DerpoTheMagnificent
Queen Bee
Hello all, DerpoTheMagnificent Here with another suggestion. I've been working on this one for about three months. And as it's quite a large suggestion, please do not be intimidated by the large wall of text. Also, as this is a WIP. It is finished for the most part, but it could probably use a lot of tweaking, and that's where you, the community, come in. Anyway, enough chit chat. I now present to you...
Biomes Revolt
Now, what is this? Is this an event where all the biomes band together to get rid of you once and for all? Well, they already kind of do that, so no. This is an event where the biomes throw everything they've got at you. But only one biome at a time. Let me explain. Randomly in hardmode (pre-mech) you will get a message saying, "(insert biome name) is revolting!" Once this happens, every enemy from said biome (including some new ones) will start spawning everywhere in the world with twice the frequency of a blood moon. That's a lot of mobs. For example, if it says that the Hallow is revolting, then all mobs, nighttime mobs, underground mobs, and overworld mobs, will spawn everywhere. But not just regular enemies, there is also one new boss per biome that will spawn randomly during the event. More than one can spawn per event, but only one at a time. The event is defeated after you kill 1000 mobs. Bosses count as 50. Now, onto the stats and sprites!
And that's it. Please give feedback and ideas for improvement if you have any.
Biomes Revolt
Now, what is this? Is this an event where all the biomes band together to get rid of you once and for all? Well, they already kind of do that, so no. This is an event where the biomes throw everything they've got at you. But only one biome at a time. Let me explain. Randomly in hardmode (pre-mech) you will get a message saying, "(insert biome name) is revolting!" Once this happens, every enemy from said biome (including some new ones) will start spawning everywhere in the world with twice the frequency of a blood moon. That's a lot of mobs. For example, if it says that the Hallow is revolting, then all mobs, nighttime mobs, underground mobs, and overworld mobs, will spawn everywhere. But not just regular enemies, there is also one new boss per biome that will spawn randomly during the event. More than one can spawn per event, but only one at a time. The event is defeated after you kill 1000 mobs. Bosses count as 50. Now, onto the stats and sprites!
There are no new enemies for the hallow, but there is a boss. Bit of a disclaimer here, most of these bosses are sort of just minibosses with boss levels of health.
Pixie Queen
Hp: 20,000
Defense: 10
Damage: 60 (contact) 30 (rainbow)
Attacks: Flies slowly toward the player occasionally summoning swarms of 4 pixies. Rainbow extends to the edge of the screen damaging the player.
Special: Any enemies touching the rainbow heal at 2 hp/s
Debuffs: Slow, Silenced, Cursed
Immunities: Poisoned, On Fire!, Cursed inferno
Drops:
Pixie Queen mask 14%
Pixie queen trophy 10%
Rainbow Shield 100%
35 summoner damage
no knockback
25 usetime
Spawns a rainbow shield around the player that slowly revolves. Hp regen is increased to 1.5 hp/s and any mob that touches the shield takes constant damage but no nockback.
10 gold coins 100%
Pixie Queen
Hp: 20,000
Defense: 10
Damage: 60 (contact) 30 (rainbow)
Attacks: Flies slowly toward the player occasionally summoning swarms of 4 pixies. Rainbow extends to the edge of the screen damaging the player.
Special: Any enemies touching the rainbow heal at 2 hp/s
Debuffs: Slow, Silenced, Cursed
Immunities: Poisoned, On Fire!, Cursed inferno
Drops:
Pixie Queen mask 14%
Pixie queen trophy 10%
Rainbow Shield 100%
35 summoner damage
no knockback
25 usetime
Spawns a rainbow shield around the player that slowly revolves. Hp regen is increased to 1.5 hp/s and any mob that touches the shield takes constant damage but no nockback.
10 gold coins 100%
Daemon Wyrm
Hp: 18,000
Head defense: 5
Body defense: 10
Tail defense: 25
Damage: 50 (contact) 20 (Fire breath) 60 (tail contact)
Attacks: Same AI as wyvern, but will sometimes dive from below. Occasionally breaths Greek fire.
Debuffs: On Fire!
Immunities: Poisoned, On Fire!, Cursed inferno
Drops:
Daemon Wyrm Mask 14%
Daemon Wyrm Trophy 10%
Daemon Sword 100%
54 melee damage
extreme knockback
20 usetime
Inflicts On Fire! And causes fire to shoot from the ground below were you click. Sort of an upgrade to the Starfury.
10 gold coins 100%
The underworld also has no new enemies, but it probably needs some. Give me some ideas if you have any.
Hp: 18,000
Head defense: 5
Body defense: 10
Tail defense: 25
Damage: 50 (contact) 20 (Fire breath) 60 (tail contact)
Attacks: Same AI as wyvern, but will sometimes dive from below. Occasionally breaths Greek fire.
Debuffs: On Fire!
Immunities: Poisoned, On Fire!, Cursed inferno
Drops:
Daemon Wyrm Mask 14%
Daemon Wyrm Trophy 10%
Daemon Sword 100%
54 melee damage
extreme knockback
20 usetime
Inflicts On Fire! And causes fire to shoot from the ground below were you click. Sort of an upgrade to the Starfury.
10 gold coins 100%
The underworld also has no new enemies, but it probably needs some. Give me some ideas if you have any.
Typhon
(HIS BOTTOM HALF IS A TORNADO! NOT A DRILL!!!!!!!)
Hp: 22,000
Defense: 15
Damage: 25 (tornado) 50 (contact)
Attacks: Summons face monsters, floats. Launches mini tornadoes at player. These tornadoes deal massive knockback, and constant damage.
Debuffs: Confused
Immunities: Poisoned, Venom
Drops:
Typhon Mask 14%
Typhon Trophy 10%
Typhon's Blade 100%
56 melee damage, 30 tornado damage
avarage/extreme knockback
25 use time
Fires a slow moving (as fast as magnet sphere) tornado that does less damage than the blade, but has extreme knockback.
10 gold coins 100%
(HIS BOTTOM HALF IS A TORNADO! NOT A DRILL!!!!!!!)
Hp: 22,000
Defense: 15
Damage: 25 (tornado) 50 (contact)
Attacks: Summons face monsters, floats. Launches mini tornadoes at player. These tornadoes deal massive knockback, and constant damage.
Debuffs: Confused
Immunities: Poisoned, Venom
Drops:
Typhon Mask 14%
Typhon Trophy 10%
Typhon's Blade 100%
56 melee damage, 30 tornado damage
avarage/extreme knockback
25 use time
Fires a slow moving (as fast as magnet sphere) tornado that does less damage than the blade, but has extreme knockback.
10 gold coins 100%
Corrupted Titan
Hp: 24,000
Defense: 20
Damage: 65 (contact) 25 (cursed flamethrower) 40 (cursed fireball)
Attacks: Walks slowly towards the player, attempting to stomp them. Occasionally shoots beam of cursed flames out of his eye. Will rarely throw very large cursed fireball.
Debuffs: Cursed Flame, Weak
Immunities: On Fire!, Cursed Inferno, Frostburn, Poisoned, Venom.
Drops:
Corrupted Titan Mask 14%
Corrupted Titan Trophy 10%
Cursed Shotflame 100%
30 ranged damage
small knockback
29 usetime
Uses gel for ammo
shoots 5 streams of cursed fire in a shotgun like fashion inflicting cursed inferno debuff with a 100% chance.
10 gold coins 100%
Hp: 24,000
Defense: 20
Damage: 65 (contact) 25 (cursed flamethrower) 40 (cursed fireball)
Attacks: Walks slowly towards the player, attempting to stomp them. Occasionally shoots beam of cursed flames out of his eye. Will rarely throw very large cursed fireball.
Debuffs: Cursed Flame, Weak
Immunities: On Fire!, Cursed Inferno, Frostburn, Poisoned, Venom.
Drops:
Corrupted Titan Mask 14%
Corrupted Titan Trophy 10%
Cursed Shotflame 100%
30 ranged damage
small knockback
29 usetime
Uses gel for ammo
shoots 5 streams of cursed fire in a shotgun like fashion inflicting cursed inferno debuff with a 100% chance.
10 gold coins 100%
Antitan
Hp: 28,000
Defense: 30 (first form) 15 (second form)
Damage: 35 (Sand ball) 70 (contact first form) 40 (contact 2nd form)
Attacks: Sand around the Antitan slowly moves inward dragging the player towards the middle. Shoots large balls of sand at the player (not actual sand blocks) inflicting the suffocating debuff, Summons scarab beetles. Second form charges at the player 3 times, then launches a sand ball at them.
Debuffs: Suffocating
Immunities: None
Drops:
Antitan Mask (could use a better sprite) 14%
Antitan Trophy 10%
Phys Staff (pronounced Fiz staff) 100%
29 magic damage
no knockback
10 use time
10 mana usage
Allows the player to pick up any enemy susceptible to knockback. This deals constant damage to
them and allows you to trap them or throw them around. Enemies that are not affected by knockback are just damaged.
10 gold coins 100%
New enemies
Scarab Beetle
Hp: 150
Damage: 15 (constant contact)
Jumps and latches onto the player, locking movement and dealing constant damage until killed. They try to freeze players to pull them into the Antitan's pit.
Antlion Elite
Hp: 1000
Damage: 50 (contact) 25 (sand)
Fires sand balls at the player at a much higher rate than a regular antlion.
Halbird
Hp: 700
Damage: 50 (contact)
Flies much faster than a regular vulture.
Flakenbirdt (could use better name)
Hp: 400
Damage: 15 (contact) 30 (cannons)
Flies slower than a regular vulture, fire cannonballs from time to time.
Desert Eagle
Hp: 300
Damage: 10 (contact) 20 (bullets)
Flies as fast as a regular vulture, shoots clusters of bullets from time to time.
Hp: 28,000
Defense: 30 (first form) 15 (second form)
Damage: 35 (Sand ball) 70 (contact first form) 40 (contact 2nd form)
Attacks: Sand around the Antitan slowly moves inward dragging the player towards the middle. Shoots large balls of sand at the player (not actual sand blocks) inflicting the suffocating debuff, Summons scarab beetles. Second form charges at the player 3 times, then launches a sand ball at them.
Debuffs: Suffocating
Immunities: None
Drops:
Antitan Mask (could use a better sprite) 14%
Antitan Trophy 10%
Phys Staff (pronounced Fiz staff) 100%
29 magic damage
no knockback
10 use time
10 mana usage
Allows the player to pick up any enemy susceptible to knockback. This deals constant damage to
them and allows you to trap them or throw them around. Enemies that are not affected by knockback are just damaged.
10 gold coins 100%
New enemies
Scarab Beetle
Hp: 150
Damage: 15 (constant contact)
Jumps and latches onto the player, locking movement and dealing constant damage until killed. They try to freeze players to pull them into the Antitan's pit.
Antlion Elite
Hp: 1000
Damage: 50 (contact) 25 (sand)
Fires sand balls at the player at a much higher rate than a regular antlion.
Halbird
Hp: 700
Damage: 50 (contact)
Flies much faster than a regular vulture.
Flakenbirdt (could use better name)
Hp: 400
Damage: 15 (contact) 30 (cannons)
Flies slower than a regular vulture, fire cannonballs from time to time.
Desert Eagle
Hp: 300
Damage: 10 (contact) 20 (bullets)
Flies as fast as a regular vulture, shoots clusters of bullets from time to time.
Treeminator
Hp: 25,000
Defense: 15
Damage: 50 (contact) 18 (lasers)
Attacks: Moves slightly faster than the ice golem, attempts to smash the player with it's fists and jump on them. Will summon Rootlings. Shoots red lasers.
Debuffs: none
Special: On Fire!, Frostburn, and Cursed Inferno do double damage.
Immunities: Ichor
Drops:
Treeminator Mask 14%
Treeminator Trophy (it's his chestplate) 10%
Rootling Twig 100%
40 summon damage
Weak knockback
30 use time
Summons friendly Rootlings to fight your enemies. Rootlings will occasionally entangle enemies in roots,
freezing them in place.
10 gold coins 100%
Rootling
Hp: 400
Damage: 25 (contact)
Same AI as splinterlings, but they are faster.
Hp: 25,000
Defense: 15
Damage: 50 (contact) 18 (lasers)
Attacks: Moves slightly faster than the ice golem, attempts to smash the player with it's fists and jump on them. Will summon Rootlings. Shoots red lasers.
Debuffs: none
Special: On Fire!, Frostburn, and Cursed Inferno do double damage.
Immunities: Ichor
Drops:
Treeminator Mask 14%
Treeminator Trophy (it's his chestplate) 10%
Rootling Twig 100%
40 summon damage
Weak knockback
30 use time
Summons friendly Rootlings to fight your enemies. Rootlings will occasionally entangle enemies in roots,
freezing them in place.
10 gold coins 100%
Rootling
Hp: 400
Damage: 25 (contact)
Same AI as splinterlings, but they are faster.
Omegaladon
Hp: 24,000
Defense: 25 (first form) 10 (second form)
Damage: 65 (contact) 25 (canons) 40 (bombs) 15 (super laser)
Attacks: Floats above the player raining canon fire down on them, occasionaly dropping greek fire bombs. Rakes the ground with an FTL-esque laser which is very difficult to dodge.
Debuffs: On Fire!, Bleeding
Immunities: On Fire!, Poisoned, Venom
Drops:
Omegaladon Mask 14%
Omegaladon Trophy 10%
Whale Cannon (could use better name) 100%
80 explosive damage, 60 bomb damage, 30 fire damage.
Massive knockback
30/40 usetime
Left-click fires a cannon ball, right click fires a fire bomb out of the top.
The bomb explodes into greek fire.
10 gold coins 100%
New enemies
Walking sea creatures.
Walking Shark
Hp: 700
Damage: 70 (contact)
Walks slowly but deals massive damage.
Walking Jellyfish
Hp: 250
Damage: 40 (contact)
Walks towards the play faster than a crab.
Walking Squid
Hp: 400
Damage: 30 (contact)
Sprints towards the player as fast as the Hellhound.
King Krab
Hp: 4000
Damage: 50 (contact)
Walks Faster than a regular crab, and summons 3 at a time periodically until death.
Deep Sea Goldfish
Hp: 300
Damage: 10 (contact) 25 (Harpoon)
Walks toward the player and fires a harpoon at the player. Acts exactly the same as the player harpoon.
Hp: 24,000
Defense: 25 (first form) 10 (second form)
Damage: 65 (contact) 25 (canons) 40 (bombs) 15 (super laser)
Attacks: Floats above the player raining canon fire down on them, occasionaly dropping greek fire bombs. Rakes the ground with an FTL-esque laser which is very difficult to dodge.
Debuffs: On Fire!, Bleeding
Immunities: On Fire!, Poisoned, Venom
Drops:
Omegaladon Mask 14%
Omegaladon Trophy 10%
Whale Cannon (could use better name) 100%
80 explosive damage, 60 bomb damage, 30 fire damage.
Massive knockback
30/40 usetime
Left-click fires a cannon ball, right click fires a fire bomb out of the top.
The bomb explodes into greek fire.
10 gold coins 100%
New enemies
Walking sea creatures.
Walking Shark
Hp: 700
Damage: 70 (contact)
Walks slowly but deals massive damage.
Walking Jellyfish
Hp: 250
Damage: 40 (contact)
Walks towards the play faster than a crab.
Walking Squid
Hp: 400
Damage: 30 (contact)
Sprints towards the player as fast as the Hellhound.
King Krab
Hp: 4000
Damage: 50 (contact)
Walks Faster than a regular crab, and summons 3 at a time periodically until death.
Deep Sea Goldfish
Hp: 300
Damage: 10 (contact) 25 (Harpoon)
Walks toward the player and fires a harpoon at the player. Acts exactly the same as the player harpoon.
Frizard
Hp: 22,000
Defense: 15
Damage: 40 (Contact) 25 (ice balls) 10 (frost breath)
Attacks: Floats toward the player contantly launching slow moving ice balls. When close enough to the play, breathes ice on them freezing them instantly.
Debuffs: Frozen, Chilled
Immunities: Frostburn, Venom, Ichor
Drops:
Frizard Mask 14%
Frizard Trophy 10%
Ice Flak 100%
60/30 Ranged damage
Strong knockback
25 usetime
Uses ice/pink ice/purple ice/red ice blocks for ammo. When ice flak is in inventory, the Gun Dealer will sell ice for 15 copper.
shoots large ice-balls that explode into large ice shards damaging enemies for half as much as the ice ball.
10 gold coins 100%
Hp: 22,000
Defense: 15
Damage: 40 (Contact) 25 (ice balls) 10 (frost breath)
Attacks: Floats toward the player contantly launching slow moving ice balls. When close enough to the play, breathes ice on them freezing them instantly.
Debuffs: Frozen, Chilled
Immunities: Frostburn, Venom, Ichor
Drops:
Frizard Mask 14%
Frizard Trophy 10%
Ice Flak 100%
60/30 Ranged damage
Strong knockback
25 usetime
Uses ice/pink ice/purple ice/red ice blocks for ammo. When ice flak is in inventory, the Gun Dealer will sell ice for 15 copper.
shoots large ice-balls that explode into large ice shards damaging enemies for half as much as the ice ball.
10 gold coins 100%
Muthram
Hp: 20,000
Defense: 20
Damage: 50 (contact) 20 (spore dust) 30 (charge contact)
Attacks: Behaves like a regular moth most of the time, occasionaly charging the player, also drops spore dust from it's wings. The spore dust deals constant damage and inflicts a random debuff. Each debuff lasts for 10 seconds.
Debuffs: Confused, Weak, Cursed, Blind, Slowness
Immunities: Poisoned, Venom
Drops:
Muthram Mask 14%
Muthram Trophy 10%
Spore Blaster 100%
40 magic damage
very weak knockback
23 usetime
15 mana usage
Fires a slow moving spore cloud that inflicts a random debuff and deals constant damage.
10 gold coins 100%
Hp: 20,000
Defense: 20
Damage: 50 (contact) 20 (spore dust) 30 (charge contact)
Attacks: Behaves like a regular moth most of the time, occasionaly charging the player, also drops spore dust from it's wings. The spore dust deals constant damage and inflicts a random debuff. Each debuff lasts for 10 seconds.
Debuffs: Confused, Weak, Cursed, Blind, Slowness
Immunities: Poisoned, Venom
Drops:
Muthram Mask 14%
Muthram Trophy 10%
Spore Blaster 100%
40 magic damage
very weak knockback
23 usetime
15 mana usage
Fires a slow moving spore cloud that inflicts a random debuff and deals constant damage.
10 gold coins 100%
And that's it. Please give feedback and ideas for improvement if you have any.
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