TearTheRoofOff
Terrarian
I'm going to go out on a limb and say that most players probably aren't going to get the drop for beating the dungeon guardian. Are you mad that they made a drop for it?
People can also get them from editing items into their games, as people already do. That doesn't take away from the value of the items and neither does the fact that someone may share them. They'll still be rewards for being really good at the game, just like many current drops are rewards for being really patient.
There's no splitting of fan bases. That would be like saying that introducing harder bosses or hard mode as a whole splits the fan base because some people can't beat them. The reward is on par with there being cool/better drops for beating harder bosses in the regular game and it's deserved because they're doing something designed to be very challenging and deserve a reward for their talent. And that reward may encourage others to get even better at the game.
Now, please explain to me how it is that they are punishing you?
This is spot on. Progressive difficulty in correlation with progressive items and equipment (in terms of stats or 'rarity') is already a fundamental principle of the ENTIRE game. To condemn the idea for a future difficulty increase seems rather conflicted.
Duke Fishron is 'pretty awful as-is' yet he also happens to drop some of the very best, exclusive equipment in the game. He is also completely optional. The Pumpkin Moon and Frost Moon events were added so that even endgame players could enjoy a tough challenge at their discretion... And guess what? These drop some of the very best exclusive items in the game too. Which enemies drop the best loot? Why, the most difficult ones of course. *HARD* mode yields better equipment... The list of examples goes on. If this principle is to be accepted and enjoyed, which it appears to be pretty much universally, then it makes no sense to me to be against expanding it further.
Last edited: