OlleWernersson
Terrarian
Additional ambient sounds aren't originally my concept, as I've noticed discussions about this topic among other individuals here. However, I firmly believe that it is a feature that would be greatly appreciated by a multitude of players, particularly those who set their ambient volume to 100% and lower the music volume.
Proposal
Consider the addition of more ambient sounds in the caves, such as:
What would this feature achieve?
Proposal
Consider the addition of more ambient sounds in the caves, such as:
- Low-frequency atmosphere in larger caves.
- Echoing in caves with hard surfaces like stone.
- Long distant sounds as they travel through the cave.
What would this feature achieve?
- These auditory additions promise to elevate your Terraria adventure, making every underground journey a sensory masterpiece.
- Increased awareness of distant mobs in caves, even if you prefer playing with a more zoomed-in view.
- Instead of having the underground music play continuously, it could activate periodically to prevent any dissonance. (Setting toggle for this perhaps)
- An alternative solution could involve decreasing the music volume upon entering expansive caves that emphasize low-frequency ambiance.
• @World's biggest... had some good ideas regarding sounds made from the Crimson Hearts and Shadow Orbs: heartbeat sounds for the Crimson Heart, and faint wailing or ghostly sounds – quite creepy. As for the Shadow Orbs, @Yousef the H suggested another idea to give them a slight screeching or screaming sound that could reflect the Eater of Worlds.
• @The Grimwar had some ideas that I liked: near and inside the caverns, one would hear the screeches of bats, the sounds of a pickaxe striking stone, and the explosion from someone setting off a bomb."
• @The Grimwar had some ideas that I liked: near and inside the caverns, one would hear the screeches of bats, the sounds of a pickaxe striking stone, and the explosion from someone setting off a bomb."
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