HeroGabe
Golem
Don't temptNow all we need is the jungle to have a jungle-specific stone-block
Don't temptNow all we need is the jungle to have a jungle-specific stone-block
Jungle is the Purity, same as normal Stone. That might complicate things a bit, mate.Now all we need is the jungle to have a jungle-specific stone-block
i blame youDon't temptRedthe developers into turning the Jungle into some spreading biome after Plantera!
I have no idea.why with a suggestion like merged jungle did they go with adding a cancer mechanic to chlorophyte?
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i blame you
I'm not worried about that, I just think it would have been far better to have the jungle combine with the spreading biomes.You guys seem to forget that outside the Jungle, the underground is made of 95% Stone. Chlorophyte just basically undoes damage underground where it grows naturally and halts spread near the surface where it doesn't.
I thought it did, the old thread wasn't very well written and I wanted to make a new support banner, so I just remade the entire thing.Did this even need a version 2?
Same here, my first Expert world spawned with a corruption biome on top of the jungle. I still want cross biomes though, since then the corruption wouldn't be able to do any real damage and I could easily undo it once I got a clentaminator if I wanted. Who knows though, maybe the chlorophyte thing with actually help out.I certainly want the Jungle to be immune to being Corrupted/Crimsoned. A Crimson biome spawned making contact with my Jungle. And now in Hardmode, it's getting taken over. It's really becoming an issue, because if I build a giant blockade straight down, it will cut off a large portion of my Jungle :/
Same here, my first Expert world spawned with a corruption biome on top of the jungle. I still want cross biomes though, since then the corruption wouldn't be able to do any real damage and I could easily undo it once I got a clentaminator if I wanted. Who knows though, maybe the chlorophyte thing with actually help out.
I never really understood it either. At first I thought it might have been their way of showing that the corruption is evil by letting it kill nature, while not really loosing anything since at the time the jungle was useless in hardmode. Then when the jungle became extremely useful in hardmode with 1.2, I thought they just forgot to change how it interacts with the spreading biomes. Here we are though, with 1.3 and it's still the same, just with a strange chlorophyte mechanic intended to undo the damage...I don't understand why Corruption/Crimson can change Mud into Dirt anyway, it doesn't really make much sense. Not in the logical way, but in the way that it's just strange as to why it's a feature.
I never really understood it either. At first I thought it might have been their way of showing that the corruption is evil by letting it kill nature, while not really loosing anything since at the time the jungle was useless in hardmode. Then when the jungle became extremely useful in hardmode with 1.2, I thought they just forgot to change how it interacts with the spreading biomes. Here we are though, with 1.3 and it's still the same, just with a strange chlorophyte mechanic intended to undo the damage...
This:Chlorophyte mechanic? I didn't hear about any mechanic, what is that?
I don't know how effective it is though. I haven't made it to hardmode to test it for myself, so for all I know it could be completely uselessChlorophyte can now revert Corruption or Crimson spread. It also turns nearby dirt into mud.
This:
I don't know how effective it is though. I haven't made it to hardmode to test it for myself, so for all I know it could be completely useless