DicemanX
Brain of Cthulhu
This farm is part of a series of chain farms I presented in my chain farm guide. It is designed to be fully automated with automatic collection of dropped items, and with a surface interchanger that allows the player to pick which surface(s) to farm simultaneously. Here's the video showcasing the farm in action:
Dungeon Autofarm Snapshot:
Dungeon Autofarm Schematics:
How the Autofarm functions:
The player teleports into the player box from home base, and then mounts the minecart track inside. Teleporting inside automatically triggers the two bird statues. The top bird engine powers all the traps. It consists of a bird statue that spawns a bird that flies through the long tunnel, passing over pressure plates that activate the dart traps and spiky ball traps in sequence, before dying to a spear trap when it reaches the end of the tunnel. A pressure plate near the end loops back to the bird statue, creating a continuous loop of birds.
The other bird statue spawns a bird that is used in an automatic timer. The bird flies through a brief maze before opening an alternate path for the next bird, and dying to a dart trap at the end along with spawning another bird from the statue. After the 7th bird spawns in this sequence, it passes over a pressure plate near the end of its flight path that teleports the player to a collection track at the bottom of the farm, and actuates the spawn surfaces so that all drops fall to the surface just above the player for collection.
The dart traps fire darts that continuously attack and kill any mobs that spawn on any one of the three surfaces. The surfaces can be actuated to prevent spawns on that surface, or can be deactuated to enable spawns on that surface. This controls certain drops so that the player can farm for specific items available through mobs that only spawn on one of the three surfaces. There are three switches to the left of the player box that turn the surfaces on or off.
What mobs spawn is based on the background wall behind that surface (walls can be brick, tiled, or slab). Here's a list of the unique drops only available from one surface:
Slab Wall surface (top):
Sniper Rifle
Rifle Scope
Spectre Staff
Adhesive Bandage
Tiled Wall surface (middle):
Inferno Fork
Tactical Shotgun
SWAT Helmet
Brick Wall surface (bottom):
Rocket Launcher
Shadowbeam Staff
Paladin's Hammer
Paladin's Shield
Armor Polish
Challenge Question:
Can you guess what the long corridor 1 tile high to the left of the farm is for?
World Download:
http://www.filedropper.com/dicemanxultimatehubworldv64
Dungeon Autofarm Snapshot:
Dungeon Autofarm Schematics:
How the Autofarm functions:
The player teleports into the player box from home base, and then mounts the minecart track inside. Teleporting inside automatically triggers the two bird statues. The top bird engine powers all the traps. It consists of a bird statue that spawns a bird that flies through the long tunnel, passing over pressure plates that activate the dart traps and spiky ball traps in sequence, before dying to a spear trap when it reaches the end of the tunnel. A pressure plate near the end loops back to the bird statue, creating a continuous loop of birds.
The other bird statue spawns a bird that is used in an automatic timer. The bird flies through a brief maze before opening an alternate path for the next bird, and dying to a dart trap at the end along with spawning another bird from the statue. After the 7th bird spawns in this sequence, it passes over a pressure plate near the end of its flight path that teleports the player to a collection track at the bottom of the farm, and actuates the spawn surfaces so that all drops fall to the surface just above the player for collection.
The dart traps fire darts that continuously attack and kill any mobs that spawn on any one of the three surfaces. The surfaces can be actuated to prevent spawns on that surface, or can be deactuated to enable spawns on that surface. This controls certain drops so that the player can farm for specific items available through mobs that only spawn on one of the three surfaces. There are three switches to the left of the player box that turn the surfaces on or off.
What mobs spawn is based on the background wall behind that surface (walls can be brick, tiled, or slab). Here's a list of the unique drops only available from one surface:
Slab Wall surface (top):
Sniper Rifle
Rifle Scope
Spectre Staff
Adhesive Bandage
Tiled Wall surface (middle):
Inferno Fork
Tactical Shotgun
SWAT Helmet
Brick Wall surface (bottom):
Rocket Launcher
Shadowbeam Staff
Paladin's Hammer
Paladin's Shield
Armor Polish
Challenge Question:
Can you guess what the long corridor 1 tile high to the left of the farm is for?
The long tunnel is for the Blazing Wheels so that they will go down that path and despawn when they get too far from the player. Blazing Wheels only spawn on surfaces with tiled walls in the background, and would accumulate over time and possibly reduce spawns of other mobs if left unchecked.
World Download:
http://www.filedropper.com/dicemanxultimatehubworldv64
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