Maybe vanilla clients are trying to join?
nope, we have all been playing on it. It's my own server I get it on. we are also getting this:
The game has crashed!
The operation is not allowed on non-connected sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.AsyncSend(Byte[] data, Int32 offset, Int32 size, SocketSendCallback callback, Object state)
at Terraria.ModLoader.ModPacket.Send(Int32 toClient, Int32 ignoreClient)
at MagicStorage.NetHelper.SendDeposit(Int32 ent, Item item)
at MagicStorage.StorageGUI.DoDeposit(Item item)
at MagicStorage.StorageGUI.TryDeposit(Item item)
at MagicStorage.StorageGUI.HoverItemSlot(Int32 slot, Int32& hoverSlot)
at MagicStorage.UISlotZone.Update(GameTime gameTime)
at Terraria.UI.UIElement.Update(GameTime gameTime)
at MagicStorage.StorageGUI.Update(GameTime gameTime)
at MagicStorage.MagicStorage.PostUpdateInput()
at Terraria.ModLoader.ModHooks.PostUpdateInput()
at Terraria.Main.DoUpdate_HandleInput()
at Terraria.Main.DoUpdate(GameTime gameTime)
at Terraria.Main.Update(GameTime gameTime)
neither issues happen with Hero's mod disabled.