Xbox One For Those of you who have beaten FTW Legendary:

Me and my cousin are jumping into FTW legendary in some time, going up to GFB legendary
We've steadily gone up, beating classic, Expert, Master, and having just beaten WoF of FTW master, i have this question:
How bad is it? Is it like the rumors, where everything one shots you?
(And before you say it, yes, i know it only effects contact damage)

And finally, does GFB legendary increase sats more than FTW legendary, or does it just change generation?
 
Good Suggestion!
All GFB changes are taken from other seeds, accordingly the legendary difficulty and all associated changes are taken from For The Worthy.
However, there are two exceptions:
  1. Moon Lord has one added attack: after the Death Ray, a huge number of moon boulders are shot out of his eye in a random direction.
  2. Mechdusa.
Overall, for me, the walkthrough on GetFixedBoi wasn't particularly more challenging than the walkthrough on For The Worthy. The hardest part for me was not Mechdusa, as you might think (I kill Duke Fishron before mechanical bosses anyway), but the Moon Lord, as his Moon Boulders were very annoying.
 
Good Suggestion!
All GFB changes are taken from other seeds, accordingly the legendary difficulty and all associated changes are taken from For The Worthy.
However, there are two exceptions:
  1. Moon Lord has one added attack: after the Death Ray, a huge number of moon boulders are shot out of his eye in a random direction.
  2. Mechdusa.
Overall, for me, the walkthrough on GetFixedBoi wasn't particularly more challenging than the walkthrough on For The Worthy. The hardest part for me was not Mechdusa, as you might think (I kill Duke Fishron before mechanical bosses anyway), but the Moon Lord, as his Moon Boulders were very annoying.
GetFixedBoi Moonlord was WAY easier than Mechdusa for me, I just used a minecart track for Moonlord. (On the other hand, I was on Classic GetFixedBoi.)
 
How bad is it? Is it like the rumors, where everything one shots you?
Pretty much

The novelty eventually wears off and it ends up being more tedious and annoying than actually difficult, you cant do anything because every enemy is tanky as hell and hits way too hard, you will find yourself dying over and over and over again trying to do basic mobbing.

Most boss AI changes are subtle and barely affect difficulty, they all play the same

After you beat mechdusa id recommend you to just drop it there, that is the only new thing to see there and post plantera is where Legendary is at its worst

If you want a challenging difficulty there are dozens of mods that do a far better job at that
 
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Pretty much

The novelty eventually wears off and it ends up being more tedious and annoying than actually difficult, you cant do anything because every enemy is tanky as hell and hits way too hard, you will find yourself dying over and over and over again trying to do basic mobbing.

Most boss AI changes are subtle and barely affect difficulty, they all play the same

After you beat mechdusa id recommend you to just drop it there, that is the only new thing to see there and post plantera is where Legendary is at its worth

If you want a challenging difficulty there are dozens of mods that do a far better job at that
Im on console, so no mods
 
Not much that can be done for you, then

Maybe try challenge runs or beating bosses in unique ways (like Duke fishron premech)
 
I haven't finished any of my secret seed playthroughs, but I can testify that the largest part of it is that ordinary enemy encounters become a massive pain which I don't love.

I will say that if you're for some reason a person who enjoys spending a lot of time making cheese setups and cheese strategies rather than using conventional items and setups as intended, then these gamemodes are probably more fun.
 
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I haven't finished any of my secret seed playthroughs, but I can testify that the largest part of it is that ordinary enemy encounters become a massive pain which I don't love.

I will say that if you're for some reason a person who enjoys spending a lot of time making cheese setups and cheese strategies rather than using conventional items and setups as intended, then these gamemodes are probably more fun.
Im sure the conventional methods still work...
We'll probably end up cheesing a few bosses though
 
Don't play For the Worthy and GetFixedBoi on Legendary Mode, play them on Expert or Master instead. You still get the boss AI changes as those are tied to the seed. The only thing you'll miss out on is +77.78% contact damage and +33.33% HP on all enemies. Expert and Master Modes are actually fun to play on these seeds, Legendary Mode not so much. If you want to even have somewhat fun on Legendary Mode you'll have to either play with mounts without using mobility accessories or using cheese strategies. Streamers and youtubers that have beaten Legendary Mode Hardcore have been practically forced to use cheese to win because otherwise they'll just die over and over again. So if you enjoy using cheese to win, then Legendary Mode might be for you.
 
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If you want to even have somewhat fun on Legendary Mode you'll have to either play with mounts without using mobility accessories or using cheese strategies. Streamers and youtubers that have beaten Legendary Mode Hardcore have been practically forced to use cheese to win because otherwise they'll just die over and over again. So if you enjoy using cheese to win, then Legendary Mode might be for you.
No. Don't exaggerate.
And what does hardcore have to do with it? On high difficulty a player should die, that's normal, and if a player on high difficulty doesn't die, it means it's not high at all. And cheese in a situation where you have no margin for error is again completely normal.
Don't play For the Worthy and GetFixedBoi on Legendary Mode, play them on Expert or Master instead. You still get the boss AI changes as those are tied to the seed. The only thing you'll miss out on is +77.78% contact damage and +33.33% HP on all enemies. Expert and Master Modes are actually fun to play on these seeds, Legendary Mode not so much.
Depends on whose tastes. I, on the other hand, don't understand those who play FTW/GFB not on legendary.
 
No. Don't exaggerate.
And what does hardcore have to do with it? On high difficulty a player should die, that's normal, and if a player on high difficulty doesn't die, it means it's not high at all. And cheese in a situation where you have no margin for error is again completely normal.

Depends on whose tastes. I, on the other hand, don't understand those who play FTW/GFB not on legendary.
Im doing it on Master with my cousin, to get a taste of FTW mechanics before we go to Legendary mode
 
If you just want to try the mechanics (and not have as much tedious difficulty), I'd go with expert + FTW/GFB ("master" mode). This gives all the normal benefits of master mode (relics, the extra accessory slot) with tweaked enemy stats. Expert + FTW has the same enemy HP as master and enemies will hit 33% harder with contact damage, but will do 50% less damage with projectiles (so, same damage as expert).

Legendary has 56% more contact damage than regular master, 33% higher enemy HP, and identical projectile damage to master mode.

legendary mode has a good amount of potential one-shots without good gear (namely worm scarf, good defence, and lifeforce potion), but all of these are tied to regular enemies, not bosses (with the potential exception of duke fishron phase 3). tbh, once you've beaten wall of flesh, you've gotten past all the meaningful boss changes that for the worthy has (mechdusa is the exception, but she's get fixed boi exclusive). Sure, golem is quite different but it just incentivises you to gear up more before that fight (such as by doing pumpkin moon or empress of light). Basically all of the difficulty spikes from a boss perspective on legendary mode come in pre-hardmode, with the evil boss and wall of flesh as the most significant ones.
 
golem is quite different but it just incentivises you to gear up more before that fight (such as by doing pumpkin moon or empress of light).
Ftw is proof that just buffing golem will end horribly wrong for all the wrong reasons
Basically all of the difficulty spikes from a boss perspective on legendary mode come in pre-hardmode, with the evil boss and wall of flesh as the most significant ones.
Id argue that eye of cthulhu also has a really good change, with some polish and a pair of extra AI changes it'd work great for a Master mode with proper boss changes
 
Ftw is proof that just buffing golem will end horribly wrong for all the wrong reasons

Id argue that eye of cthulhu also has a really good change, with some polish and a pair of extra AI changes it'd work great for a Master mode with proper boss changes
Yeah, I like the eye changes as well (queen bee also has pretty decent changes imo), but it's not that much of a step up compared to normal master (at least when comparing to eow, boc and wof).
 
I want to add that if you don't want the full GetFixedBoi experience, you can use the Advanced World Gen mod on tModloader to create a world that has any combination of secret seeds that you want.

So you could for example play Remix + For the Worthy + Drunk + Celebration mk10 + Zenith (the exclusive GetFixedBoi features like Mechdusa and Moon Boulders).

You could then put the generated world into the Vanilla worlds folder and play that world on Vanilla Terraria.

Make sure that you don't have any mod that adds new items on worldgen enabled when doing this, just have Advanced World Gen enabled.

Make sure that "Enable other options with Zenith" is disabled on Advanced World Gen config, otherwise it will automatically enable all the other secret seeds.

I do this because playing with the Not the Bees, The Constant and No Traps seeds is kind of annoying, I don't want to have to deal with Crispy Honey, Queen Bee larvae and Traps everywhere, Darkness and Hunger.
 
I want to add that if you don't want the full GetFixedBoi experience, you can use the Advanced World Gen mod on tModloader to create a world that has any combination of secret seeds that you want.

So you could for example play Remix + For the Worthy + Drunk + Celebration mk10 + Zenith (the exclusive GetFixedBoi features like Mechdusa and Moon Boulders).

You could then put the generated world into the Vanilla worlds folder and play that world on Vanilla Terraria.

Make sure that you don't have any mod that adds new items on worldgen enabled when doing this, just have Advanced World Gen enabled.

Make sure that "Enable other options with Zenith" is disabled on Advanced World Gen config, otherwise it will automatically enable all the other secret seeds.

I do this because playing with the Not the Bees, The Constant and No Traps seeds is kind of annoying, I don't want to have to deal with Crispy Honey, Queen Bee larvae and Traps everywhere, Darkness and Hunger.
Entirely unnecessary, I play on console.

BTE, i start Legendary getfixedboi, and yeah.
 
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