Game Mechanics Jars with strange plants: new unique potions

Terrabit

Terrarian
Hello everyone
Preface: Today I was thinking about the potions in the Terraria and what could be added. In my opinion, plants of the "strange plants" class were a little overlooked.
This sentence was translated with the help of an interpreter.
Introduction: I assume that each of these plants is associated with one of the towers of the "lunar event", although the strange red plant casts doubt on this theory, but nevertheless they are only needed for collecting, dyes or selling to merchants. With this suggestion, I suggest changing that and adding four new items to the game.

What are these things? :
Four of these objects are jars with the glowing "energy" of these plants inside. When throwing a can, it breaks and the energy of the plants inside is "released." Weapon class : classless.

So let's get started:
1)
A jar with a yellow strange plant
Title: "A flaming flash in a jar."
Appearance: something like a small sun in a jar.
When thrown, the can is broken and five yellow flashes at different angles will fly from the place where the can was broken in the direction of the cursor, leaving a zigzag trail along its entire trajectory, which will remain in the sky for 8 seconds and will set fire to everyone who passes through this trail, causing 50 damage and gorenje effect for 15 seconds..
Prototype: the insect-centipede of the solar flare tower, which prevents the player from flying and has a characteristic twisting trajectory.
Crafting: 3 empty jars + a yellow strange plant = 1 item "flaming flash in a jar"
Sale price: 5 silver coins.

2)
A jar with a green strange plant
Title: "Something unearthly in a jar."
Appearance: animated turquoise mist in a bottle "
When the pot is thrown, it breaks and three "anomalies" will be activated in a radius of 60 blocks over the next 5 minutes at random and in random order against the enemy player. 1) The enemy player's inventory will be completely shuffled.
2) One time, a random different set of armor will be selected from the list of its builds.
3) All positive effects will be suspended in time for 30 seconds.
To make it noticeable to the players who applied the jar, emojis will appear above the player at the beginning of each of the " anomalies". At the same time, the corresponding three emojis will be visible only to the team that applied the "Unearthly something in the jar." Which of the emojis existing in the game will be associated with each of the anomalies is not so important, but I hope the principle of operation of this jar is clear.
Prototype: The Vortex Tower and the "gravity distortion" effect, which is interpreted here by the mess in the inventory of the attacked player. The name of this item is a reference to the horror "Alien", as the monsters of the Vortex tower are very reminiscent of this movie in their appearance. Stopping the positive effects is an interpretation of the state of "bated breath and paralysis during intense fear. "
Crafting: 1 empty jar + a yellow strange plant = 1 item "Something unearthly in the jar".
Sale price: 5 silver coins.

3)
A jar with a purple strange plant.
Title: "A jar with a secret."
Appearance: a translucent jar, inside of which there are small purple particles that alternately disappear and appear, the animation feature is that they are arranged in the form of a question mark, which can be noticed if you remember the location of each of the shimmering particles.
If you throw a jar at your feet, it will break almost imperceptibly and very
Quietly. The effect of one can will be applied only to one player nearby.At the same time, the player using it will see for 15 seconds:
1) The cost of all items in the player's main inventory or the chest that will be displayed above it.
2) The player will see all the invisible structures and players.
3) The player will be able to see the contents of any chest on the screen, regardless of the distance, except for the closed one by simply clicking on them.
4) During the action of this potion, the player will only see armor worn in active slots by other players, and not items in the clothing slot.
Prototype: Nebula Tower and Predictor Mob.
Crafting: 1 empty jar + purple strange plant = 1 Mystery Jar item.
Sale price: 5 silver coins.

4)
A jar with a strange red plant.
Title: "A jar with the dust of unreality."
Appearance: a jar containing a handful of dust that glows alternately blue and red.

The principle of operation: If you throw a jar at your feet, it will break almost without a sound, but there will be a small flash of blue on the left and red on the right. Your double will appear to your right for 25 seconds.
Characteristics of the doppelganger:
The doppelganger has protection equal to half of the original's protection and health equal to a third of the original's health, while for other players the health scale will be displayed as the original's health, and in order not to arouse suspicion, the damage figures will be visually multiplied by 3. The clone looks identical to the original but is unable to use any accessories. During the action of the potion, enemy players will see a clone of the original player in the quick overview panel of the server players. Homing projectiles are nevertheless aimed at the clone.
A doppelganger can do the following:
1) If the original character is running, then his clone will build a wall 4 blocks high. This wall should consist of frost rod blocks with a texture: earth if the clone is on the surface and stone if the clone is underground. These phantom blocks will disappear if the doppelganger disappears and can be broken with any pickaxe with a single blow, but they will certainly not be collected.

2) If the original character teleported in any way, then the clone will run at twice the standard speed of the character without accessories. It should be noted that enemy mobs will not react to the clone in any way and it can pass by them without taking damage.


3) The clone drinks a teleportation potion and disappears if:
1) 25 seconds have passed
2) The clone's health is less than 15%

If the clone is killed, the "entanglement" effect will be applied to the players of the enemy team for 15 seconds.

Prototype: Star Guardian is a bonus set of stardust that seeks to distract the attention of aggressive mobs from the player. The name and the red-blue shimmer are a reference to the matrix, Morpheus pills.
Crafting: 1 empty jar + a red strange plant = 1 item "Jar with dust of unreality".
Sale price: 5 silver coins.

Initially, the description of all cans reads as follows:

A strange jar, a very strange jar, that's what you can say about it for sure.

Afterword: Initially, I planned to link the crafting recipes of these bottles with the "lava jar" I proposed earlier, which would replace an empty can in crafting. Also, in order to make these potions special and competitive, I would like them to be created only on the alchemy table from the Skeleton Fortress, while there is no chance of creating additional potions. I also suggest adding a cooldown to create these potions. After crafting one of these potions, the alchemy table acquires a reddish texture and sparkles, setting players and creatures passing by on fire, as it overheated from a can of lava. This will last for 15 minutes. If you try to create potions from strange plants again, the effectiveness of the table will continue to decrease.
The slash indicates the probability of crafting standard potions and potions from strange plants.

1) First crafting attempt: Successful crafting, the alchemy table heats up a bit (ignites for 3 seconds). The success rate of the next crafting of any potion has been lowered from 100/133% to 70/100%. The overheating time is +15 minutes.

2) The second attempt at crafting: the alchemy table heats up even more (ignites for 5 seconds). The success rate of the next crafting of any potion has been lowered by an additional 40% from 100/133% to 30/60%. The overheating time is +10 minutes.


3) The third attempt at crafting: the alchemy table is heated to the limit. ( ignites for 8 seconds ). The success rate of the next crafting of any potion has been lowered by an additional 30% from 100/133% to 0/30%. The overheating time is +5 minutes.

If the alchemy table is broken, it will keep its overheating state and the overheating timer. The overheating time cannot be reduced in any way, but after defeating the moon lord, the second and third stages of overheating are turned off.

Prototype: I think the alchemy table and the strange plants may be related, as the alchemy table is probably related to the mad cultist and the cultist himself is related to the lunar event.

Thread 'Jar with lava' : Items - Jar with lava

Thank you so much if you have read all this to the end, I hope you will respond to this suggestion.
 
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