Scarecrow
Lunatic Cultist
personally I am quite disappointed in the execution of the Flying Dutchman. Its only unique drop is a trophy, and its AI is well... subpar to say the least (credit to @SzGamer227) So that's what this suggestion is about.
-First and foremost, the Flying Dutchman is in desperate need of a little boost to the brain smarts. I know it's a boat, but come on. let the poor thing pass through blocks.
-On the flip side, this might make the boss too difficult for those unlucky enough to get a pre mech pirate invasion, so with the addition of wall hacking, this thing will only spawn after all the mech bosses have been defeated.
Now for the feature presentation. The weapons. These stats will be balanced around chlorophyte tier to match up with the spawning condition.
Ahab
-damage: 56 (ranged)
-use time: 18
-critrate: 4%
-use time: 16
-velocity: 13
-pierces 2 enemies
-upgrade to the harpoon
Neptune's trident
-damage: 47 (melee)
-use time: 24
-critrate: 4%
-velocity: 4
-spear
-shoots a water bolt that does 100% of the weapon's damage. This bolt bounces 2 times before vanishing on the third block it makes contact with
Scylla
-damage: 57 (magic)
-use time: 19
-critrate: 4%
-velocity: 10
-mana usage: 3
-shoots out a single wiggly tendril made of water (similar to shadowflame hex doll projectiles) the weapon can be held down to constantly keep this tendril deployed, it can be flailed around you like a sword. (this weapon is essentially a magical broadsword that you have full reign over its swing arch. basically what the original aqua scepter should of been)
That's all folks. any thoughts on these weapons? There might be more to add to dutchman's loot table. But this is what I came up with for now.
-First and foremost, the Flying Dutchman is in desperate need of a little boost to the brain smarts. I know it's a boat, but come on. let the poor thing pass through blocks.
-On the flip side, this might make the boss too difficult for those unlucky enough to get a pre mech pirate invasion, so with the addition of wall hacking, this thing will only spawn after all the mech bosses have been defeated.
Now for the feature presentation. The weapons. These stats will be balanced around chlorophyte tier to match up with the spawning condition.
Ahab
-damage: 56 (ranged)
-use time: 18
-critrate: 4%
-use time: 16
-velocity: 13
-pierces 2 enemies
-upgrade to the harpoon
Neptune's trident
-damage: 47 (melee)
-use time: 24
-critrate: 4%
-velocity: 4
-spear
-shoots a water bolt that does 100% of the weapon's damage. This bolt bounces 2 times before vanishing on the third block it makes contact with
Scylla
-damage: 57 (magic)
-use time: 19
-critrate: 4%
-velocity: 10
-mana usage: 3
-shoots out a single wiggly tendril made of water (similar to shadowflame hex doll projectiles) the weapon can be held down to constantly keep this tendril deployed, it can be flailed around you like a sword. (this weapon is essentially a magical broadsword that you have full reign over its swing arch. basically what the original aqua scepter should of been)
That's all folks. any thoughts on these weapons? There might be more to add to dutchman's loot table. But this is what I came up with for now.
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