Pigman Δ
Retinazer
Golem is still easy + boring + very cheesable. ->
Even after 1.4.
I don't think he needs a buff. That would only remove one problem (easy).
He needs a mega-rework, and I have an idea for a way to do it.
Feel free to give constructive criticism.
Walkthrough:
Stage 1:
Golem will appear in front of the Altar when summoned.
He will have his current appearance, except the glowing yellow parts will be black, as if he is at low power.
The only vulnerable part is his fists.
Attack pattern:
Stage 2:
Once you destroy both fists, his feet will become vulnerable, and his black parts will glow slightly.
All current Portals will be destroyed.
Attack pattern:
Stage 3:
Destroying both feet will activate his final/second-last phase. Again, all portals will be cleared.
His head is now vulnerable and his (wrecked) feet will fall off and rockets will be revealed. His faintly-glowing lights will become full brightness.
Attack pattern:
OVERDRIVE:
In his final stage, his head will detach. His glowing yellow parts will start flashing red, and his body will be vulnerable. Hovering over his body will display Overdrive Golem and hovering over the head will display Overdrive Drone.
The OVERDRIVE phase serves as a more chaotic version of the 3rd stage.
Attack pattern:
What do you think? Did I overcomplicate it? Is it too hard? Please leave opinions!
Even after 1.4.
I don't think he needs a buff. That would only remove one problem (easy).
He needs a mega-rework, and I have an idea for a way to do it.
Feel free to give constructive criticism.
Walkthrough:
Stage 1:
Golem will appear in front of the Altar when summoned.
He will have his current appearance, except the glowing yellow parts will be black, as if he is at low power.
The only vulnerable part is his fists.
Attack pattern:
- He will do his punches like normal, except they cannot be reflected and they go through walls.
- He will shoot a laser above and to the side of himself. This will create a Lizahrdian Portal (do not let them build up), which can either be:
- The most common: a Spear Lizahrdian Portal. Long spears will emerge from it to harm the player for 60/70/80 damage. They go through blocks.
- A Dart Lizahrdian Portal; movement-predicting darts (hard to dodge, but not impossible) that harm you for 45/60/80 damage. They can also go through blocks.
- He will jump high in the air and Ogre-slam you for 50/65/75 damage.
- A fist will glow, before punching you (through walls) doing 100/140/200 damage - however, this attack is easily disrupted: you can hit it while charging and it will take 2000 damage and stop charging- however, for a riskier route, you can hit it while it is actually punching for 4000 damage, and the fist will return to its normal place.
Stage 2:
Once you destroy both fists, his feet will become vulnerable, and his black parts will glow slightly.
All current Portals will be destroyed.
Attack pattern:
- He will Ogre-stomp multiple times, faster than before.
- He will jump high in the air, charging up power in his feet, before stomping down with a massive slam hitbox and double the damage of the original stomp.
- He will shoot 2 lasers, creating two portals:
- Super Dart Lizahrdian Portal: The most common, shoots more precise darts that do 1.1x the damage of the original.
FLAIMTHROWAFlamethrower Lizahrdian Portal: Shoots a long flame trail that does 90/130/160 damage. The easiest to dodge, but the most dangerous.
- He will shoot 5 homing fireballs that disappear after 15 seconds.
Stage 3:
Destroying both feet will activate his final/second-last phase. Again, all portals will be cleared.
His head is now vulnerable and his (wrecked) feet will fall off and rockets will be revealed. His faintly-glowing lights will become full brightness.
Attack pattern:
- He will stop Ogre-stomping. However, he will now teleport around the Temple room, shooting at you rapidly with his homing fireballs and powerful, fast lasers. (Himself and all his attacks go through blocks)
- He will then teleport above the Altar, and fire 3 portal lasers which can create any of the previous portals as well as one new one:
- Spiky Ball Lizahrdian Portal: By far the most dangerous portal, to compliment the Spiky Ball Trap being the most dangerous trap. Fires bouncing, glowing Spiky Balls that do 50/60/70 damage.
- He will teleport to your side, wait a second, and then dash at you for 60/70/90 damage.
OVERDRIVE:
In his final stage, his head will detach. His glowing yellow parts will start flashing red, and his body will be vulnerable. Hovering over his body will display Overdrive Golem and hovering over the head will display Overdrive Drone.
The OVERDRIVE phase serves as a more chaotic version of the 3rd stage.
Attack pattern:
- First, the body will perform Stage 3 attack 1, except even faster.
- Then, it will perform Stage 3 attack 3, again faster.
- He will then teleport above the Altar and blast lasers at insane speeds. This is your chance to attack!
- While this is going on, the Head will slowly shoot Portal Lasers, creating any of the portal types.
What do you think? Did I overcomplicate it? Is it too hard? Please leave opinions!
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