652Graystripe
Plantera
Dude's a prick, amirite?
I know the official 1.3 changelog has been released, but I figured I might as well keep on making suggestions. Who cares if they get implemented or not; that was never the purpose of this board, as far as I know.
So the Angler's quests are a drag.
"Minions, fish for me once every day so that it eats up several days of your waking life!"
I have a bit of a ballsy suggestion here, followed by justification: removing the cooldown on fishing quests. New ones can happen as soon as the fish is given to him, maximum of [number between 3 and 5] per day. He also will not change quests until you're done.
<convincing>
Now with that out of the way, I'll explain the logic here: we shouldn't have to wait this long to get items that are by all regards useless in the main game. I mean, hell, what does he give? Some rods that only help him (the sly bastard), maybe some clothes that help him, that's about it. None of what he gives is in any way gamebreaking (some of the crate loots aside, but I made a suggestion to balance those if you want to dig it up). You don't need any special rod to face Fishron, and the potions unlocked by the Hotline Hook are fairly obscure.
Given the nature of fishing as a sidequest that has almost no impact on gameplay (outside of things like the Bottomless Water Bucket), it really doesn't need to be gated. At all.
</convincing>
Appreciate your listening. I don't want this to devolve like the Pirates did.
I know the official 1.3 changelog has been released, but I figured I might as well keep on making suggestions. Who cares if they get implemented or not; that was never the purpose of this board, as far as I know.
So the Angler's quests are a drag.
"Minions, fish for me once every day so that it eats up several days of your waking life!"
I have a bit of a ballsy suggestion here, followed by justification: removing the cooldown on fishing quests. New ones can happen as soon as the fish is given to him, maximum of [number between 3 and 5] per day. He also will not change quests until you're done.
<convincing>
Now with that out of the way, I'll explain the logic here: we shouldn't have to wait this long to get items that are by all regards useless in the main game. I mean, hell, what does he give? Some rods that only help him (the sly bastard), maybe some clothes that help him, that's about it. None of what he gives is in any way gamebreaking (some of the crate loots aside, but I made a suggestion to balance those if you want to dig it up). You don't need any special rod to face Fishron, and the potions unlocked by the Hotline Hook are fairly obscure.
Given the nature of fishing as a sidequest that has almost no impact on gameplay (outside of things like the Bottomless Water Bucket), it really doesn't need to be gated. At all.
</convincing>
Appreciate your listening. I don't want this to devolve like the Pirates did.
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