Peril
Official Terrarian
Problems
¿Did you ever tried to do an ankh shield?
If yes , you probably suffered a lot , but like a lot , maybe even just giving off
¿But why?
Grinding (Luck based)
If you don't know about grinding is : F***** doing the same thing OVER AND OVER AGAIN hoping to god that you get what you want (Actual definition of insanity)
a example of this is : ALL THE ITEMS TO MAKE THE ANKH SHIELD
Vitamins : 1% chance
Adhesive badge : 1% chance
Nazar : 1% chance
Trifold map : 1% chance
Armor polish : 1% chance
Bezoar : 1% chance
Mega phone : 1% chance
Fast clock : 1% chance
Not even counting all the specific enemies you need to kill to get all the accesories
lemme show you how rare is 1% =
Lets say that you have 1147 dogs , if lets say that you have 1% chance to don't kill all the dogs , if you tried to kill the dogs 1000 times : from all those 1000 times , you're going to kill them 10 times
but luck is random so you'll maybe try to kill all the dogs 1.000.000.000.000 times and don't kill all of them
Solutions
There are 3 solutions to me
First one:
Increase drop rates a little bit so expert mode players aren't overpowered but normal players aren't underpowered
Second one:
Make a way to craft rare things with a lot of easy to find things or just hard to find but not as hard , still having the drop rates of the enemies
Third one:
Delete the specific enemies drop rates and put them a bit higher on bosses (maybe still having the chances that those enemies can drop them or lowering of them enemies) or increase the types of enemies that can drop them and lower the chances of all the enemies overall
Enemies
Goodbye , remember to leave your opinion on the comments! please be polite and don't be mean to me
¿Did you ever tried to do an ankh shield?
If yes , you probably suffered a lot , but like a lot , maybe even just giving off
¿But why?
Grinding (Luck based)
If you don't know about grinding is : F***** doing the same thing OVER AND OVER AGAIN hoping to god that you get what you want (Actual definition of insanity)
a example of this is : ALL THE ITEMS TO MAKE THE ANKH SHIELD
Vitamins : 1% chance
Adhesive badge : 1% chance
Nazar : 1% chance
Trifold map : 1% chance
Armor polish : 1% chance
Bezoar : 1% chance
Mega phone : 1% chance
Fast clock : 1% chance
Not even counting all the specific enemies you need to kill to get all the accesories
lemme show you how rare is 1% =
Lets say that you have 1147 dogs , if lets say that you have 1% chance to don't kill all the dogs , if you tried to kill the dogs 1000 times : from all those 1000 times , you're going to kill them 10 times
but luck is random so you'll maybe try to kill all the dogs 1.000.000.000.000 times and don't kill all of them
Solutions
There are 3 solutions to me
First one:
Increase drop rates a little bit so expert mode players aren't overpowered but normal players aren't underpowered
Second one:
Make a way to craft rare things with a lot of easy to find things or just hard to find but not as hard , still having the drop rates of the enemies
Third one:
Delete the specific enemies drop rates and put them a bit higher on bosses (maybe still having the chances that those enemies can drop them or lowering of them enemies) or increase the types of enemies that can drop them and lower the chances of all the enemies overall
Enemies
Goodbye , remember to leave your opinion on the comments! please be polite and don't be mean to me