Sixshaman
Steampunker
Sorry if that was suggested before.
Most of trophies have the 10% chance to drop from corresponding boss. Getting trophies can take a lot of time - for example, I've killed ~30 Planteras to finally get the Plantera Trophy. During this time I've got 2 The Axes and 1 Seeding.
Pumpkin Moon(and, partially, Frost Moon) is a good example of getting trophies. You cannot get Morning Wood/Pumpking trophy with just a good luck - the trophy is a reward only for players who reached the Wave 15. And there is no low chances - if you can prove you might, you can easily take your reward.
So, why all trophies are not dropping only under certain conditions? Some examples of my idea:
-The Plantera Trophy has 100% drop chance, but drops only from enraged Plantera.
-The Duke Fishron Trophy has 100% drop chance, but only if you killed him under 1 minute.
-The King Slime Trophy has 100% drop chance, but only if he was killed by Katana or Muramasa.
And so on. It's easy to implement and getting trophies will be much more intresting.
Most of trophies have the 10% chance to drop from corresponding boss. Getting trophies can take a lot of time - for example, I've killed ~30 Planteras to finally get the Plantera Trophy. During this time I've got 2 The Axes and 1 Seeding.
Pumpkin Moon(and, partially, Frost Moon) is a good example of getting trophies. You cannot get Morning Wood/Pumpking trophy with just a good luck - the trophy is a reward only for players who reached the Wave 15. And there is no low chances - if you can prove you might, you can easily take your reward.
So, why all trophies are not dropping only under certain conditions? Some examples of my idea:
-The Plantera Trophy has 100% drop chance, but drops only from enraged Plantera.
-The Duke Fishron Trophy has 100% drop chance, but only if you killed him under 1 minute.
-The King Slime Trophy has 100% drop chance, but only if he was killed by Katana or Muramasa.
And so on. It's easy to implement and getting trophies will be much more intresting.