Base Damage | Banner Mod | Defence Mod | Endurance Mod | Armour Mod | Paladin's Shield Mod | |
---|---|---|---|---|---|---|
Normal Mode | 100 | -25% (75) | 78 * -0.5 = -39 (36) | -10% + -17% = -27% (26) | -30% (18) | -25% (13) |
Expert Mode | 200 | -50% (100) | 78 * -0.75 = -58.5 (41.5) | -10% + -17% = -27% (30) | -30% (21) | -25% (15) |
All of it. The damage gets split after the armour set effect reduction. You take the full 75% without reductions (as you have already had them), but the 25% your ally takes once again goes through the entire damage reduction chain (except banners, it bypasses that).First: This means that banners are really powerful in Expert with high-defense builds. Maybe.
Second: The wiki says Paladin's Shield is additive with other damage reduction. Follow-up question, is the damage your ally takes from Paladin's Shield affected by any or all of the damage reductions you mentioned?
25% your ally takes once again goes through the entire damage reduction chain.
The Wiki claims that damage gets split before either player's defence is factored in, but this is incorrect.
Notice how the Expert version still does more damage even with all that damage reduction.
Don't forget however that banners only reduce contact damage. Projectile damage is never reduced.I was never sure about this. This means Paladin's shield is extremely useful with defense and DR, rather than nearly useless, like I kinda thought it was.
True, but it's very easy for a melee class to get higher than 78 defense (I personally get about 100 when going melee, which is by no means the highest). Also note that most enemies, even in the Celestial Invasion deal less than 100 damage, and with these factord, Expert damage falls sharply.
Let's take a lower damage enemy from the Celestial Invasion, the Drakanian against someone with 100 defense (not sure how Terraria rounds damage off the top of my head, so I'll just include decimals):
Normal Mode: Base Damage 80, Banner Modified 60, Defense Modified 10, Endurance Modified 7.3, Armour Set Modified 5.11, Paladin's Shield Modified 3.8325
Expert Mode Base Damage 160, Banner Modified 80, Defense Modified 5, Endurance Modified 3.65, Armour Set Modified 2.555, Paladin's Shield Modified 1.91
I do want to note that this is hardly an extreme example. Defense can reach 180 in Expert (Although you probably don't want it that high), making it possible to achieve results like this from enemies that deal nearly 300 damage in Expert. In this scenario, even without damage reduction, Expert mode reduces damage by half from a fairly high-end enemy. Sorry if this went on a bit longer than it should have, I'm just really intrigued by the power of banners. In the light of this evidence, I may use them to revitalize my Moon Lord farming.
Projectile damage is never reduced.
I'm not sure. I've seen this being reported a few times, and it has never been stated by a dev to be intended. However, due to the amount of work involved in making this affect projectiles as well, I think it might just be low on the priority list. Maybe @Leinfors has some insight on this.Oh, yeah. Ouch. Is that a bug?