lightbowser1
Duke Fishron
they already told you that is not possible, not even zoaklen thrown weapons can be reforge.Sadface. So it's just not possible to make it reforgeable?
they already told you that is not possible, not even zoaklen thrown weapons can be reforge.Sadface. So it's just not possible to make it reforgeable?
i do have tremor installed, thank youdo you have tremor enabled? well if thats the case yes, deactivating tremor will fix the shop, but until the next update this bug will be fixed.
maybe i could make them all have slight more damage or somethingSadface. So it's just not possible to make it reforgeable?
the Thorium mod gave the throwing weapons the same modifier set of the ranged class with the exception of Powerful and a couple others. I think it's pretty solidmaybe i could make them all have slight more damage or something
reel out of the water some fish, some of them (reaver shark included) are combined at a cooking pot to make the attachmentHow does 1 obtain super rod attachment I need it for the trawler soul
NEW UPDATE - v .13.0
-Added Dicer, Seismic Actuator, Slime Rain (wip), Energizers for all swarms (most are useless still )
-Huge revamp to all swarms, report any problems please
-Added several more banner recipes for almost every drop
-Trophy weapons are now just boss drops
-Suspicious Skull now spawns Dungeon Guardian if used during the day
-Soul of the Universe makes crits deal 8x damage now
-Leash of Cthulhu no longer clips on blocks all the time
-Fixed the Siren's Pearl for Calamity and fixed Tremor breaking the Mutant's shop
More was planned, but I figured this was needed. Another update soon enough.
Oh happy day! can't wait to update! I do personally love the swarms so this is gonna be a fun lil' update for me-Energizers for all swarms (most are useless still )
-Huge revamp to all swarms
-Soul of the Universe makes crits deal 8x damage now
-Leash of Cthulhu no longer clips on blocks all the time
Oh didn't know about that. Thanks for informing. But damn... Nice way to farm bosses. Great work FargoIf I recall correctly the swarm count is 100.
Imagine suddenly the sun rises and you have to defeat those gardians. Would be really unluckyI tried max stacking the energizer and doing the most basic, doesn't-spawn-minions-or-more-of-themselves boss I could think of (Skeletron). Needless to say I managed to kill about 45 or so before the game abruptly crashed with out warning. Didn't freeze, didn't slow down, just boom, ded. I was laughing all the way back to the menu screen.
that sounds amazing and more comfortable than the original concept.Swarms work very differently now
Explanation is on the overloader but I'll say it here too
Overloader plus boss summons = swarm summon
A swarm summon spawns 10 bosses, but if you have multiple in a stack they are all used up and the amount summoned is multiplied by the stack amount.
So 10 items used will spawn 100 bosses in total
1000 is the max unless you use max stacks plus and I don't even wanna think about the 99990 boss rush
Higher numbers spawn more bosses at once and energizers drop every 100 kills
Treasure bags should not drop at all until the swarm is defeated
Nope, probably notAny plans to do swarms for all the modded bosses too?