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Terrarian
The way it is now the Flintlock Pistol isn't usable, by the time you have it you get it you either have the Boomstick/Undertaker/Musket which all fair far better in combat compared, I think it should stay this way too (for the most part) because the Flintlock isn't supposed to be this strong replacement for other weapons like the Minishark, instead I think it should work as a powerful extreme damage weapon you're only able to use sparingly.
My suggestion for the Flintlock Pistol is that it spreads out like a shot gun blast using about 8 bullets that have a 40% of piercing enemies, each bullet dealing about 13-15 damage. To make the player use it sparingly it uses a random amount of bullets between 30-50 and can only be used once every 3 minutes, you don't have to wait for the cool down to end before being able to use something else again HOWEVER you do need to wait for the cooldown to end before using a 2nd Flintlock (to prevent players from cheesing). It wouldn't be very balanced in PvP so it would have a 90% decreased damage to other players. An additional penalty/bonus would give be to give the player a debuff of 35% decreased damage lasting 20 seconds if less than 6 bullets hit an enemy but give a buff to the player that allows the next shot of a weapon (other than the Flintlock) to do triple damage if all the bullets hit an enemy at least once. This could increase its use all the way to endgame and even give it use to other classes, possibly even warranting an upgraded version after and event like the pirate invasion.
Speaking of pirates, I came up with this idea when watching Pirates of the Caribbean when Jack said "This shot was not meant for you", so that would be a pretty good tooltip for it have.
My suggestion for the Flintlock Pistol is that it spreads out like a shot gun blast using about 8 bullets that have a 40% of piercing enemies, each bullet dealing about 13-15 damage. To make the player use it sparingly it uses a random amount of bullets between 30-50 and can only be used once every 3 minutes, you don't have to wait for the cool down to end before being able to use something else again HOWEVER you do need to wait for the cooldown to end before using a 2nd Flintlock (to prevent players from cheesing). It wouldn't be very balanced in PvP so it would have a 90% decreased damage to other players. An additional penalty/bonus would give be to give the player a debuff of 35% decreased damage lasting 20 seconds if less than 6 bullets hit an enemy but give a buff to the player that allows the next shot of a weapon (other than the Flintlock) to do triple damage if all the bullets hit an enemy at least once. This could increase its use all the way to endgame and even give it use to other classes, possibly even warranting an upgraded version after and event like the pirate invasion.
Speaking of pirates, I came up with this idea when watching Pirates of the Caribbean when Jack said "This shot was not meant for you", so that would be a pretty good tooltip for it have.