Pigman Δ
Retinazer
That's true, but that's just the Tinkerer. You could cater to the Tinkerer's needs (easy) and ignore the rest if you wanted.Reforging : exists.
That's true, but that's just the Tinkerer. You could cater to the Tinkerer's needs (easy) and ignore the rest if you wanted.Reforging : exists.
That's true, but that's just the Tinkerer. You could cater to the Tinkerer's needs (easy) and ignore the rest if you wanted.
I am not against it, and I think the happiness system would be much improved by it, I just feel as if town happiness is a nice system currently. Not saying there is no room for improvement.
That's very true, but I don't think Red would allow for it, especially this late in development. But bad torch luck was removed in a 1.4.0.x patch, so we never know.It is when you go along with it yes.
But there is no point of it to be punishing for players how don't want to go along with it.
All i really wish is that the price penalty / reward chances penalty was toned down to "neutral" if NPCs are unhappy.
That's it nothing else that would make people who actually enjoy this system, unhappy or ruin their way of building.
maybye the damage of the star cloak should scale with the damage recieved so it does less damage when you only take 1 damage, but does a lot more when a hit cleans off half your healathThat's very true, but I don't think Red would allow for it, especially this late in development. But bad torch luck was removed in a 1.4.0.x patch, so we never know.
EDIT: Just found this. I think the Star Cloak buff was overdone a little.
Dunno about this, it's not easily broken as this strategy requires a full build to work and with a lot more preparation than say, pre-1.4 fetid baghnakhs, and is also very prone to failing.That's very true, but I don't think Red would allow for it, especially this late in development. But bad torch luck was removed in a 1.4.0.x patch, so we never know.
EDIT: Just found this. I think the Star Cloak buff was overdone a little.
This doesn't seem to match the game's actual behavior. Firstly, the threshold for dialogue moving from "DislikeCrowded" to "HateCrowded" was increased from 6 NPCs to 7. That's purely cosmetic, though, since that dialogue shift isn't accompanied by any gameplay impacts. Secondly, 4 NPCs within a household went from having a 4% price penalty to having a 5% price penalty. That's not really a smaller start.
Hey just wanted to say the community definitely appreciates the balance changes overall, you just end up seeing the ones complaining more because most of the people who are happy with them don't bother to say anything. Just wanted to pop in to say thanks for helping balance the game, I really appreciate The True Night's Edge/Excalibur being useful for more than 5 seconds now. I know I definitely had something I wanted to suggest but I forget what it is now, so might pop in again later.Man, you guys . . . stressin me out.
1.4 Community: "Buff Vampire Frogs they are too weak!"
*buffs Vampire Frogs by 2 damage and logistical improvements*
1.4.1 Community: "Nerf Vampire Frogs they are too strong!"
I don't think I'm going to be able to make the Imp and Hornet changes you guys are asking for. If that means Flinx and Vampire Frog MUST be nerfed to allow them to be an upgrade, IDK, I guess that'll have to be how it'll be. But it sounds like another player-requested change that'll just make people mad at me again. I'm starting to see a trend here.
Funny thing is, Hornet got a proportionally stronger buff for its raw damage, particularly in relation to defense mechanics, so its odd that it fell further behind somehow.
Some other subjects to chime in on:
1. Town Unhappiness is not going away. I know its a common topic, both before and after the changes in 1.4.1, but I'm just going to save you guys the time and say its not in the cards for review. And we certainly aren't removing the Town System.
2. The change to town detection range was literally made in response to player feedback. Apparently everyone who asked for it forgot, and now they are all mad. I don't really care, it was a change made to make players happier and apparently it only made them mad, so whatever, I'll probably revert it or reduce it. I'm tired of hearing about it and its frustrating because it was based entirely on player feedback in the first place.
3. I'll re-evaluate Obsidian Armor, it was a big experiment and I knew some big numbers were being thrown around. Should be easy enough to downtweak a bit.
4. Not sure what to do with Star Cloak, it was widely considered useless before, and if its too strong now, I'm not sure what to do with it. I'm concerned a middle ground solution will fall solidly back into "useless". Maybe just removing the defense penetration will be enough.
Dislike vs Hate isn't kinda cosmetic as you say, but its an indicator of have far gone it is. Each additional NPC over the limit increases the penalty, so it has use as an indicator of how many people are present.
As for the 3->4 change, I'll have to investigate it.
1.4 Community: "Buff Vampire Frogs they are too weak!"
*buffs Vampire Frogs by 2 damage and logistical improvements*
1.4.1 Community: "Nerf Vampire Frogs they are too strong!"
EDIT: Just found this. I think the Star Cloak buff was overdone a little.
I don't think I'm going to be able to make the Imp and Hornet changes you guys are asking for. If that means Flinx and Vampire Frog MUST be nerfed to allow them to be an upgrade, IDK, I guess that'll have to be how it'll be. But it sounds like another player-requested change that'll just make people mad at me again. I'm starting to see a trend here.
I think the issue here is that it just shouldn't proc off of lava/spikes. Either that, or remove the Expert/Master scaling on 1 damage pings.
If Imp is out of the book, that’s fine, but I assumed Hornet could get more attention since it was changed in 1.4.1. Something simple like a fire rate up or another damage boost would be helpful.
However, I don’t think it’s fair to nerf the viable options just so the unviable options that come later in progression will be used by players, as this is just a round hit to Summoners overall. Vampire Frog deserves a nerf, but it’s not fair to punish Flinxes for Hornets being underwhelming, for example.
Vampire frogs don't use local immunity, they use static immunity, the issue is that the frog's new hitbox attacks very quickly.Gotta find the middle ground, man. Honestly the hitbox change and the local immunity buffs made them so consistent that I don't think the 18% damage buff was needed.
1. Town Unhappiness is not going away. I know its a common topic, both before and after the changes in 1.4.1, but I'm just going to save you guys the time and say its not in the cards for review.
That sounds like this was indeed spitefuly added to force players to build how devs wanted to and punish players who want to build their way.
Despite player protests about this system before and after its release - which you pretty much admitted.
That's an incorrect conclusion. I'm saying this because my authority to adjust things does not extend to overriding Red's game design systems entirely, and so if the request in this thread is for me to do that, then I'm politely informing you guys that it is not something I'm going to be able to do, rather than falsely imply that it is something I might be able to do and then not follow through.
My concern is that I had to buff Imp because it wasn't strong enough compared to Hornet, and then I noticed Hornet wasn't strong enough either, and then if I buff Hornet again, then I need to buff Imp again, and its just this never ending cycle. Some changes have systemic consequences (case in point: Brand of the Inferno vs True Excalibur) and if I have to buff Hornet then I have to buff Imp again and that's a hard sell when I've already buffed them both.
Well Red was the one who added Torch Bad Luck in the first place on us and didn't he?
And now you say punishing players for building how they want was also his idea. Yea sorry but that still sounds like it was added to spite players with this unhapiness penalty despite their protests before and after this system went live.
Guess we have no choice but to wait for Tmodloader 1.4 and revert ourselves this pointless penalty for building our towns how we want and not how Red wants.