The major difference being that the stardust dratgon is always flying through tiles to damage enemies, the tiger only does so on its pounce attacks, if you want a minion that can atttack through walls at this point then just resummon your spider minions, they'll cling onto what you summon them onto. 1 spider attacks 8+ times faster than relying solely on the tiger pounces.
Perhaps, however, I'm still finding the Desert Tiger to be useful in the case of dealing with things off-screen while I'm combating things directly in my face, only to have it rejoin the closer battle near the end
(regular Mobs). This is one of the reasons I think it's important to emphasize the idea of it being Class Neutral. I like the more hands-off approach with a Minion that attacks off-screen
(yup, I finally go it to attack off-screen), than having to manually summon Minions myself, especially in a scramble.
Aside from the unusal, pouncing is magic behavior, how is this any more class neutral than other summons?
There seems to be some kind of hidden functions with this Minion that I haven't been able to tack down just yet, like the thing with the crit-damage. I modified the current Desert Tiger I'm using with a "Broken" prefix, to see if it reveals more. I'm not quite sure what's happening, but it's damage doesn't seem to be effected much by this, which leads me to believe my armor is effecting it's damage values in some way.
I'll have to do more testing, but I'm purposely avoiding centralizing my build around being a Summoner. So far the Desert Tiger seems invaluable & I just recently discovered the ability to buff the Minion by accident. Luckily I'm on a Drunk World map, so I can test whether or not it's effected by Rage Potions. If it is, that means Desert Tiger is the only Minion that is effected by both Rage & Wrath Potions, if you happen to have both. I can't say for sure what that means, but the potential is pretty bonkers if more buffs can be stacked....
It would benifit from magic crit... but only when pouncing which again is not its primary means of attack, when it tackles things it won't be landing any crits.
Right now I'm testing things to see if it responds to any type of player
leashing. S! far, I've got to see just how far the Desert Tiger can attack off-screen... it's pretty bonkers!
It's a biome chest weapon... and with the exception of the frost hydra every biome chest weapon is extremely useful even when compared to pumpkin/frost moon weapons. With the tiger once you do the pumpkin moon you get a much more useful minion, the raven. One raven has comparable damage output to a 1 slot tiger, however when that becomes 2 ravens the damage output doubles, while the tiger needs a total of 4 minion slots to start dealing double damage. This means a flock of ravens is not only more reliable due to flying, but also does a lot more damage than the desert tiger.
I'll be sure to compare the two once I reach... about that point into testing. By that time I should be able to do a fair side-by-side comparison, because I'm pretty familiar with the Raven Staff Minions & their effectiveness. I currently have the suspicion that Desert Tiger is a bit more specific, which might make the two comparable, depending on what kind of build you're making, but I could also be overestimating this weapon entirely? We shall see...
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Some bad things to note about the Desert Tiger:
- Its anti-air is awful. This is probably the worst minion in the game when it comes to that. It can't fly and it doesn't even stay on targets that well. I remember this multiplayer run with 5 friends where we all fought Fishron with a Tiger each. They spent the entire time flying around curled up in a ball.
- The pounce attack isn't good. It... kinda tries to deal damage everything on the screen but it doesn't land hits consistently and doesn't even hit hard when it does. Also, it causes it to latch off from the enemy it was latched on. Not something you want when fighting bosses.
- If you take a close look at its AI... it's really just a Spider Minion trying to impress you. It may actually be better if it just had the basic Spider AI instead of the inconsistent mess it has right now.
*noted*
I'm not really sure what these two points mean?
Not really points, just observations. I don't have enough information to make any solid claim yet, just speculation.
I mean, only the pounce can crit. That's only a fraction of its DPS that will get affected by crit chance, nothing too significant.
This part I'm not sure about. I'm in the process of seeing ways I can effect the Desert Tigers behavior & the attack that goes through walls seems to be based on some kind of cooldown timer. I don't wanna say any more, because I'm still not sure about anything.
All minions are already affected by general damage up buffs and the like, and I really doubt they made the Tiger be affected by buffs for other classes.
I'll get to this eventually then, I was just hoping I'd have useful information waiting on me to speed the process up once I got here, but I'm in no rush so... I can wait.