IvoryPlants 🌳
Duke Fishron
To go along with this thread:
, I'm going to teach you dungeon walls guide. Enjoy!
there's three types, and they look like this:
Brick =
Blue armored bones,
Necromancer,
Skeleton commando, and
Paladin
Slab =
Rusty armored bones,
Ragged caster, and
Skeleton sniper
Tile =
Hell armored bones,
Diabolist, and
Tactical skeleton
So, if you see Diabolists in an area, then you're in the Tiled wall area, if you see Skeleton snipers, then you're in the Slab area, and so on. Bone lee spawns in every wall type, as well as dungeon spirits. Here I'm going to list all the possible loots from the different walls, Wiki style
every wall type =
=
=
=
as you can see, the brick wall type gives more special loot than Tiled and Slab.
Also as a note, a player is considered in the dungeon when they are -4 depth, so that means that that is where you can start building a farm.
Well, that's all from me. thanks for viewing!
I present an updated Dungeon Grinder with Item and Mob hoiks designed to automatically farm the following:
Money (up to 60 Platinum/hr *updated*)
Ectoplasm (up to 6000 Etcoplasm/hr)
Key Molds
Dungeon mob drops
Video of the farm in action (with annotations):
Midway through the video I switch from mainly ectoplasm grinding to grinding for gold by hoiking the dungeon mobs to a pit just above the player and summoning 7 slime minions there while equipping a Lucky Coin. Here's a typical example of the drops after 30 minutes of grinding:
After selling all the loot I end up with over 27 Platinum (on pace for 55 Platinum in an hour):
The farm remains relatively easy to build, but some explanation is required to understand how it works.
EDIT: the farm has been slightly modified - if you downloaded the initial version there's an updated download at the bottom.
Latest Schematics (with and without wires):
How the Farm Functions:
When the player first teleports into the farm, a bird statue on the far right is activated, spawning a bird that moves through the tunnel to the left. The bird passes over pressure plates that:
1) actuate the blocks above the bird statue, opening up a vertical column for subsequent birds
2) trigger the bird statue summoning more birds
3) activate 1-second timers that cause the Spear Traps in the two Spear Trap batteries to fire, and that cause the item hoiks and mob hoiks to be actuated and deactuated every second to move the mobs and items along
The additional summoned birds fly up through the vertical column to a horizontal segment lined with pressure plates. Eventually six birds will be summoned in total (the cap given the distance from the bird statue), which means those pressure plates will be continuously rapidly passed over. The pressure plates are hooked up to the Mimic and Shark statues, generating a high spawn rate of Mimics and Sharks from those statues and hoiks send those mobs to the kill chamber that has a Spear Trap battery and lava. Meanwhile, the Dungeon mobs that spawn in the top left area are hoiked into a pit that has a second Spear trap battery. Drops from the Dungeon mobs fall to the hoiks below and are delivered to the player. There are three platforms that alternate being actuated and de-actuated to prevent the Dungeon mobs from falling down into the hoiks.
The player sits in the player box and collects all the drops.
Money Grinding Mode:
To switch over to the massive money farm, the player hits a switch to the bottom right of the player box. This de-actuates the hoik over the column leading to the dungeon mob pit, causing all spawned dungeon mobs to be hoiked to a column above and to the right of the player box. The dungeon mobs then fall into a pit just to the top-right of the player and are hoiked left into a box above the player box. The player then summons slime minions into that box and have them hit the mobs for 1 damage. Wearing a Lucky Coin accessory will allow the player to generate 1.2 silver per hit on average, which usually translates into around 25-28 platinum per hour from the 7 slimes continuously hitting mobs that drop into that pit.
Ice Blocks and Jungle blocks are added to allow for key mold drops. I refrained from adding corruption/crimson or hallow blocks so that the farm wouldn't get covered by souls of night or light (there is no mechanism in place to collect the souls). However, there is actually no harm in having souls drop, so the additional biomes can be safely added (the ice blocks can be converted into 200 purple ice and 200 red ice for two more key mold drops).
there's three types, and they look like this:
So, if you see Diabolists in an area, then you're in the Tiled wall area, if you see Skeleton snipers, then you're in the Slab area, and so on. Bone lee spawns in every wall type, as well as dungeon spirits. Here I'm going to list all the possible loots from the different walls, Wiki style
every wall type =
as you can see, the brick wall type gives more special loot than Tiled and Slab.
Also as a note, a player is considered in the dungeon when they are -4 depth, so that means that that is where you can start building a farm.
Well, that's all from me. thanks for viewing!