The amount of ways you can support or help your teammates in vanilla terraria can be counted on one hand. I already created a list of Healer/Support class Items, but I've been toying with the idea of Support Minions for a while and finally decided to post it. Feedback or other ideas/concepts would be much appreciated:
-Mini Dispenser: A small flying metal cylinder that creates thin beams of yellow energy that attach to nearby players with a range of 4-5 tiles? (similar to my medigun mentioned in the other post). Flies over to prioritize healing teammates with the lowest health first, then moves to the next lowest player that does not have a Mini Dispenser healing them already. Multiple summons would target different players each. Each Mini Dispenser heals the same amount per second regardless of how many players are near it, with no limit on how many players can be healed at once. However, summoning multiple Mini Dispensers would NOT allow their healing to stack; though multiple Mini Dispensers may be targeting you, you only gain the same rate of healing as you would with one. Due to this multi healing and advance targeting mechanic, post mech/cyborg seems fair. Or perhaps from my Martian NPC.
-Holy Pixie: I have seen suggestions for a pixie summon, so rather than yet another damage summon, perhaps this could be a healing summon instead? Distinguished by a halo, it also targets your lowest health teammate, flies over, and pulses every second or so. The range of this would be about the same as the mini dispenser.
-Cursed Shield: Floats behind players and boosts defense slightly. Obtained from the dungeon?
-Banner Goblin: A goblin that has no attacks of his own and follows his summoner around waving a rally banner. Why would you want this you ask? Because his presence boosts the DPS of all other minions by... 25%? This is one that would only really benefit the summoner class.
-A sentry that, when placed, either periodically heals (30 every 1.5 seconds?) or boosts regeneration of nearby players instead of attacking.
-A sentry that, when placed, boosts mana regeneration of nearby players instead of attacking.
-A rally banner "sentry" that boosts the melee speed of nearby players
-Tiny Builder: increases building speed by 25% and maybe range by a tile? Credit to @Depressed 0wl
Thats it for now, may add more when I think of them.
To clarify, I am aware using these means you have to sacrifice DPS. That is the point. You are playing healer, not summoner. If you're going to use a summon slot for one that heals instead of dealing damage, it is not fair to then complain about... having less damage. And to the people saying it would be "counteractive to the summoner"/"better for other classes", other classes can already use minions anyways (one by default, 2 with the buff station, 3 or more with accessories), so I think the option to have a support minion instead of one that deals damage is a reasonable sidegrade.
That being said, and so as not to make this too OP, the base healing of these items would be fairly low, on par with other regen items such as the band of regen(?) but scaling based on game stage. Also, this healing would be boosted by specific healer class armor sets and accessories (also outlined in my post: Healer/Support class Items), meaning you can only gain this increased healing if you sacrifice other stats/accessory slots.
-Mini Dispenser: A small flying metal cylinder that creates thin beams of yellow energy that attach to nearby players with a range of 4-5 tiles? (similar to my medigun mentioned in the other post). Flies over to prioritize healing teammates with the lowest health first, then moves to the next lowest player that does not have a Mini Dispenser healing them already. Multiple summons would target different players each. Each Mini Dispenser heals the same amount per second regardless of how many players are near it, with no limit on how many players can be healed at once. However, summoning multiple Mini Dispensers would NOT allow their healing to stack; though multiple Mini Dispensers may be targeting you, you only gain the same rate of healing as you would with one. Due to this multi healing and advance targeting mechanic, post mech/cyborg seems fair. Or perhaps from my Martian NPC.
-Holy Pixie: I have seen suggestions for a pixie summon, so rather than yet another damage summon, perhaps this could be a healing summon instead? Distinguished by a halo, it also targets your lowest health teammate, flies over, and pulses every second or so. The range of this would be about the same as the mini dispenser.
-Cursed Shield: Floats behind players and boosts defense slightly. Obtained from the dungeon?
-Banner Goblin: A goblin that has no attacks of his own and follows his summoner around waving a rally banner. Why would you want this you ask? Because his presence boosts the DPS of all other minions by... 25%? This is one that would only really benefit the summoner class.
-A sentry that, when placed, either periodically heals (30 every 1.5 seconds?) or boosts regeneration of nearby players instead of attacking.
-A sentry that, when placed, boosts mana regeneration of nearby players instead of attacking.
-A rally banner "sentry" that boosts the melee speed of nearby players
-Tiny Builder: increases building speed by 25% and maybe range by a tile? Credit to @Depressed 0wl
Thats it for now, may add more when I think of them.
To clarify, I am aware using these means you have to sacrifice DPS. That is the point. You are playing healer, not summoner. If you're going to use a summon slot for one that heals instead of dealing damage, it is not fair to then complain about... having less damage. And to the people saying it would be "counteractive to the summoner"/"better for other classes", other classes can already use minions anyways (one by default, 2 with the buff station, 3 or more with accessories), so I think the option to have a support minion instead of one that deals damage is a reasonable sidegrade.
That being said, and so as not to make this too OP, the base healing of these items would be fairly low, on par with other regen items such as the band of regen(?) but scaling based on game stage. Also, this healing would be boosted by specific healer class armor sets and accessories (also outlined in my post: Healer/Support class Items), meaning you can only gain this increased healing if you sacrifice other stats/accessory slots.
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