tModLoader Dragon Ball Terraria

Don't know if this is a glitch or a bug, but when I'm charging my ki while I have the Baldur Essentia my ki attacks won't fire or charge. Any ideas on the reasoning?
 
Don't know if this is a glitch or a bug, but when I'm charging my ki while I have the Baldur Essentia my ki attacks won't fire or charge. Any ideas on the reasoning?
the baldur essentia/baldarium sigmite have a bit of a logic error on the newest version, it's been fixed for next update :p
 
Have an idea for the SSJ4 transformation, how about making it post moonlord, so that you have to build a "blutzwave-generator" from lets say luminite, marsian conduit and radiant fragments/pure ki shards and to do it naturally you´d have to wait for a fullmoon (wich is already a mechanic in terraria, not sure) or search the BALLS.
Another question, if you start adding bosses, what stage would they be at? say radditz, would he be pre queen bee? logic would dictate, since Goku i.e. isn´t able to fly in the fight against him in the anime and flight is post queen bee.

Another question, Where can i get Katchin Scales for the elite saiyan armor?
 
thanks, so then i think i found a bug, they won´t drop for me, at all, neither from the boss itself nor from the treasure bags.
mod list:
Fargos mutant and soul mod
Material trader npc´s
Sacred tools
Assorted crazy things
Exodus
Be gone Evil
Max stacks +
Magic storage
Auto trash
Terraria-Hooks
DAlib
Thorium
No Angler timer
Reduced grinding
Chad´s furniture
Boss Checklist
Recipe Browser (This won´t show Katchin Scale as a duke fishron drop)
Banner Bonanza
Omniswing
Veinminer
LuiAFK
Spirit Mod
Which mod is this from
Wireless
Solutions Mod
Weaponout
Imk´Sushis
 
thanks, so then i think i found a bug, they won´t drop for me, at all, neither from the boss itself nor from the treasure bags.
mod list:
Fargos mutant and soul mod
Material trader npc´s
Sacred tools
Assorted crazy things
Exodus
Be gone Evil
Max stacks +
Magic storage
Auto trash
Terraria-Hooks
DAlib
Thorium
No Angler timer
Reduced grinding
Chad´s furniture
Boss Checklist
Recipe Browser (This won´t show Katchin Scale as a duke fishron drop)
Banner Bonanza
Omniswing
Veinminer
LuiAFK
Spirit Mod
Which mod is this from
Wireless
Solutions Mod
Weaponout
Imk´Sushis
Yeah there is a bug where they don't drop in expert mode atm, it's fixed for next update.
 
Yeah its a known bug atm, rejoining the world will regenerate them and I believe you can just break the block underneath a dragon ball to pick it up, but im not 100% sure. We are releasing a bug fix update this weekend so it'll be fixed then.

Breaking the block underneath also makes the dragon ball dissapears.
 
Most dragon ball related bugs should be fixed with this update.

1. Allowed the use of Ascended Super Saiyan and Ultra Super Saiyan in unlocking Super Saiyan 2.
2. Adjusted Instant Transmission map teleportation to be a bit more forgiving.
3. New sprites for beams and changed hitboxes a bit.
4. Increased drop rate of Burning Energy Amulet and Demonic Soul's.
5. Adjusted Massive Blast Weapons, Spirit Bomb and Super Spirit Bomb now charge slower but deal higher damage, while Supernova and Holy Wrath charge faster but deal lower damage.
6. The Genetic Reroll wish now can't give you the same trait as before.
7. Cheating dragon balls no longer deletes them from your inventory.
8. You can no longer place dragon balls in the world.
9. The world places them every time one is broken, so the world always has 7.
10. When you’re holding a [x-star] dragon ball, the dragon radar will only show you the ones you’re not holding already.
11. When you collect all 7 dragon balls (in your inventory) instead of placing them in the world, just right click one of them.
12. You can now close the menu by right clicking any of the dragon balls again.
13. Dragon balls no longer spawn in the lihzahrd temple or the dungeon.
14. Fixed bug where your beam charge balls lingered after dying.
15. Fixed bug where you couldn't use Massive Blast type weapons more than once.
16. Fixed bug where you could go over 100% Mastery
17. Fixed bug where Katchin Scale's didn't drop in Expert Mode.
18. Fixed bug where the Baldur Essentia and Buldarium Sigmite caused massive lag when charging.
19. Fixed bug where you charged Ki while Flying, allowing for practically infinite flight.
20. Fixed bug where Holy Wrath did an absurd amount of damage.
 
Anyone know how to use the kaioken?
Once you've unlocked it just bind a hotkey to the kaioken button, be sure to bind something to power down as well so you can turn it off. Also if you only got like kaiokenx10 you also need all the previous kaioken levels as well.
 
So... At the start of a playtrough you give us the 4 Star Dragon Ball, cool, a reference. But, when I was mining in the snow biome I found the 4 Star Dragon Ball, again. So is this a feature or a bug?
 
Once you've unlocked it just bind a hotkey to the kaioken button, be sure to bind something to power down as well so you can turn it off. Also if you only got like kaiokenx10 you also need all the previous kaioken levels as well.
Soooo.... How do I unlock it?

So... At the start of a playtrough you give us the 4 Star Dragon Ball, cool, a reference. But, when I was mining in the snow biome I found the 4 Star Dragon Ball, again. So is this a feature or a bug?
Probably a bug. Either that, or you've dropped it and picked it back up again
 
Hey, it looks like the latest update to this mod broke a number of leveling mods because the field names that determines the max amount of ki and ki damage have changed. These are the errors that I get in the logs when both mods run together:

[19:37:33] [19/ERROR] [Terraria]: A problem was encountered when trying to load a world
System.MissingFieldException: Field not found: 'DBZMOD.MyPlayer.KiMaxMult'.
at AnotherRpgMod.RPGModule.Entities.RPGPlayer.IncreaseDBZKi(Player player)
at AnotherRpgMod.RPGModule.Entities.RPGPlayer.PreUpdateBuffs() in d:\Documents\My Games\Terraria\ModLoader\Mod Sources\AnotherRpgMod\RPGModule\Entities\RPGPlayer.cs:line 616
at Terraria.ModLoader.PlayerHooks.PreUpdateBuffs(Player player)
at Terraria.Player.Update(Int32 i)
at Terraria.WorldGen.do_playWorldCallBack(Object threadContext)
at Terraria.WorldGen.playWorldCallBack(Object threadContext)

[01:13:14] [3/ERROR] [Terraria]: A problem was encountered when trying to load a world
System.MissingFieldException: Field not found: 'DBZMOD.MyPlayer.KiDamage'.
at Leveled.LeveledMain.HookDBZPlayerVar(String Var, Int32 player, Boolean modify, Double newVal)
at Leveled.Players.PlayerMod.SupportModStats() in C:\Users\gotes\Documents\My Games\Terraria/ModLoader\Mod Sources\Leveled\Player\PlayerMod.cs:line 2218
at Leveled.Players.PlayerMod.PreUpdateMovement() in C:\Users\gotes\Documents\My Games\Terraria/ModLoader\Mod Sources\Leveled\Player\PlayerMod.cs:line 2286
at Terraria.ModLoader.PlayerHooks.PreUpdateMovement(Player player)
at Terraria.Player.Update(Int32 i)
at Terraria.WorldGen.do_playWorldCallBack(Object threadContext)
at Terraria.WorldGen.playWorldCallBack(Object threadContext)

These were working fine with DBZMOD v. 1.0.9.1, so the change was in the latest version. Where can I find the new names for these variables so that these mods can be updated in turn?
 
Hey, it looks like the latest update to this mod broke a number of leveling mods because the field names that determines the max amount of ki and ki damage have changed.
Same for me, my game keeps crashing with the "All Damage" mod, but as soon as I disable it, everything is fine. Well except for that 4 Star Dragon Ball, but fine nonetheless.
 
So... At the start of a playtrough you give us the 4 Star Dragon Ball, cool, a reference. But, when I was mining in the snow biome I found the 4 Star Dragon Ball, again. So is this a feature or a bug?
Intended in the newest update, due to making it just easier to create. If you have one of the dragon balls in your inventory then the radar won't point towards ones you already have, however placing them in chests or somewhere else will let the radar detect them again.
[doublepost=1548793592,1548793380][/doublepost]
Hey, it looks like the latest update to this mod broke a number of leveling mods because the field names that determines the max amount of ki and ki damage have changed. These are the errors that I get in the logs when both mods run together:

[19:37:33] [19/ERROR] [Terraria]: A problem was encountered when trying to load a world
System.MissingFieldException: Field not found: 'DBZMOD.MyPlayer.KiMaxMult'.
at AnotherRpgMod.RPGModule.Entities.RPGPlayer.IncreaseDBZKi(Player player)
at AnotherRpgMod.RPGModule.Entities.RPGPlayer.PreUpdateBuffs() in d:\Documents\My Games\Terraria\ModLoader\Mod Sources\AnotherRpgMod\RPGModule\Entities\RPGPlayer.cs:line 616
at Terraria.ModLoader.PlayerHooks.PreUpdateBuffs(Player player)
at Terraria.Player.Update(Int32 i)
at Terraria.WorldGen.do_playWorldCallBack(Object threadContext)
at Terraria.WorldGen.playWorldCallBack(Object threadContext)

[01:13:14] [3/ERROR] [Terraria]: A problem was encountered when trying to load a world
System.MissingFieldException: Field not found: 'DBZMOD.MyPlayer.KiDamage'.
at Leveled.LeveledMain.HookDBZPlayerVar(String Var, Int32 player, Boolean modify, Double newVal)
at Leveled.Players.PlayerMod.SupportModStats() in C:\Users\gotes\Documents\My Games\Terraria/ModLoader\Mod Sources\Leveled\Player\PlayerMod.cs:line 2218
at Leveled.Players.PlayerMod.PreUpdateMovement() in C:\Users\gotes\Documents\My Games\Terraria/ModLoader\Mod Sources\Leveled\Player\PlayerMod.cs:line 2286
at Terraria.ModLoader.PlayerHooks.PreUpdateMovement(Player player)
at Terraria.Player.Update(Int32 i)
at Terraria.WorldGen.do_playWorldCallBack(Object threadContext)
at Terraria.WorldGen.playWorldCallBack(Object threadContext)

These were working fine with DBZMOD v. 1.0.9.1, so the change was in the latest version. Where can I find the new names for these variables so that these mods can be updated in turn?

Same for me, my game keeps crashing with the "All Damage" mod, but as soon as I disable it, everything is fine. Well except for that 4 Star Dragon Ball, but fine nonetheless.

Yeah this is due to some refactoring in the code, so alot of our variable names changed. KiDamage is now kiDamage and KiMaxMult is now kiMaxMult. We are waiting on the devs of those mods to fix it on their own as its not really a problem on our end.
[doublepost=1548793661][/doublepost]
Soooo.... How do I unlock it?


Probably a bug. Either that, or you've dropped it and picked it back up again
The wiki has everything you need, eventually I want to make the mod less dependent on the wiki but for now that's the best place to get information.
 
In all honesty, I think that maybe there could be some subtle hints as to how to get it. Because if you're told on how you can get it, it won't feel nearly as rewarding as finding out yourself.

Either way, I really like this mod. And I hope to see some more stuff from it.
And because I got bored, here's a drawing of Kaioken Goku
upload_2019-1-30_9-52-57.png
 
So, lately, after messing around with Legendary i realize that its uhh, really bad. Why is this so? It's so rare and its a really cool concept, but the ki drain makes it getting outshined in every way possible by stock ssj for no reason, seemingly. Also thanks for patching the infinite flight bug , me and my friend loved abusing that.
[doublepost=1548814612,1548814549][/doublepost]
So, lately, after messing around with Legendary i realize that its uhh, really bad. Why is this so? It's so rare and its a really cool concept, but the ki drain makes it getting outshined in every way possible by stock ssj for no reason, seemingly. Also thanks for patching the infinite flight bug , me and my friend loved abusing that.
oh and uhh i dont mean like ssj1 i mean the tree of ssj
 
Ok, so, I just got ssj and quite frankly, mastering it is kinda fun. But one problem I have with gaining it is that the transformation tree is far too vague about how to get it.
So what I think it should say should be more in a riddle that says something along the lines of, "defeating the lord of bones and skulls, you will then believe in your power. But if in a battle you should lose such belief, true power will awaken in the final hour" Or something like that.

Either way, I got bored and drew ssj Goku
upload_2019-1-30_12-46-8.png
 
Ok, so, I just got ssj and quite frankly, mastering it is kinda fun. But one problem I have with gaining it is that the transformation tree is far too vague about how to get it.
So what I think it should say should be more in a riddle that says something along the lines of, "defeating the lord of bones and skulls, you will then believe in your power. But if in a battle you should lose such belief, true power will awaken in the final hour" Or something like that.

Either way, I got bored and drew ssj Goku
View attachment 216261
cool idea
 
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