No, the maximum allocated is the maximum 32-bit tModLoader can use, so even if you could allocate more memory, it wouldn't be usable.Sorry if this is a nooby question or anything but I've looked and my searches have turned up nothing, rip. I've been wanting to "go ham" so to speak with mods for awhile but I inevitably run into the out of memory crashes after getting more than 3-4 "big" content mods.