Terrariansrule
Terrarian
How do you download mods
Pls gib information wood be helpful k thx bye woot
It should tell you how on the mod page, or the mod creator is a bad personHow do you download mods
Impossible, tAPI uses different folders for its save files.tAPI crashed for me and deleted my player data ;-;
then where did my 'Player 1' data goImpossible, tAPI uses different folders for its save files.
And how do you get an NPC to spawn in a specific place? i.e: Hell? I'm using CS to write the code for my Hell Eater to spawn but I want him to spawn, well, in hell obviously. And how do I do that? I've already done the override event, but how to I make him spawn in underworld or any specific place?
I Found a very annoying bug it's like where zombie it's coming he's sound is like 100%
Second bug is when raining sound stutters.
@Edit And one another bug is when i chop down tree is little frame lag
On vanilla i don't have it.
That is a bug. Try deleting and reinstalling tapi. That fixed it for me.[DOUBLEPOST=1414270299][/DOUBLEPOST]System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at TAPI.Mods.SaveModState()
at TAPI.Mods.Load()
not sure what to do don't have any mods right now
Use tAPI r11, r12 doesn't work, that's why you got that error.help! im trying to make a mod and it has this error
JsonException: ModInfo Error: The given key was not present in the dictionary. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at tAPI_Builder.MainWindow.<>c__DisplayClass8.<BtnBuild_Click>b__0()
--- End of inner exception stack trace ---
at tAPI_Builder.MainWindow.<>c__DisplayClass8.<BtnBuild_Click>b__0()
Edit: Never mind. I fixed it, i forgot i had to save the .json file first.
Edit2 : now im getting this error
TAPI.Mods+LoadException: mod.tapi: System.BadImageFormatException: Could not load file or assembly '0 bytes loaded from tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: '0 bytes loaded from tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.BadImageFormatException: Bad IL format.
at System.Reflection.RuntimeAssembly.nLoadImage(Byte[] rawAssembly, Byte[] rawSymbolStore, Evidence evidence, StackCrawlMark& stackMark, Boolean fIntrospection, SecurityContextSource securityContextSource)
at System.Reflection.Assembly.Load(Byte[] rawAssembly)
at TAPI.Mod.<Load>b__0(BinBuffer bb)
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
at TAPI.Mod.Load()
at TAPI.Mods.Load()
at TAPI.Mods.Load()
Edit3: How do i do spoilers?
What?That is a bug. Try deleting and reinstalling tapi. That fixed it for me.[DOUBLEPOST=1414270299][/DOUBLEPOST]
Use tAPI r11, r12 doesn't work, that's why you got that error.
tAPI crashed for me and deleted my player data ;-;
public override void OnEquip(Player p, TAPI.UIKit.ItemSlot slot)
{
Main.NewText("Equipped!");
}
public override void OnUnEquip(Player p, TAPI.UIKit.ItemSlot slot)
{
Main.NewText("Un-Equipped!");
}
I had that error to in r12. I'm using r11 and it works. Get an expert to help you like shockta.after a while of trying to figure it out i still get this
edit: It also doesn't load the modTAPI.Mods+LoadException: Project S.tapi: System.BadImageFormatException: Could not load file or assembly '0 bytes loaded from tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: '0 bytes loaded from tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.BadImageFormatException: Bad IL format.
at System.Reflection.RuntimeAssembly.nLoadImage(Byte[] rawAssembly, Byte[] rawSymbolStore, Evidence evidence, StackCrawlMark& stackMark, Boolean fIntrospection, SecurityContextSource securityContextSource)
at System.Reflection.Assembly.Load(Byte[] rawAssembly)
at TAPI.Mod.<Load>b__0(BinBuffer bb)
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
at TAPI.Mod.Load()
at TAPI.Mods.Load()
at TAPI.Mods.Load()
ok, thanks,I had that error to in r12. I'm using r11 and it works. Get an expert to help you like shockta.
I'll look in to this later, thanksI think there is a probelm with tapi. The problem is, that i cannot craft any vanilla wall back to their the material from wich those are crafted. Example: i made tons of wooden walls, and there is no way to craft them back into wood.