"Angler quest rewards no longer drop off after 150 quests" - Terraria Wiki; Fishing; History; Deskop 1.4.0.1
Can someone explain to me what it is all about?
The weird business of speed bonuses shortening the range got fixed, which will be an effective buff because modifiers like Legendary will work properly. And I think they're getting more buffs too.Will Whips get their range buffed in 1.4.1? considering summoner has a low defense the logic thing is that it gets a range buff
Hey @Leinfors , could you please tell which minions use static resistance and which ones use local resistance?
Also, I agree that the Slime Staff is very powerful if you get it early on, but I don't find the static resistance in it an appropriate option. In order to have more than one minion before killing Queen Bee, you either need to fish in the underground jungle, which is not easy at all, or you have to search the dungeon and thus defeat the Skeletron. If it succeeds, he naturally counts on a reward of two minions attacking together. Meanwhile, after this effort, we have two Baby Slimes that take turns to impose a resistance frame on the enemy and this does not affect DPS as it should, leading to a disappointment due to the difficulty required to see the second min early. Therefore, I believe every Summon should use local immunity, but that is just my opinion.
The problem with ammo consumption reduction is that is doesn't affect combat. Fossil has a minute offense boost, so it certainly does need a massive buff.Probably a bit late to modify armor sets, but the obsidian and fossil sets both deserve some buffs in my opinion, considering the difficulty in obtaining them.
Given the rogue theme of Obsidian, perhaps its defense could actually be reduced to around 10, and it could provide 10% critical strike chance.
Fossil is, as it stands, a worse Pumpkin (to be fair outside of Halloween pumpkin is tiered as post boss). It could stand a defense buff to ten (so as not to interfere too much with Necro)and a 10% chance to not consume ammo.
Tbh some of these buffs feel a little overpowered, considering these armors can be obtained pre-boss. But they're so time consuming to get...
EDIT: I just realized fossil has a 20% chance of not consuming ammo. It's actually looking pretty good rn.
Maybe go all the way up to 15% crit? It shouldn't be anywhere near Necro, so adding a damage buff might not be good.The problem with ammo consumption reduction is that is doesn't affect combat. Fossil has a minute offense boost, so it certainly does need a massive buff.
Yeah Obsidian needed something. It's sort of orphaned. And while Fossil is pretty good given the stage it's accessible at but it's set bonus doesn't feel very deserty.Probably a bit late to modify armor sets, but the obsidian and fossil sets both deserve some buffs in my opinion, considering the difficulty in obtaining them.
Given the rogue theme of Obsidian, perhaps its defense could actually be reduced to around 10, and it could provide 10% critical strike chance.
Fossil is, as it stands, a worse Pumpkin (to be fair outside of Halloween pumpkin is tiered as post boss). It could stand a defense buff to ten (so as not to interfere too much with Necro)and a 10% chance to not consume ammo.
Tbh some of these buffs feel a little overpowered, considering these armors can be obtained pre-boss. But they're so time consuming to get...
EDIT: I just realized fossil has a 20% chance of not consuming ammo. It's actually looking pretty good rn.
The problem with ammo consumption reduction is that is doesn't affect combat.
THIS IS A GODLIKE IDEAIn the interest of everything being obtainable in one world: Being able to craft the Scourge into the Vampire Knives with a Crimson Key, and the Vampire Knives into the Scourge with a Corruption Key, perhaps at ecto mist + hardmode anvil, might be a solution. There would be only one weapon in a world at a time, but you would theoretically be able to switch between them with enough farming. The fact that everybody would probably stick to Vampire Knives is another issue...
True. Maybe even in an evil sky island, but worldgen related changes are probably finalized already.THIS IS A GODLIKE IDEA
EDIT: Or.. just make both chests appear...
Oh right of course it's a worldgen change so no...True. Maybe even in an evil sky island, but worldgen related changes are probably finalized already.
Literally one chest wouldn't be too bad, right?Oh right of course it's a worldgen change so no...
It seems like Red is being pretty strict about what happens in 1.4.1 as Leinfors couldn't even change a few values in the OOA T3 enemies to make them easier.Literally one chest wouldn't be too bad, right?
...right?