐̊̓͠R̴͈̻̼͇̗̐͒̀̕R̸̮̫̭̈́̽́̅O̴͙̖͙̝̍̽̌͐̊̕͜R̸̡̦̤̠̭̄̔̀
̵̠̻̟͉̀͊̓̏͑̈̑͘W̷̠̾͝H̸͕̙̹̫̦̩͆̿̈́̅̉͒͘͠A̸̳̼̦̝̼̅͂́͊̚͝T̵̛̲͖͖͌͘̕ ̶̪̱̄̈́̑̔̔̍͘̚I̸͍͕͒̾́͆̃͑͝S̷̢̖͖̪̝̰̒̈́͒̐̿̈̈͝ͅ ̸̧̛̹̟͔̮̻͆S̶͉̳̭̀̇͋̎̅̄È̷̢̲̠̱̹̟͍̅̀̀͆̾͛͂͝Ė̴̡̩̓͠͝N̸̡͖̝͈̦͎̘̿̑́͐̈̓͜ ̸̤̟͎̀̃͗͝M̴̠̹͕͓̘̪͕̦͕̈́̂̄͛͗U̸̢̽̋͐͠S̷̛̛̳̽̃̀̌̒͑̕T̸̻̳͒̾̊̏͝ ̷̱̀̒͜Ṋ̴̪͍̪̼̦̏͆͑̅͑͘O̸̺̪͛̍̍̏̄̾́̐T̵̫͍͈͚̱̜͔̫̰̑̅̒̚̚͘ ̸̢̛͕͊̆̂̎͊̓͝B̴͓̯̬̠̰̰̥͙̔̅̊̑͗̇́̂E̸̢̡͓̞͓͎̪̼̎ ̶̨̼͉̰̪̭̬͋́́S̷̭͘E̵͎͉̝̋͋̈́̉͛̂͘͠Ȩ̴̢̹̖̺̦̥̜̈̾̈́̿͑̓̚̚͠N̸̘̲̘͖̫̼̏̀ ̷̧̬̭͉̹̗̀̀͑̽̆͛̕W̴̥̣͊͗̽́͒̿̆͗H̴̛̦̩̭͍͇͙͚̜̍̿̏͛̎̈̋́Á̵̪̠͊́Ṭ̸̤̌̀̐̃̅̓ ̵̧̨̢͔̙͍̬̞̾͐I̷͔͑̃̉́̏͘̕S̴̛̠̱̬͖̦̏̂͝ ̴̩̦͕͙̙̖̲̣̰͒̄̍̿S̴̡̧̖̦̝̬͍͊̈́͒́̇E̵̢͓͛͌͑͛̈́͝͝E̶̤͙̠̘̭͛̌̉̀̈́̑͜N̴̡̠̐̈́̾̒͝ ̷̝̜̹̒̀̔͗̅͋̕͝M̵̡̞̩̠̼͉͔̱͛͆̈́̐́̐̌ͅU̵͖̰͈͂̿͛̓̍́̄̚S̶͇̳̽͋̒̀̒̇̊̌̀T̷̡͔̠͓̭̪̘̙̾̍̒͆̉̿͆͘ ̸̢̛̹̠̦̜Ń̴̻͒̎̑̕͝O̴̡͚̅͂̀͆̕T̴̠̿́͛̓͗͂͘ ̵̧̛̛́͗͗́̎͐̆B̷̫͈̻͊̕͘Ẻ̷̪̪̣̝̪̭̱͑̉̊̋͒ ̶͈̝̑̊́̌̾͆͘͠ͅS̵̨͇̩̀̿E̶̩̅̉͗̈́Ë̵̤͕̜́͌̃ͅṆ̷͓͋̀̀͛

Needless to say, the Construct dies from the sheer existential horror it has witnessed. The Trenchcoat puts the mask back on before anyone else can see what hides behind it.

[Summon Action 1]
Now, if I understand correctly, I am able to upgrade my Cent-ipede in this way, yes? If so, the Trenchcoat pulls out a blue pen, and changes the Cent-ipede's facial structure a bit, giving it some nice looking metallic mandibles. Really sells the "metal abomination" look. If I'm illiterate and I can't do this, however, the Trenchcoat simply starts fishing around its many pockets for another flash of inspiration. Aka charging.

[Summon Action 2]
Still searching...

[Current CP: 1-2, depending on my reading level]

[My creatures shenanigans]
Did you know that the Cent-ipede really likes metal? A bit obvious, I suppose, given it's appearance and that is 50% quarter. Regardless, seeing the Cobalt Construct sends it into a bit of a craze, and it's gonna go ahead and start trying to eat the Construct now.

You know what? All the constructs have somehow died - because the third died from seeing its brethen dead, erased or something. I think spillover attack had applied to them. There is a reason why (x3) means swarm entity.

Cent-ipede ATK and Max HP up, I guess (+600 ATK, +3,000 MHP, +1,500 HP)

The easy way not working!? Such a shock. No one could have expected that. Never.

PA 1: Tof continues contemplating how to get the Godmodder to come to him instead of the other way around. "Could try that 'Vanilla-Tasting Chocolate' angle," he murmurs. And sure! Why not?

Tof is back in the booth, meeting with his contacts. But this time, it isn't a telephone booth. Instead, Tof walks up to a booth at a local market. Beside it are normal little stands. Somebody selling fruits and vegetables on the left. Somebody selling fabrics on the right. Down the line, there are booths selling handmade trinkets, glass ornaments, chairs, and some pottery. There's always pottery.

But unlike all the rest, Tof arrives at an Alchemist's Booth. You know! Alchemists! The psychos trying to turn lead to gold. Like that's any more helpful than lead. Seriously. Bullets. Bunkers. Lead is so much more useful than gold. They should be working the other way around.

Tof's never questioned such things, though. He knows alchemists. A bunch of disgruntled old coots mixing stuff that they ought not together to strike it rich. All the stiff backed, broken legged indecents that wouldn't survive a ship ride to the Americas to go pan for gold. Instead of pickaxes and dynamite, they have mortars and flasks. But the goal is always the same. Do something great before their time comes to an end.

This particular alchemist is hardly any different. A fellow with his face covered in a fine black dusting of smoke. He has bad lungs, coughing near constantly. Yet he doesn't seem to notice. He toils away in the beakers before him, sloshing this that and the other together as customers walk past, scared away by his bloodshot eyes.

Tof leans against the booth, barely rocking the experiment in front of him. But behind the fragile wall of glass, the old man looks up, seeming disturbed. He squints at Tof for a moment, then recognizes him. The alchemist relaxes a bit. Then he asks, "What'll it be today, Tof?"

Tof gives him a sharp grin. "You happen to come across any chocolate that tastes of vanilla?"
The alchemist frowns, scratching his head. "Me? Chocolate? What makes you figure that?"
"Got a client." Tof scratches his teeth. "Doesn't hurt to ask."
"Huh." The alchemist looks a little surprised. "Well, as it just so happens, I might have stumbled upon just what you need."

The old man reaches behind the counter, taking out a small box. He pops it open, and what looks like an ingot of chocolate sits inside. On closer inspection, there are small specks of something inside, and the scent is wrong. It has the syrupy scent of vanilla.

Tof looks at it, almost dumbfounded. "That's right brilliant, mate." He takes another sniff. "You remember how you made it?"
"Nope." The alchemist grins. "Same as the rest. Threw darts. Picked some unmarked bottles. Mixed it." He shakes his head. "Couldn't remake it to save my life."
"You mind if I take it off your hands, then?"
"Sure thing. You know how these things torture me so."
"Thanks."

Tof puts the lid back on the box and takes it. He waves the alchemist goodbye, then turns around, walking back to the Temperate Grasslands. He opens the box back up and holds the vanilla-smelling chocolate up to the wind. "Godmodder!" he shouts. "Got your favorite snack here!" Under his breath, he mutters, "Monster..."

PA 2: While Tof holds up that vanilla-chocolate whatever, he ponders over the "God" in "Godmodder." "Maybe if I pray???" He doesn't really seem to buy it, but oh well.

Still carrying the abomination, he gets down on his knees. He lowers his head, holding one hand in his lap. Then, quietly, he prays, "God. Mate. Been a while since we talked, yeah?" He tries to wave that off like it's nothing. "Well, I need your help on a case." That last phrase makes him cringe. "Not like- spiritually. Like, you know all the testaments, yeah? How they keep adding more and more to the faith, updating the rules. Modifying, you could say."

"You being all powerful and all, God, I was wondering if you could send me someone who Modifies Godliness. A 'Godmodder' if you will." He grins a little. "I'll owe you two bottles for the favor. Your pick. Thanks mate. Amen."

Tof gets back to his feet. Not really the type to kneel.

SA 1 & 2: Tof sneaks over to a pawn shop and sells the box his chocolate came in. Makes a few extra cents off the sale. He pockets that with his other change. (+2 SA CP. Total: 5 SA CP)

Somehow, the ticks intensify, twice. Up until 1 tick/77 l.ms (London Miliseconds)
(???) "Vanilla Chocolate?"

There may be something up in interest. And the Godmod-o-Meter points north-east now.

It would seem as though our initial steps have proceeded as planned. On to phase two, then.

Without another word, Eda disappears in a black square. Another black square appears distressingly close to the Arbiter, and Eda appears as it vanishes.

You have been found in violation of clauses I.285 and I.291 in the Department of Redaction's official guidelines for story arbitration.

Another pair of black squares flash briefly into existence, causing Ted to suddenly appear next to Eda.

Come on, Eda, I was in the middle of something!
You were all but done. Besides, we have a job to do.
Right, right, fine... Ahem.

Ted suddenly adopts a much more professional demeanor. A pair of spectacles appears on his face and a large book appears in his hands.

Section I of the Department of Redaction's guidelines for story arbitration lists the required story elements pertaining specifically to Godmodder battles. Clause I.285 requires that a story's primary Godmodder be present and known from the very start of the story. By failing to present a Godmodder, you are in violation. Additionally, Clause I.291 requires that a story's Arbiter does not directly intervene in the fight, unless one of the accepted cases in Subclauses I.291.1 through I.291.3 is met. Subclause I.291.1 relates to direct player intervention causing the arbiter to become present, which is not relevant here. Subclause I.291.2 relates to players who have surpassed the primary Godmodder in strength - this clause cannot be invoked as you have failed to present a primary Godmodder. Lastly, Subclause I.291.3 relates to cases where the Arbiter is themselves the primary Godmodder.

The book and spectacles disappear in a flash of black. The book is replaced with a martini, which Ted holds loosely in his hand.

You have two options to correct these issues. The first is easy: become the story's Godmodder. This will resolve your violations of both clauses and, as an added bonus, will give you the Godmodder you claim to be seeking. If you take this route, Ted and I will remain, but we will be participants in the war rather than serving in our roles in the Department of Redaction. The second option is to refuse. If you do so, Ted and I will have no choice but to twist your story until it falls within the permitted limits.

There's a flash of black squares over the martini in Ted's hand, each one covering only a small portion of the glass. Slowly, the glass's form shifts from an inanimate object to a shrieking, hideous monster. Then, a single black square flashes over the entire thing, and it's back to being a martini.

As you can see, twisting is our specialty.

Eda extends a hand toward the Arbiter.

What will it be, then?

CP: Four

You know, I'm only self-defending here, one thing. Second thing - same formula is stale formula. I.285 seems like an outdated rule, because nothing I did worked, all right? Must be because my Arbiter powers are weaker. And where is the clause I.292.2 mentioned to the case where players attack Arbiters (at least I think such clause exists alongside I.292.1, where Godmodders attack Arbiters, and I.322, which lists few acceptable cases for Arbiters to directly attack Godmodders/Players.)

But yeah, now that I think about what you did, that would've been a free action, talking with me directly.

But now off to the field, and the Cent-ipede does seem to be a lot of threat. Well, maybe if I point out that it's in tunnel, and won't be attacking me, aboveground...

A ninja appears out of the smoke! Well, as it's summoned to keep Gamechanger protected, it doesn't attack... normally. Oh, and I'll point out one last thing - interract

Field: Riverside Grasslands

[A] It's me, your Arbiter. HP DOWN(2, infinite turns, unremovable debuff), wears Negotiation Suit... sleeve melted away. Lost my weapon... welp, didn't use it anyway.
[GS] Ninja: 25k/25k HP, 1000 Retaliatory ATK. Protecting Gamechanger from harm.

So, retaliatory attack works this way: Either weakens one Player's attack down by its value, but only down to 1/2 its modified value (creative attacks still have edge here), or it parries this much attack upon other entity, which only activates twice. It's also mutually exclusive. Seems nifty, huh? Well, the damage reduction is capped at 5000 HP saved. 1 Charge equals 250 Retaliatory Attack.

[GS] Gamechanger (Razor_Typhoon) In the river.
[GS] ORIGIN. Has Godmod-o-Meter. Ticks every 38,5 ms (or every 77 London ms). Points to north-east.
[GS] Godmodder. Now in a grave.

[H?] Eda/Ted (Sky High). Two people, one controller.

[T] JOEbob. Broke ya' GPT.


Underground Tunnel:

[T?] Crimtane Shovel (or Curse of Ra... but calls themselves the Trenchcoat).
[T?] The Cent-ipede: 11,5k/13k HP, 2600 ATK

[???] Cobalt Construct (x3) Gone. Dead.
[???] Tunnel. Leads further down, but towards where?
 
[Personal Action 1]
The Trenchcoat looks down upon the lone Construct it did not attack, confused on how it died. Wielding it's (now regular sized) eraser, it starts slowly erasing bits at a time, trying to see what's inside, and more importantly, if anything useful is hidden within its metallic body.

[Personal Action 2]
After getting anything helpful from that Kinder Egg reject, the Trenchcoat whistles, a single note echoing throughout the silent tunnel. Wordlessly, the Cent-ipede moves behind the Trenchcoat, using it as a shield. Then, they both march ever further into the depths of the tunnels...

[Summon Action 1]
While walking through the tunnels, the Trenchcoat finds a card within its pockets. The card in question is one from Yugioh, that being Insect Armor with Laser Cannon. Shrugging slightly, it places the card onto the Cent-ipede, where it glows ever so briefly, before vanishing. Along the Cent-ipede, a new layer of armor coats the creature, as a single laser turret rises from where the card was placed, ready to fire at a moment's notice.

[Summon Action 2]
While the card was a nice find, it wasn't quite what it was looking for...

Current CP:2
 
GC: M-Mr Arbiter *choking on water*, how would you instantly assume I'm immortal, the whole "player" business hasn't even started yet without a godmodder.

After trying to get the water out of my hat and putting it back on.



[Action Slot 1]



First off, I get out of the river via teleportation, still choking a bit on the water despite not having a visible mouth.



GC: Also why would you allow the traitors to respawn, they are seriously trying to force you to be the godmodder and you clearly don't want to!


[Action Slot 2]



GC: Fine fine, we better get on a certain path.


And I teleport me, the Arbiter and the Ninja north to get on the hunt for a godmodder instead of drowning.



[Summon Slot 1-2]

You know the drill, charging up.


8 cp
 
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