BlakeRossTheRabbit
The Destroyer
Phantasm doesn't need any more nerfs imo. Fire rate is pretty good, yes, but base damage is pretty low (therefore more subject to defense) that phantom arrows deal almost nothing on high def enemies, and don't even get me started on the accuracy. If you want to deal high single target dps with Phantasm, you would need Luminite arrows for that, which is pretty balanced how it only starts getting powerful post Moon Lord (It has slightly more single target dps than SDMG, but worse crowd control). Playing as a ranger, I have never used the Phantasm against Moon Lord with pre-Endgame gear, (even Endgame) and succeeded, Vortex Beater does the job way better for me.
Currently, Tsunami is better against higher defense enemies (since it has more base damage)- tons better than pre-1.4 with the nerfed holy arrows since stars no longer deal iFrames (with holy arrows it now deals much more dps in the Moon Events). Compared to the Phantasm, the bow can be easily obtained as soon as you start Hardmode, doesn't take time to charge, fires 1 more arrow, and the arrow clusters fired are very accurate and stay compact with distance. So yes, it definitely needs a nerf, as it ruins progression, not just because it's op, but also because several other bows get overshadowed by it (even the Phantasm, which is supposed to come later in progression and an upgrade, but current Tsunami is mostly better.) Since there is not much time for major changes, Tsunami could get a base damage nerf, since it already fires 5 arrows anyway. Taking ranged damage boosts from armor and accessories into account, I think lowering the base damage from 60 to 45, roughly more than 33% damage nerf, would already be enough. That way it doesn't cheese high def enemies the way it currently does.
As for the other two bows, I think Eventide is already ok, as it still is much better than current Tsunami, and even Phantasm when it comes to crowd control. One of the arrows dealing double damage is a genius idea, whoever came up with that, as the Eventide doesn't lose much of its effectiveness with high def enemies, and lasts longer in progression, as it's not easily replaced that way. Aerial Bane could get a buff, since the only way you can utilize its special mechanic is to somehow stack enemies into a pyramid. It could use the extra damage on direct hits like some launchers. (Although I'm pretty sure the buffs are already underway, along with the other Tier 3 weapons, since many consider OOA Tier 3 to be the hardest event.)
To sum it all up (I apologize for my bad English)- I suggest to nerf Tsunami's base damage, leave Eventide and Phantasm alone, and buff Aerial Bane.
Currently, Tsunami is better against higher defense enemies (since it has more base damage)- tons better than pre-1.4 with the nerfed holy arrows since stars no longer deal iFrames (with holy arrows it now deals much more dps in the Moon Events). Compared to the Phantasm, the bow can be easily obtained as soon as you start Hardmode, doesn't take time to charge, fires 1 more arrow, and the arrow clusters fired are very accurate and stay compact with distance. So yes, it definitely needs a nerf, as it ruins progression, not just because it's op, but also because several other bows get overshadowed by it (even the Phantasm, which is supposed to come later in progression and an upgrade, but current Tsunami is mostly better.) Since there is not much time for major changes, Tsunami could get a base damage nerf, since it already fires 5 arrows anyway. Taking ranged damage boosts from armor and accessories into account, I think lowering the base damage from 60 to 45, roughly more than 33% damage nerf, would already be enough. That way it doesn't cheese high def enemies the way it currently does.
As for the other two bows, I think Eventide is already ok, as it still is much better than current Tsunami, and even Phantasm when it comes to crowd control. One of the arrows dealing double damage is a genius idea, whoever came up with that, as the Eventide doesn't lose much of its effectiveness with high def enemies, and lasts longer in progression, as it's not easily replaced that way. Aerial Bane could get a buff, since the only way you can utilize its special mechanic is to somehow stack enemies into a pyramid. It could use the extra damage on direct hits like some launchers. (Although I'm pretty sure the buffs are already underway, along with the other Tier 3 weapons, since many consider OOA Tier 3 to be the hardest event.)
To sum it all up (I apologize for my bad English)- I suggest to nerf Tsunami's base damage, leave Eventide and Phantasm alone, and buff Aerial Bane.