There are currently no ways to heal/support your teammates in vanilla, other than the paladin's shield I guess?
There should be more support/healing items. Here are a few I came up with that would be useful for both multiplayer and singleplayer! (note that most of these items should heal npcs too):
ITEMS:
-"Rejuvenator": sprays healing liquid that can heal teammates/npcs (with about the physics of the aqua scepter). This could either be an upgrade to the clentaminator, or there could instead be a "healing solution" used with the clentaminator that does the same thing (but has half the range of other solutions) perhaps crafted with life crystals giving the player a reason to farm them? Edit: Or perhaps life fruits instead to give them a use. Life crystals already have heart lanterns.
-"Medigun": sends out a healing beam that targets the player nearest to your cursor, locking onto them, and heals/boosts regen as long as it is maintained. Will remain locked onto that player until you unclick or they get too far away (even if they are no longer the closest player to your cursor, meaning you dont need to worry about tracking). Has a minimum of 10 Hps, up to 40 Hps out of combat (defined as not taking damage for 10 seconds or so?).
-A staff that locks onto players as described above, but instead boosts defense by 8, represented by a spherical pulsing blue bubble shield.
-A sentry that, when placed, either periodically heals (30 every 1.5 seconds?) or boosts regeneration of nearby players instead of attacking.
-A sentry that, when placed, boosts mana regeneration of nearby players instead of attacking.
-A rally banner "sentry" that boosts the melee speed of nearby players(?)
-A spellbook/Tome that consumes all mana (up to 300) but self-heals 1 hp per mana consumed up to 200 (so with max stars but no arcane accessories), and 2 hp per mana for any over 200 (up to a max of 500 health at 300).
-A spellbook/staff that sends out directional green waves of healing (does not heal user so would only be good for healing NPCs in singleplayer).
-Support Minions that follow players and heal/boost regen or give their summoner minor buffs, keeping in mind that these can be effectively permanent. Edit: in response to anyone worried that these could be used by non-summoner classes, keep in mind you can already do this anyways (using minions for free dps) or two with the buff station. Adding ones that heal, support, or buff INSTEAD would be a fair sidegrade in my opinion and actually would make the choice of which summon to use at any given time more impactful instead of the answer always being "whichever one gives the highest free DPS"
ARMOR:
-The orichalcum armor's set bonus should instead boost healing both self (as a hardmode upgrade to/obtainable version of the crimson armor) and given to teammates by 50%
-A "Guardian of Purity" set as outlined in this post: Guardian of Purity Armor Set. Healer Class build, but I suggest a different set bonus of feedback healing 25% of the healing given to NPCs/Other players.
-The bee armor could also give the player the honey buff when damaged/permanent? (or maybe have the hidden stat of boosting the duration of the honeycomb)
-Nurses outfit could be a functional outfit that gives no defense (or maybe has a set bonus of 1 defense), but boosts healing given to teammates by 25% (NOT SELF which means it would only be useful in multiplayer, unless it were also given a small use like it's set bonus instead slightly boosting natural regeneration, perhaps +1 like the band of regen?)
And Lastly:
May add more as I come up with them. Feedback is also much appreciated.
There should be more support/healing items. Here are a few I came up with that would be useful for both multiplayer and singleplayer! (note that most of these items should heal npcs too):
ITEMS:
-"Rejuvenator": sprays healing liquid that can heal teammates/npcs (with about the physics of the aqua scepter). This could either be an upgrade to the clentaminator, or there could instead be a "healing solution" used with the clentaminator that does the same thing (but has half the range of other solutions) perhaps crafted with life crystals giving the player a reason to farm them? Edit: Or perhaps life fruits instead to give them a use. Life crystals already have heart lanterns.
-"Medigun": sends out a healing beam that targets the player nearest to your cursor, locking onto them, and heals/boosts regen as long as it is maintained. Will remain locked onto that player until you unclick or they get too far away (even if they are no longer the closest player to your cursor, meaning you dont need to worry about tracking). Has a minimum of 10 Hps, up to 40 Hps out of combat (defined as not taking damage for 10 seconds or so?).
-A staff that locks onto players as described above, but instead boosts defense by 8, represented by a spherical pulsing blue bubble shield.
-A sentry that, when placed, either periodically heals (30 every 1.5 seconds?) or boosts regeneration of nearby players instead of attacking.
-A sentry that, when placed, boosts mana regeneration of nearby players instead of attacking.
-A rally banner "sentry" that boosts the melee speed of nearby players(?)
-A spellbook/Tome that consumes all mana (up to 300) but self-heals 1 hp per mana consumed up to 200 (so with max stars but no arcane accessories), and 2 hp per mana for any over 200 (up to a max of 500 health at 300).
-A spellbook/staff that sends out directional green waves of healing (does not heal user so would only be good for healing NPCs in singleplayer).
-Support Minions that follow players and heal/boost regen or give their summoner minor buffs, keeping in mind that these can be effectively permanent. Edit: in response to anyone worried that these could be used by non-summoner classes, keep in mind you can already do this anyways (using minions for free dps) or two with the buff station. Adding ones that heal, support, or buff INSTEAD would be a fair sidegrade in my opinion and actually would make the choice of which summon to use at any given time more impactful instead of the answer always being "whichever one gives the highest free DPS"
ARMOR:
-The orichalcum armor's set bonus should instead boost healing both self (as a hardmode upgrade to/obtainable version of the crimson armor) and given to teammates by 50%
-A "Guardian of Purity" set as outlined in this post: Guardian of Purity Armor Set. Healer Class build, but I suggest a different set bonus of feedback healing 25% of the healing given to NPCs/Other players.
-The bee armor could also give the player the honey buff when damaged/permanent? (or maybe have the hidden stat of boosting the duration of the honeycomb)
-Nurses outfit could be a functional outfit that gives no defense (or maybe has a set bonus of 1 defense), but boosts healing given to teammates by 25% (NOT SELF which means it would only be useful in multiplayer, unless it were also given a small use like it's set bonus instead slightly boosting natural regeneration, perhaps +1 like the band of regen?)
And Lastly:
Game Mechanics - Throwable Potions
Made by adding explosive powder (giving it a use) to any potions at an alchemy table, potions can now be thrown! Splashes on the ground with clouds similar to the toxic flask, with a color matching the type thrown, and affects all players (including the user) in its area of affect (or only your...
forums.terraria.org
May add more as I come up with them. Feedback is also much appreciated.
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