Saerus
Skeletron Prime
It would be nice to limit the commands on servers, but I don't think it's worth the effort given that any player could simply hop on to a local map to use the commands if they were so inclined. Experience is stored on characters, not maps.Well main problem with this was lack of logging as well makes it really hard. I got around this by using a feature of screen since I run it on an ubuntu server.
I doubt many others will ask for such a feature but keeping cheat features locked on a server is generally a good idea
I like it. Should Assassin and/or Ninja have this as well? It doesn't necessarily suit them, but losing the effect at final class would feel strange.How about giving the Novice the ability to gain Increased Experience when killing enemies in comparison to other classes? That way players are more likely to use the class for EXP Farming, even in the long-run!
Also, Midas Debuff for the Rogue! Give me them coins!
Alas, there is nothing that can be done about thatAny word on the class that limits summon maximum to 1 but is very powerful?
I made a minion master and I gotta say... there is one major flaw with having tons of pets. There seems to be some sort of limit to how many times enemies can be hit. So having 15 minions is just as effective against a boss as, say, having 5 minions (with a couple of exceptions).
It does offer an interesting gameplay style though, insofar as the minion master is great for killing lots of enemies (just kinda sucks for taking out single targets if there are too many constant hits happening)
Re: Single Minion class
No word on this yet.